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victusmortuus

Infected camps!!

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:lol: Chaos. Utter Chaos!.

My question is does loot spawn at them?

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yes same as crash sites

There was about 5 of us being chased in the forest, we didn't have time to check :lol: Pretty awesome,

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Where do these camps spawn?

We found one in the forest..not sure where.

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Razor can you be more specific, link to the loottable?

Or............. play the game and discover it for yourself!

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Lol thanks for the really helpfull troll, i never considered i could actually play the game what a novel idea!

If you had told me the loot chart had spent the last month lodged up your ass i wouldnt have asked for it,mb. No wonder its not in the patch notes where it belongs eww.

For the record op i found a fresh one last night and it had a m1014 with no ammo and a tin or sardines, which seems like a medium military loot not a chopper crash.

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Are there any pictures of said infected camps?

New rig is still being shipped so can't play for a good couple days.

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I saw 3 helis in formation flying over a 2-bit town in Origins. Thought whatever, got out from cover to go to try and loot and find a toolbox after hours of looking. One of the helis started hovering over the town, and I got nervous so I went to a barn but I could hear it overhead so I figured the player would get bored and leave/land. Nope. Just hovered over the barn then I started hearing the ricochet noises, like they were trying to shoot me through the barn. WTF? I spent the next 1/2 hour trying to escape this thing and texting on side chat if there were bandit npcs in helis? The answer was yes.

Scary!

Edited by Phineas

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yes same as crash sites

i cant confirm that.

found three camps now: loot i found there:

Crowbar, coke, chemlightgs, a Fueltank-part, heatpacks, and 1 Makarov mag

dont looks for me like the crash-site loot (found already 4 G36, 2 L85, 1 M24, 1 m240,, plenty aof M16 and m4 rifles, 4 camos, 1 ghili, lots of minor stuff like chemlights, cokes, painkillers...)

Edited by quattro_ger

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Lol thanks for the really helpfull troll, i never considered i could actually play the game what a novel idea!

If you had told me the loot chart had spent the last month lodged up your ass i wouldnt have asked for it,mb. No wonder its not in the patch notes where it belongs eww.

For the record op i found a fresh one last night and it had a m1014 with no ammo and a tin or sardines, which seems like a medium military loot not a chopper crash.

Your welcome.

I was making an important point. Adding things like infected camps to the game is done to give players something new to discover and work out for themselves, that's surely half the fun of if not the entire point of DayZ. Studying loot tables defeats the purpose of that.

Edited by Fraggle
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i cant confirm that.

found three camps now: loot i found there:

Crowbar, coke, chemlightgs, a Fueltank-part, heatpacks, and 1 Makarov mag

dont looks for me like the crash-site loot (found already 4 G36, 2 L85, 1 M24, 1 m240,, plenty aof M16 and m4 rifles, 4 camos, 1 ghili, lots of minor stuff like chemlights, cokes, painkillers...)

I think what razor meant was that loot spawns around the camps same as it does for crash sites, not its the same loot as crash sites.

The infected camps have a totally separate loot table.

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Your welcome.

I was making an important point. Adding things like infected camps to the game is done to give players something new to discover and work out for themselves, that's surely half the fun of if not the entire point of DayZ. Studying loot tables defeats the purpose of that.

Unfortunately since walkthroughs started way back in the nes days, many people need to know exactly what to do in a game in order to play. Sad.

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Fraggle its cute you think finding an easter egg is more pressing than bug testing a new feature (which cant be done without the facts of the addition) on a beta but obviously wrong priority wise.

Im not suggesting you handcuff every forum member to the loot chart till they can reel it off by heart simply that you make the info more available to the people who are more interested in making sure they work right than they are about opening xmas presents.

I realise some people like to go round going OHHH look at this OOOHHH look at that rather than finding something to be fixed, you need to realise not everyone does as the whole purpose of a alpha/beta is the opposite.

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Fraggle its cute you think finding an easter egg is more pressing than bug testing a new feature (which cant be done without the facts of the addition) on a beta but obviously wrong priority wise.

Im not suggesting you handcuff every forum member to the loot chart till they can reel it off by heart simply that you make the info more available to the people who are more interested in making sure they work right than they are about opening xmas presents.

I realise some people like to go round going OHHH look at this OOOHHH look at that rather than finding something to be fixed, you need to realise not everyone does as the whole purpose of a alpha/beta is the opposite.

Well if testing is you're priority you need to take part in the actual testing which is done prior to the release of the patch, you can do this on several servers and your help would be greatly appreciated by the devs. The mod will always be in alpha or beta and will likely never be considered complete. It's a constantly evolving project, if you think this is an alpha for something that will one day be finished then you'll never be able to enjoy it because you will always be "testing". The best way of testing is to just play and offer constructive feedback.

One of the many reasons I'm looking forward to the SA is because it's likely that loot tables won't be available due to the new system, it damages the game and removes any sense of exploration or discovery for the player and for a game like DayZ that's disasterous.

Anyhoo, I'm sorry if I offended you I'm off to play the game.

Edited by Fraggle

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Hmm iv read 1000s of threads here and have never seen one advertising server names where the next patch is being tested i assumed you partially tested them in private servers, or i definatly would have. But it still wouldnt be possible without the tables lol.

Things that are debugged in the mod will be fully working features in the stand alone no?

Of course the stats should be withdrawn post beta on the sa, thats the other half of my point on when it should be provided/witheld.

You didnt offend me bro we are just chatting ;)

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Hmm iv read 1000s of threads here and have never seen one advertising server names where the next patch is being tested i assumed you partially tested them in private servers, or i definatly would have. But it still wouldnt be possible without the tables lol.

Things that are debugged in the mod will be fully working features in the stand alone no?

Of course the stats should be withdrawn post beta on the sa, thats the other half of my point on when it should be provided/witheld.

You didnt offend me bro we are just chatting ;)

http://dayzmod.com/forum/index.php?/topic/133235-looking-for-testers/page__hl__%20testers%20%20needed

It is easy not to see something when you are not looking for it.

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Things that are debugged in the mod will be fully working features in the stand alone no?

No, if anything you can call it a proving ground or proof of concept but as far as the coding goes the SA and the mod have now become two completely different things. They're on different engines and have different teams working on them. We have a separate small testing group for the SA at the moment but that should expand into a "public alpha" in the near future.

Edited by Fraggle

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Lol thanks for the really helpfull troll, i never considered i could actually play the game what a novel idea!

If you had told me the loot chart had spent the last month lodged up your ass i wouldnt have asked for it,mb. No wonder its not in the patch notes where it belongs eww.

For the record op i found a fresh one last night and it had a m1014 with no ammo and a tin or sardines, which seems like a medium military loot not a chopper crash.

How to make friends and influence people.

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http://dayzmod.com/f...testers needed

It is easy not to see something when you are not looking for it.

True and if you search "testers" it doesnt even come up on the first page lol, tho tbh i generally only open threads on the most recent sidebar and theres only a few pages in there so no suprise it didnt match up in the top 10 most recent at any point when i was here, thanks for the link now i know i can keep a better eye out for the next one. Its clear just as many need spoonfeeding the threads as me though as it appears they were always short and id guess 100s here would have volunteered had they know about it like i would.

No, if anything you can call it a proving ground or proof of concept but as far as the coding goes the SA and the mod have now become two completely different things. They're on different engines and have different teams working on them. We have a separate small testing group for the SA at the moment but that should expand into a "public alpha" in the near future.

I see everything i read previously inferred the split of directions would happen at SA release not prior so i thought there would be a rush to get these in, i understand the split time would be variable and forced by SA changes at some stage just missed the announcement the split had happened so kk.

How to make friends and influence people.

Ye cos i clearly come to the dayz forum for these reasons not to find the current state/issues of the dayz, but thanks for the tip il bare it in mind.

Back on topic anyone have some other loot reports from the camps?

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