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JackWalsh

1.7.7 really punished stupidity

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Patch 1.7.7 was so great, but it lasted only 2 or 3 days for me, and then it was hotfixed :(

Had some very tense moments in that patch, and stupidity really killed ppl. People starting a firefight in the city mostly got both parties killed, simply because even if one of them won, they got overrun by zeds, or got an infection. No more loose running in cities, like there where no zeds.

In one situation, I was at berenzino and met 2 other ppl in the store. Bandits saw us talking in sidechat, and they tried to kill me, they hit me once or so, but they just hadn't had the time to aim, due to the many zeds.

I never got infected much or killed in the patch, but it was mostly the same ppl that got killed over and over again, because they did not adapt. ( could see the same names in death messages over and over again)

I think that if the patch was given more time, these people eventually would adapt and don't just fire heavy guns in the city anymore. they would be more careful with banditry, be more creative with banditry, and just be more careful in general. Now zeds are part of the scenery again, and the fun is over.

I really hope the devs will change it back some day.

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Only timed zeds killed me was because of bugs.(hitting through walls, teleporting, etc.)

bug + death = no fun

no fun = Warz

half life 3 confirmed.

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There are still a few public and private servers running 1.7.7

I'm still playing that version until the update comes

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Well, hitting you through walls has nothing to do with patch 1.7.7.

They could pretty much hit you through some walls since the beginning of time. And if you know that, you don't gonna stand next to a wall, while you know zeds are on the other side. Imo just another example of someone that does not adapt.

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Well, hitting you through walls has nothing to do with patch 1.7.7.

They could pretty much hit you through some walls since the beginning of time. And if you know that, you don't gonna stand next to a wall, while you know zeds are on the other side. Imo just another example of someone that does not adapt.

Adapting to what?

broken zombies?

and yeah i played the patch, i got up north, geared out, fixed a car, and slayed some bandits.

zeds already bugged, making them stronger was bad.

I liked the hotfix.

flows a lot better.

still some stuff that makes me want to beat my dog but its all gravy.

im about that life.

Edited by methr1k2dop3
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There are still a few public and private servers running 1.7.7

I'm still playing that version until the update comes

Yeah, but i don't play dayz to just gear up, take the risk and die, and then gear up again. I wanna live for long.

therefore I like to play on servers with large population, vanilla veteran settings, no admin abuse, and good ping/performance. The combination of that is pretty rare. So i stick to the community where i play.

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Adapting to what?

broken zombies?

and yeah i played the patch, i got up north, geared out, fixed a car, and slayed some bandits.

zeds already bugged, making them stronger was bad.

I liked the hotfix.

flows a lot better.

still some stuff that makes me want to beat my dog but its all gravy.

im about that life.

Why do you change the subject to broken zombies???

Like i already said (just read my first reply on your brokens zeds remark) it has nothing to do with patch 1.7.7.

Zeds hitting you through walls are in dayz since almost the beginning of time.

So, why do you change the subject to something that has nothing to do with this specific 1.7.7 patch?

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Why do you change the subject to broken zombies???

Like i already said (just read my first reply on your brokens zeds remark) it has nothing to do with patch 1.7.7.

Zeds hitting you through walls are in dayz since almost the beginning of time.

So, why do you change the subject to something that has nothing to do with this specific 1.7.7 patch?

bugs shoulda bin taken in consideration when buffing them.

im done with you

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I agree with the whole "zeds - make em harder!" but can we focus on "zeds - make em less annoying and buggy" for now

Agree with methr1k2dop3, should have seen it coming. The zombies get glitch hits in enough as it is no need to make the penalty even greater. I only get hit either from through walls or occasionally if I run past one it might get a lucky swipe (no problem with that last thing it's my gamble)

Edited by Chris529
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Yeah this happened to with 1.7.5, every time they buff the difficulty an army of carebears begins to cry and they dumb everything down again, at this point i really feel for the stand alone i believe it will be harder than the mod at start and the majority of the dayz players just want to play codz without giving a fck about zeds and i forsee walls of QQ when standalone is out so rocket will need to tend to them ($$$).

Im really starting to question if i will buy the SA or not...

Heres a sugestion for R4ZOR49, make a patch that removes zeds so that all the cod kiddies can play, i wont play dayz no more in its current state.

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The mod dev team do an awesome job but they need to stop the knee jerk, 'let's nerf' reactions to the obligatory butt hurt which streams forth from the lazy, unskilled and more idiotic members of the player base who spam the forums QQing every time shit gets difficult. The devs, believng it's everyone bitching crumble under what must feel like overwhelming pressure.

Meanwhile the rest of us were too busy playing and enjoying the patch to counter-spam how happy we were with it.

What happened to Rockets anti-game philosophy anyway?

Edited by (MUC) Feral
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just look at the poll "staisfied with 1.7.7.:

only 1/3 of the voters are UNSATISFIED with 1.7.7. more than 1/2 are staisfied the rest is unsure...

so the big majority was good with it how it was - just without spamming a million of new threads in the forum.

Razor - leave that carebears alone in their tears - they will go away! get back to your vision of apocalypse - the poll shows: IT WAS THE DAMN RIGHT WAY TO GO!

Edited by quattro_ger
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I thought a simple increase of antibiotic spawn rates would have been a great fix, otherwise I liked the new addition of zombie knockdowns. They also needed to fix the aggro, it was not hard it was just annoying. There has to be a middle ground between endless aggro with no hope of breaking it and the easy mode run through a few trees we have now.

Anyone saying the zombies were bugged needs to realize they have always been bugged and will always be glitchy in the mod.

Razor - leave that carebears alone in their tears - they will go away! get back to your vision of apocalypse - the poll shows: IT WAS THE DAMN RIGHT WAY TO GO!

A forum poll is not really representative of the overall consensus on DayZ even if I agree with the results (in this instance). If we asked the forum we would all be playing vanilla Chernarus servers and no additional mods or weapons would be available. Plus forumers hate new players and can not tolerate their simple questions without insulting them and are incapable of realizing that a mod that has been around a year would be stale without all of the variety available on private servers.

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I really hope the devs will change it back some day.

Your post doesn't make much sense. Things have ALWAYS been like this. And like the only thing they changed was probably the infection RATES. Either way infection kills over time not immediately which is all you described. You could never aim in a city because of zombies and the patch didn't change that. In fact it probably made it easier because you couldn't get knocked out. It's just that the infection would eventually get you because hospitals wouldn't carry them and zombies would trip you constantly which is about the only hard yet ridiculous thing.

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Not sure how many more times we need to say its broke give the conspiracy crap a rest. We didn't listen to anyone the infection rate was changed based more on a balanced system we all agreed on(Devs) while we wait to get the new system in place and the new checks to stop 20 meter attacks where added. Both these fix's caused the issues we have now.

Zeds wont attack when you get close the delay between the moveto then attack is too great your out of range before the zeds can run the animation. So you can run between zeds.

Infection rate has a divide by 0 error causing the infection system to fail under some statements. So this becomes hit and miss depending on whats around you

Combine both issues and you have .7.1 Zeds hit like Tanks if you stand still but when the player is moving they do nothing.

There is really no point arguing about it. .7 was missing checks .7.1 fixed the checks but made the zeds easy to avoid and deal with. This stuff happens when you redesign code its part of the development.

7.2 should have zeds hitting like tanks and be able to pummel the player while he/she is moving.

Bolded a bit of text but this is pretty much the reason why the new patch feels nerfed. 1.7.7.2 is going to drown us in tears again. Don't panic.

Edited by SausageKingofChicago
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1.7.7.2 is going to drown us in tears again. Don't panic.

yeah, saw that after I posted above, great news for us difficulty lovers =)

Edited by (MUC) Feral
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Your post doesn't make much sense. Things have ALWAYS been like this. And like the only thing they changed was probably the infection RATES. Either way infection kills over time not immediately which is all you described. You could never aim in a city because of zombies and the patch didn't change that. In fact it probably made it easier because you couldn't get knocked out. It's just that the infection would eventually get you because hospitals wouldn't carry them and zombies would trip you constantly which is about the only hard yet ridiculous thing.

Have you even played 1.7.7? Because the difference was huge compared to the 1.7.6.1 version. Zeds were far more dangerous in 1.7.7.

They could knock you over. And, yes indeed could get you infected. The fear for getting infected, and the scarcity of antibiotics would make you scared of zombies. Would make you scared of them hitting you. And therefore you couldn't just shoot in the middle of a city, aim, shoot again. Because waiting too long could get you hit by a zombie, and get you infected.

Before that you knew you could take a few hits from zombies. because it didn't matter. In patch 1.7.7 it did matter a lot! (because of the scaricity of anti-biotic) So the difference was huge.

Edited by JackWalsh

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Bolded a bit of text but this is pretty much the reason why the new patch feels nerfed. 1.7.7.2 is going to drown us in tears again. Don't panic.

That is good news!

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Have you even played 1.7.7? Because the difference was huge compared to the 1.7.6.1 version. Zeds were far more dangerous in 1.7.7.

They could knock you over. And, yes indeed could get you infected. The fear for getting infected, and the scarcity of antibiotics would make you scared of zombies. Would make you scared of them hitting you. And therefore you couldn't just shoot in the middle of a city, aim, shoot again. Because waiting too long could get you hit by a zombie, and get you infected.

Before that you knew you could take a few hits from zombies. because it didn't matter. In patch 1.7.7 it did matter a lot! (because of the scaricity of anti-biotic) So the difference was huge.

There has always been fear of getting hit because you could get knocked out or broken limbs or simply over run and killed. Fear has always been there. Also the dangers you've mentioned are still there because they only changed the infection rates which doesn't kill anyone in short term. Anything causing you too die in the city is still there aside from potentially dying from the overly high zombie infection rates while in the city trying to get antibiotics or fleeing with almost no blood. People are still going to die just as easily minus dying outside of cities in the wilderness where nobody will find their bodies from infection. Edited by M_Mitchell

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