johoggy 0 Posted June 11, 2013 I was wondering how you zero a target that is between the default zeroing ranges. For example, you can zero to 500m with an AS50, but what if your target is 550m away? How do you figure out how many mil dots you need to adjust for that extra fifty meters? I have been searching around but have found no answers. I have also tried to calculate it using MOA, but I have not hit pay dirt yet. Does anyone know how to do this? Thanks. Share this post Link to post Share on other sites
BarryManalow 1 Posted June 11, 2013 from 1 mildot to 1 mildot is 100m.So 50m is half that distance. Share this post Link to post Share on other sites
johoggy 0 Posted June 11, 2013 If I am at 1000m or 500m, the distance between mil dots is always 100m? Share this post Link to post Share on other sites
Maca (DayZ) 769 Posted June 11, 2013 Watch this should answer what you need to know. Share this post Link to post Share on other sites
johoggy 0 Posted June 11, 2013 Well, the 100m per 1 mil helped me out and was exactly what I needed. I was trying to do a bunch of calculations, but it was as simple as that. Thanks. Share this post Link to post Share on other sites
-Gews- 7443 Posted June 11, 2013 If I am at 1000m or 500m, the distance between mil dots is always 100m?Nope.There is no exact location, "bullet drop" depends on the trajectory of the bullet, that in turn depends on how fast it's going and what range you're zeroed at.If you're zeroed at 800m and the target is at 850, the bullet will drop less than if you're zeroed at 1400m and the target is at 1450.When zeroed at longer ranges the bullet will be launched higher into the air and will come down at a steeper angle, this means more correction is necessary.Crude diagram:In short, longer range = larger errors. 1 Share this post Link to post Share on other sites
Kebab Remover 110 Posted June 12, 2013 Not to blatantly advertise, but to blatantly advertise how good I am.Have a read if you're curious about sniping. Share this post Link to post Share on other sites
johoggy 0 Posted June 12, 2013 is there anyway to calculate it then? Share this post Link to post Share on other sites