Jump to content

Kolins (DayZ)

Inventory system concept

Recommended Posts

Good job, looks like a massive amount of effort went into this.

Share this post


Link to post
Share on other sites

Looks kinda like the one we have seen from the SA, just with some more detail. Dean could take a look at this for improvement.

Share this post


Link to post
Share on other sites

Very nice job, I think it took a long time to do this :)

But for me, its really too big for an inventory system. Too messy, too many thing display on the right side. Like if you open your inventory you will spend 5 minutes to know where to place stuff :P

But still very nice !

Share this post


Link to post
Share on other sites

Excellent work! I'd give you an MRE, but I only have beans :(

A few of my thoughts:

  • It's too big, covering the whole screen and blurring the rest. This will eliminate any perception of surroundings
  • The item size system appears a touch complex. I like it in the sense that it's realistic, i.e. you would never think IRL wearing an ALICE pack 'oh I have 13 items in here, that means space for three more!'. But it needs to be cleaned up a little bit. For instance, even if all your slots were empty, judging purely by size, the jerrycan still wouldn't fit anywhere. The 'on the ground' tab needs to have item sizes resembling their 'in inventory' sizes.
  • It seems that the bottom bar is essentially a speed dial for 10 different items. So long as this is only for items in your shirt, vest or on your body, it would be great. I think having it as a quick select for any 10 items is a bit unrealistic though.

Other than a bit of constructive criticism though, this really is an exquisite design and layout. I would love to see this in the SA.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×