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Player Revive idea for standalone.

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Well, you use nothing when someone is dead, and let's hope you can't in standalone. With the new medical system, I would like to see different kinds of treatments to different diseases or critical situations.

You actually do CPR when someone is unconscious, pulseless (aka pretty much dead). The 2 min time limit is realistic as well, permanent brain damage sets in after soon after.

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Maybe but I just hope that if you get shot in the head, you're a goner. Otherwise the game will get too arcadey don't you think

I was just talking about this as well. Certain injuries like that should make you a goner.

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Keeping my reply simple: Yes, this would be cool.

Realism happily goes out the window with certain things, adrenaline for healing broken bones, epi pen for waking someone else up. Go ahead and throw in the defib / AED / magic box.

Hopefully, they will change those up a bit.

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Obviously the word automated is in the name of an AED, but don't you need some type of skill or knowledge to operate one?

Not at all, AED's are idiot proof. All the instructions are on the device and it tells you when to shock. In a robotic like voice it literally says "Prepare to shock", "Shock now". It does all the work. Of course, CPR is used in conjuction.

Edited by itsDietz
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To call out a few of the people who did this to one of my threads id like to state

Defibs can Restart a heart

they can revive a person

and thats a big

CAN

I am a lifeguard and we were shown guides on how to defib people and what the result of the defibing would bring

most of the time the purpose is to keep the person alive long enough for the paramedics to arrive

however there have been cases where people have restarted hearts with them

for the sake of authenticity and not realism I have a big guess that Dean will involve a mechanic that will allow survivors to be revived in a short time frame

possibly 2 minutes after death -or even a shorter period of time-

within these two minutes the body would start to shutdown so it would not be total death yet

Also as many people said on a thread I made pertaining to this topic, many called the idea "casual" and it had no place in DayZ

Well I think there should be a mechanic to revive players

would sure make me want to play the medic alot more

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Defibs only revive people in the movies.

With an epi-pen (used in place of adrenaline etc. for the sake of the game, I know this wouldn't be 100% realistic) and CPR they'd have a very, very small chance of survival but then again, if they're dying from a fatal gunshot or similar then I don't think there's much you can do...

An epi-pen is adrenaline, epi stands for epinephrine.

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An epi-pen is adrenaline, epi stands for epinephrine.

Isn't epinephrine a synthetic form that isn't exactly the same?

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I would really rather this not be implemented , as clearly , if you are dead , you are dead .

If they can be implemented to be used in a dire situation other than death , then I guess why not .

The new end screen would have to read , "You could be dead" .

This mod is already starting to become too "fun" for my liking .

Edited by Jars

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Yeah, I think I could see AEDs being in the game but I definitely don't think they should be a guaranteed revival, and maybe only usable in a 'near-death' stage. I also think broken legs should need splints, and never fully heal.

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its a good idea for the defib even if its a tad unrealistic i say and player manully doing physical cpr on a downed player would be VERY SPECIAL

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Isn't epinephrine a synthetic form that isn't exactly the same?

Nope, epinephrine is produced naturally within the body, you can give it as many times as needed because of this.

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Why di-fib?

Adrenaline

Atropine

Vasopressin

Will all do the job....

and are realistic

I kind of like the idea of the AED, but I think CPR would be a better option. or both.

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Chance of survival:

Normal hand pushing on the chest: 25%

Defib: 50%

Maybe a idea :)?

I like this Idea. You are doing CPR and if you have defib, it boosts your chances to a higher percentage.

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its a good idea for the defib even if its a tad unrealistic i say and player manully doing physical cpr on a downed player would be VERY SPECIAL

Whats very special supposed to mean?

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If a defib or something similar is implemented I'd hope you could only use them in certain situations. For example, there's no point trying to defib someone if they got shot right in the heart

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To call out a few of the people who did this to one of my threads id like to state

Defibs can Restart a heart

they can revive a person

and thats a big

CAN

I am a lifeguard and we were shown guides on how to defib people and what the result of the defibing would bring

most of the time the purpose is to keep the person alive long enough for the paramedics to arrive

however there have been cases where people have restarted hearts with them

for the sake of authenticity and not realism I have a big guess that Dean will involve a mechanic that will allow survivors to be revived in a short time frame

possibly 2 minutes after death -or even a shorter period of time-

within these two minutes the body would start to shutdown so it would not be total death yet

Also as many people said on a thread I made pertaining to this topic, many called the idea "casual" and it had no place in DayZ

Well I think there should be a mechanic to revive players

would sure make me want to play the medic alot more

Well, for a game going for authenticity, CPR seems to me like a good game mechanic to realistically revive a downed buddy, or hell even an enemy you can take prisoner. The possibilities are endless. There could be a huge humanity boost for reviving a guy. It would definitely encourage some more medics out there. Of course there should also be some limitations to the newly revived guy. He can be weaker and slower, higher chance of infection, etc.

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If a defib or something similar is implemented I'd hope you could only use them in certain situations. For example, there's no point trying to defib someone if they got shot right in the heart

A couple of people said something like this earlier. Surely, if implemented, some common sense would be applied. Headshots, riddled with bullets (you could still survive this realistically), shot in the heart, missing half your body or something would leave you unrevivable. Hell, if you wanted to be a dick you could deliver the coup de grace to the head and leave.

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CPR will not restart a heart

it will only keep blood flowing

if all you have to do is CPR on a guy to revive him then f that

but if doing CPR will keep that frame open longer long enough for someone to get the defibs there then more power to the game

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CPR will not restart a heart

it will only keep blood flowing

if all you have to do is CPR on a guy to revive him then f that

but if doing CPR will keep that frame open longer long enough for someone to get the defibs there then more power to the game

Get the whole restart a heart thing out of your head. IRL, CPR will revive someone. The heart can start up on its own. Defibs, don't restart a heart at all, they stop heart in a bad rhythm, in hopes that the heart will restart itself at a Normal Sinus Rhythm. I'm not a lifeguard, I'm a real medic. With CPR you are pumping their blood and breathing for them, they can recover without an AED but enough of the real world.

In game, the point of CPR is to have a realistic game mechanic. If you read the posts before someone mentioned CPR (which anyone can do ingame or irl) would have a low chance, say 10% of successful revive, and including the defib, could boost those chances say to 25%. I don't see this breaking the game in anyway, but opening new possibilities and a sense of realism. It could possibly get some people to break away from that shoot on sight mentality.

Someone also mentioned the ACE mod, that has a really good system as well.

Edited by itsDietz

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The nutshell of this thread , with all medical technicalities aside , is : I would like a mechanic in the game , where under certain conditions , I can bring some one who is dead , back to life .

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why not use defibulators to revive players? well, depending on their condition ofcourse

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removed

Edited by leviski

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why not use defibulators to revive players? well, depending on their condition ofcourse

Well, here.

As a medic irl, I know I wouldn't be carrying blood bags or defibrillators on my person or aid bag. In the field, the most you can do is hemorrhage, airway and breathing control, and that's tough under fire.( I doubt they would go that in depth) So I can see after getting them the hell out of dodge, being able to transport the player to some sort of base or camp with bloodbags and defibrillators available.

Defibs are not something you just carry around. They are pretty big. Here's another idea that was discussed, pretty much an defib, with CPR gives a better chance of reviving a player.

Chance of survival:

Normal hand pushing on the chest: 25%

Defib: 50%

Maybe a idea :)?

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I'm against the addition of AEDs.

Why? because it's yet another high tech device that you would have no chance to stumble upon. Why? Because their batteries expire, and so do the contact pads.

https://upload.wikimedia.org/wikipedia/commons/7/74/Defib_Checks.jpg

A normal defibrilator? i don't know, they tend to be designed for regular use (hospitals and the like probably use them several times a day), provided it can be powered.

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