muppet1856 25 Posted June 11, 2013 I can't find where to make the change needed to allow the grass circles in my mission file. Is there something missing? The mission generator doesn't include it and there is no placeholder int he mission file. Share this post Link to post Share on other sites
verius (DayZ) 4 Posted June 11, 2013 I am trying to find that also. Share this post Link to post Share on other sites
bca quattro 44 Posted June 13, 2013 looking for that commandline too... Share this post Link to post Share on other sites
kotasbu 0 Posted June 15, 2013 Looking for the same. Share this post Link to post Share on other sites
fighter139 191 Posted June 15, 2013 (edited) I have the answer; I just have to get it.Give me like 5 minutes.Unpack your dayz_server.pbo and navigate into the compile folder.Open server_spawnCrashSite.sqf and go to line 94 and 95. (Use a program like Notepad++ to get line numbers and good shit like that.)Uncomment (remove the two slash marks from the front of the lines.) lines 94 and 95.Save the file and repack the pbo. Edited June 15, 2013 by Fighter 1 Share this post Link to post Share on other sites
kero81 7 Posted June 16, 2013 Can we do this on an official Server or is this just for private Hive Servers? Share this post Link to post Share on other sites
splant316 2 Posted June 17, 2013 Has this worked for anyone? First time I tried and it spawned people in Debug constantly. Now Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 17, 2013 No this is another bug from 1.7.7, happened times to times.I tried to uncomment but still grass around Heli Crashs. Share this post Link to post Share on other sites
facoptere 180 Posted June 20, 2013 (edited) ** FOR 1.7.7.1 **Add this at the end of init.sqf from your mission file:dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass 0 if you like grass (this is the default)1 so that all loots are lifted (5 cm)2 to clear the areaDon't put another value. Edited June 20, 2013 by facoptere 2 Share this post Link to post Share on other sites
ratava 1 Posted August 3, 2013 you sure this goes in init.sqf? I see nothing else in the file with similar syntax. I did this and set it to 2. Loots still buried in grass at heli sites. dayz_spawnCrashSite_clutterCutter=2; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass Share this post Link to post Share on other sites
stelucz 0 Posted August 3, 2013 sure, it works. But no grass circle around heli but around loot. Share this post Link to post Share on other sites
ratava 1 Posted August 4, 2013 sure, it works. But no grass circle around heli but around loot. Huh? I don't follow. I put the above line at the end of the init.sqf in my mission file as per the instructions about. There appears to be no change at the helicopter crash sites in any way. The grass is still there and the loot is still difficult to see. Share this post Link to post Share on other sites
stelucz 0 Posted August 4, 2013 dayz_spawnCrashSite_clutterCutter=2; will take this effect (if you are using 1.7.7.1)http://s22.postimg.org/6pshz827z/hc1.jpghttp://s17.postimg.org/8dqk0lxd9/hc2.jpghttp://s18.postimg.org/l64k6tjmv/hc3.jpgno-grass circles around loot.If editing takes no effect you are probably editing wrong mission file. Share this post Link to post Share on other sites
ratava 1 Posted August 5, 2013 Ok it did work then. I was expecting a one large circle raidaiting from the crash with no grass in it, maybe 20 meters in radius. I remember seeing a photo of that somewhere with green circles around the loot. All my raiding had been at night and so I hadn't noticed that the individual loots themselves are now in smaller no-grass circles. Ran during the day today and confirmed it is working. Thanks. Share this post Link to post Share on other sites
stelucz 0 Posted August 5, 2013 one large cycle was in 1.7.7 Share this post Link to post Share on other sites
guitz59@hotmail.com 15 Posted December 6, 2013 Is that work for 1.8.0.3 ?What i have to do ?I don't find any comment in the line 94-95 on server_spawn_crashsite.sqf ? Do I need to add the line of facopter in the init.sqf of dayz_server.pbo ? Share this post Link to post Share on other sites
kichilron 8550 Posted December 6, 2013 Is that work for 1.8.0.3 ?What i have to do ?I don't find any comment in the line 94-95 on server_spawn_crashsite.sqf ? Do I need to add the line of facopter in the init.sqf of dayz_server.pbo ? Not the dayz_server.pbo - it's the mission.pbo or dayz.chernarus.pbo. Go take a look at it - it's commented extremely good and you can't miss it. It's also not very helpful when posting in a thread that is discussing this about missionfiles that were in an old patch, as they have changed massively with the 1.8 patch. Share this post Link to post Share on other sites