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Felixthefriendlycat

Are there drawbacks to the MMO architecture?

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I was wondering whether or not the dev team have had to make some concessions when moving to the new MMO architecture. Dean stated they moved from a first person shooter to an mmo type game, which comes across to me as though they have had to make some compromises that affect gunplay.

I wanted to know if the following features are still possible for SA.

Hit registration: If this is done server side and the servers will have a lot of trouble even running at 30 fps. Will this cause "lag" like zombies dropping dead half a second later after you have shot them?. And missing shots completely because the target is at a different location on the server as oppose to your screen?

Bullet drop and windage: One of the things that sets arma apart from other shooters is the fact you need a lot of skill to hit someone. This is because arma uses realistic bullet travel time and drop. Windage was featured in the ACE mod ( and was supposed to be in 1.7.7 I thought for a while). Taking away these very important mechanics will change the way a firefight will be fought. I was not entirely shure if these features can be used alongside the MMO architecture.

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Im hoping they find a way to make it work properly i love the realism of arma and hope it follows suit with DayZ standAlone if not im just going to play ArmA3 DayZ

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i really hope there will be bullet drop, also the movement in the standalone alpha looks pretty terrible, i don't like the idea of being able to jog/run while shooting.

i guess we will have to see how it turns out.

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I do like that aspect actually. the ability to move and shoot has been something ive been waiting for but wasnt possible in the ArmA2 DayZ

when i shoot a gun i can move foward and shoot granted u can shoot and move in the dayZ mod but you move really slow when ur Iron sighted in i believe teh Jog and shoot will add a new Rambo aspect to dayZ

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Im hoping they find a way to make it work properly i love the realism of arma and hope it follows suit with DayZ standAlone if not im just going to play ArmA3 DayZ

Yes it really is a major contributing factor to dayz. Dean also stated in the live stage at e3 he wanted to really look at what made dayz great to begin with and expand on that. Which gave me some hope

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Yes Hello

(lol)

I also wondered how severe the lag would be if the game was 98% server side

Anyone have any ideas?

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Hit registration: If this is done server side and the servers will have a lot of trouble even running at 30 fps. Will this cause "lag" like zombies dropping dead half a second later after you have shot them?. And missing shots completely because the target is at a different location on the server as oppose to your screen?

  • I don't think this will be a problem. However I guess there is an aspect of gameplay being reliant on stable servers. However data transfer from the client to the server is minimal (mainly just keystrokes) so in terms of latency issues firing a bullet for example will be done mainly server side. I guess there may be issues in terms of the server having to focus on the computations etc, but if you take MMO's such as WoW for example a server manages thousands of people at once. Dealing with a mass of data calculations constantly. When comparing this to DayZ Standalone I would hazard a guess that DayZ will have to deal with less data calculations as a whole (at least as I understand it). Can't say I know lots about server architecture but this is my understanding of it.

Bullet drop and windage: One of the things that sets arma apart from other shooters is the fact you need a lot of skill to hit someone. This is because arma uses realistic bullet travel time and drop. Windage was featured in the ACE mod ( and was supposed to be in 1.7.7 I thought for a while). Taking away these very important mechanics will change the way a firefight will be fought. I was not entirely shure if these features can be used alongside the MMO architecture.

  • Don't quote me on it, but I'm pretty sure in one of the recent E3 interviews Rocket clarified that bullet drop etc will still be a part of the game, just that it will be handled server side.

Edited by Kirjava
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This is a very valid concern, the way gunplay is in arma is a very big part of the dayz experience for me, really hope they dont have to concede anything in this department.

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speaking that most of the stuff will be handled serverside will one server have slightly different compuations then another by a slight difference im expecting a few issues with balistics in the serverside.

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One solution I was thinking of for lag to central server would be to have a number of regional hives like many other MMO's do. Australasia, US, Europe etc. I'm not suggesting people should be locked to their local hive but I think it would be a good idea to have a choice. We are going to have to wait and see how much of an issue it is though tbh.

Edited by SmashT
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I do like that aspect actually. the ability to move and shoot has been something ive been waiting for but wasnt possible in the ArmA2 DayZ

when i shoot a gun i can move foward and shoot granted u can shoot and move in the dayZ mod but you move really slow when ur Iron sighted in i believe teh Jog and shoot will add a new Rambo COD aspect to dayZ

fixed

Edited by rick808

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fixed

no i ment what i said.

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One solution I was thinking of for lag to central server would be to have a number of regional hives like many other MMO's do. Australasia, US, Europe etc. I'm not suggesting people should be locked to their local hive but I think it would be a good idea to have a choice. We are going to have to wait and see how much of an issue it is though tbh.

Hmm interesting idea. Though it could make it difficult for some players. I tend to play with a mix of people from all over the world (US, UK, NL and Australia). Although we normally congregate on US servers it would be good to have the option to stick with the same hive but play on European or Australian servers depending on whose online to get better pings. It will be interesting to see how the new hive works as part of the new server architecture. Although thinking about it, the main hive will have to be based in one country, so it could be quite an issue if it is used internationally, as opposed to localised as you suggest. I'm starting to see why the team were struggling with it in December. Mind blowing how complex it all is.

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fixed

Because clearly being able to move and shoot is entirely just a COD creation :rolleyes:

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Because clearly being able to move and shoot is entirely just a COD creation :rolleyes:

sigh.. when did i say moving and shooting was a cod creation, i just said it would make gunfights more like cod and games like that. personally I LOVE the fact you have to stand still to shoot, or move really slowly and still have the iron sights bounce all over the place.

but alot of people have a hard time reading/writing english, so i can see how you might get confused!

Edited by rick808

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sigh.. when did i say moving and shooting was a cod creation, i just said it would make gunfights more like cod and games like that. personally I LOVE the fact you have to stand still to shoot, or move really slowly and still have the iron sights bounce all over the place.

but alot of people have a hard time reading/writing english, so i can see how you might get confused!

If you watched the videos at E3 you'd notice that running and gunning has such an abysmally low accuracy that it'd only be good for pushing through a horde while you're cornered. If you're trying to spray and pray at a player, he can just aim and drop you in three shots while your bullets are flying everywhere except where you're aiming at.

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