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veryevil

zed balance suggestion

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hi, i really like the new patch. everything seems cool, even the new zombies. they hit you now, they overrun you when you are in buildings, its cool!

but i think its a little too much. can i just suggest that zombies would be unable to run. that way you could outflank them if you got detected. because atm. they detect you insanely fast, and they will follow you forever. brings me to my next point. perhaps they shouldnt be able to detect you so well either, so you actually can move around them etc. im very inspired by Night of the living Dead from 1990. The main character is always like "they are so slow. we can walk right past them" but none of the other characters agrees, theyd rather fortify the home they found and stay there until help arrives. But slowly, because they stay the same place, more and more zombies start to show up. Eventually they get overrun, and the main character somehow manages to slip out, where eventually the remaining guy retreats to the cellar. She dodges the zombies and eventually finds a survivor camp, with alot of rednecks some police etc. drinking beer, hanging live zombies from trees shooting at them etc. pretty cool.

anyway, i think dayz would be a bit more interesting if zombies couldnt run, however, if you got close to one youd basically be fucked. thats the way it is now, except they run too, and they detect you insanely easy. that is a bit of a problem imo.

Edited by veryevil

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Fast zombies keep me on my toes.

I would like to see zombies slowing down to more of a fast paced walk when they get close to you.

i think we would have more fluid interactions with zeds this way.

Instead of them sprinting up to you stopping.

Loved Night of the Living Dead and i know what scene you are talking about.

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If they can't run, I'll just be thumbing my nose as they slowly shamble towards me... then I'd do whatever I came to do and leave unharmed... walking zombies = super easy.

Unless there's 10,000 of them. And then the server crashes / my computer explodes.

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if the zombies were slow for any kind of challenge to be had there would have to be considerable more zombie spawns. this would mean more resources being used and less fps for me.

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Ok but how do you fix it then? Maybe the problem is they detect you too easy. Atm. you have to be lucky there are no z's around, or have tons of ammo. If zombies didnt detect you as easy, you could sneak around them, and eventually get to the loot that way. They actually did this in Dawn of the Dead 2004 when they came up from the sewers and wanted to raid andys gun shop. But they eventually made too much noise and all hell broke loose(these zombies could run)

Edited by veryevil

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Zombies that run are definitely more terrifying.

on a side note looks like your average run through Cherno.

Edited by methr1k2dop3

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Rocket has already not only said that the INFECTED are not undead, but that the infected will ALWAYS run. I like the idea of slow zombies, too, but these aren't zombies.

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