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The changelog includes:

* [FIXED] - Crashsite loot spawn fixed.

* [FIXED] - LOS should now reset correct.

* [FIXED] - Updated Chopper Repair system to include hull and missiles.

* [FIXED] - Blood transfusion should now work properly.

* [FIXED] - Zeds can knock you unconscious again.

* [FIXED] - Issue with built items not display properly over the network.

* [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.

* [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.

* [FIXED] - 100% damaged vehicles do not respawn anymore.

* [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.

* [FIXED] - Fixed bandit detection for kills and humanity changes.

* [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.

* [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.

* [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)

* [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.

* [FIXED] - Shadow LODs on soda cans.

* [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.

* [uPDATED] - Color saturation starts to fade out at blood level 9000

* [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)

* [uPDATED] - Zed will now attack again while prone with animation.

* [uPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.

* [uPDATED] - Reported bike damage is divided by 10.

* [uPDATED] - Much quicker login/loading.

* [uPDATED] - More reliable loot spawns.

* [uPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates

* [uPDATED] - player knockdown by zeds should be less common.

* [uPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.

* [uPDATED] - fishing_Boat speed update from 15 to 45.

* [uPDATED] - SQL files for private database users Included all hitpoints and inventory systems.

* [uPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1

* [uPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.

* [uPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.

* [uPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.

Both removed so we can debug fps issues.

* [REMOVED] - Wild Zeds while we try to debug issues with FPS.

* [REMOVED] - Zeds will no longer spawn while in vehicles.

You may view and discuss all of the new features here.

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