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Draco122

[SA/Mod] - Percentage Chance based Actions

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Something that got me thinking, what if certain actions within the mod and potentially in Standalone, could be percentage chance based. Basically, performing a certain action has a percentage chance of it working correctly. Granted it is already within the mod but alot of the times, the whole "percentage chance" is set to a negative effect on the player, such as bleeding, chance of infection, chance of knockdown and so on.

I propose some suggestions towards positive percentage chance actions.

  1. Flares as Fire Lighters - In my honest opinion you should be able to create a fireplace without the use of Matches, however Matches are still a required component to start fires instantly. However, to make use of the somewhat over abundance of road flares we frequently come across, perhaps allow them to act as "emergency" fire lighters with a percentage chance of lighting a fire. If a fire does not light, you waste a flare, while the chance of lighting a fire with a flare is low, it still gives you that option.
  2. CPR - Had a friend who has recently died, perhaps add in CPR, it'll be a percentage chance term of affair but it allows you to revive a team-mate who has just recently died. The window for revival would be small and it would leave you vulnerable to attack during the animation, however, it gives players the ability to revive those who have just recently died, albeit with little health remaining and a very high chance of passing out on a regular basis.
  3. Greater Repair - When repairing certain items for example on a vehicle, their should be a percentage chance of doing a good repair state and a bad one. The bad one merely repairs it to a workable state but crashing or even merely bumping it resorts to being damaged or destroyed again, this would be useful when repairing structural damage of the vehicle such as the windscreen, hull or engine.

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I made a topic about the CPR, I'm glad someone else had the idea as well. Feel free to share your ideas, many people have contributed.

On the other topics, I imagine they would include several other firestarting methods in standalone. Surely, since this is a survival game. I suggested snares and other traps for hunting game as well.

I never liked the vehicle mechanics in ARMA II, they were way to glitchy. But I like your idea. Hopefully, They will have vehicles completely redone in SA.

http://dayzmod.com/forum/index.php?/topic/140239-player-revive-idea-for-standalone/page__hl__revive

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They seem to be adding plenty of dice rolls already to the the game. Yet dice rolls without modifiers are cheap. So lighting a fire with a flare would have to take into account if its raining and if you need painkillers for your shaky hands and so on. The key to any dice roll is you never know its there, as predicting the mechanics of a game lessens the thrill.

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