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Zombies are too OP now.

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I love this game, I absolutely love this game, but theres no point to sneaking anymore, Zeds see me from miles away when Im crouched, they still walk through closed doors, and giving them the ability to lunge attack is just ridiculous. If you want to keep them this OP then fine, but atleast make them slower of something... The LoS feature is great, but even with it the zombies are still hard to avoid. Not to mention all the asses who constantly grief now, im not one to complain, and im fine with spawning with a flashlight, a bandage and painkillers, hell Id rather have a vest pouch instead of a coyote pack, but hell. Slow them fuckers down or something.... Yes, I understand its an alpha, but Personally I was happy with 1.7.1.2, just polish that patch a little bit.

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I find them to be pretty much the same except for visibility and sound needing to be tweaked. When that's more balanced stealth will be easier and you'll only have to deal with them when you make mistakes.

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I find them to be pretty much the same except for visibility and sound needing to be tweaked. When that's more balanced stealth will be easier and you'll only have to deal with them when you make mistakes.

Um.

Zombies actually are a threat when close to you, can potentially knock you out and more often than not break your leg when they hit you.

Coupled with the fact they move at Usanin Bolt speeds, zig zag around, and can detect you at ridiculous ranges both from visual and audio standpoints.... yeah they are no where near the same Zeds of 1.7

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I see A LOT of people thinking and saying the same things. With the rate Rocket and the dev team are rolling out hotfixes, I don't have a doubt in my mind this will be addressed soon.

But way to keep it constructive and not some rant filled with vulgarities and fruitless threats!

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I didn't say these things don't occur. I can only speak for myself and my own experience. During my play I'm surviving just as much as I did before.. I have a lot of patience I guess.

The only thing imo (just mine) that should be tweaked is visibility/sound in buildings and more concealed enviroments. Once these are adjusted.. the other issues are only a problem if you get caught by the zombies. Right now it's pretty tedious, but I have a feeling they're still ironing it all out.

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I find them to be pretty much the same except for visibility and sound needing to be tweaked. When that's more balanced stealth will be easier and you'll only have to deal with them when you make mistakes.

Um.

Zombies actually are a threat when close to you' date=' can potentially knock you out and more often than not break your leg when they hit you.

Coupled with the fact they move at Usanin Bolt speeds, zig zag around, and can detect you at ridiculous ranges both from visual and audio standpoints.... yeah they are no where near the same Zeds of 1.7

[/quote']

I can actually sneak by plenty of zombies as long as I stay out of their eye sight and prone. hell I crawled through an entire airstrip with walkers and hoppers everywhere. The only time I was spotted was when I was surrounded by too many patrolling zombies outside of a small building. I just fired on them and killed them all.

I did all of that while my legs were broken and was low on health. Seriously it is difficult but I'm not getting seen from a mile away.

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I love how they apparently have sonar or something now. Getting anywhere is a damn pain, even at night.

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One of the biggest 'issues' with this game is that fighting the zombies just isn't very much fun. They zig zag around without rhyme or reason, glitch out frequently, can break your bones in one hit (and since you no longer spawn with morphine, that alone is enough reason to suicide your character to make a new one) and even when you do shoot them, it takes a few seconds for the gameworld to actually register the hit so it doesn't even feel that satisfying to kill them.

All of this was OK with the old zombie AI, because the zombies were not the main threat in the game. Players were. The zombies were simply there to punish you for mistakes and to force you to move slowly through towns. This in turn created interesting situations for other players to interact with each other, be it befriending or killing each other.

However with these new super zombies, looting has become impossibly tedious. You have to be lying down practically the entire time you move through a town, which just isn't very much fun, nor is it more realistic than the alternative. Many people from my group are pretty turned off by this latest update, I hope these new hyper zombies go away very quickly, because they just aren't very much fun nor do they contribute to the game in any meaningful way.

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Ive been having Zeds spawn randomly around me when im not where near a town or buildings.


I dont know about you guys, but if you make them as fast as George A romeros zombies, I would be completely fine with them being really strong.

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The zombies are fine, adapt and learn.

We have enough shitty easy video games, can you guys just let us have one semi difficult one? Please? Just this one? You can have all the others.

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I didn't say these things don't occur. I can only speak for myself and my own experience. During my play I'm surviving just as much as I did before.. I have a lot of patience I guess.

The only thing imo (just mine) that should be tweaked is visibility/sound in buildings and more concealed enviroments. Once these are adjusted.. the other issues are only a problem if you get caught by the zombies. Right now it's pretty tedious' date=' but I have a feeling they're still ironing it all out.

[/quote']

Surviving isn't hard; it's the fact that you can't even stealth now without having to do it in an extremely tedious and unrealistic way. You're better off just fucking tossing a smoke grenade and letting everyone in the vicinity know where you are and looting as fast as you can than sneaking around. Or, you can just abuse the fact that their LOS is terrible and just run through the whole city looting while glitching Zeds with a building of some sort.

The zombies are fine' date=' adapt and learn.

We have enough shitty easy video games, can you guys just let us have one semi difficult one? Please? Just this one? You can have all the others.

[/quote']

Stop with your elitist bullshit. The current Zeds are not fine and aren't even realistic from a logical standpoint.

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Yeah there are some things with the zombies that really needs to be tweaked. If you are going to have zombies run at least have them run in a relatively straight line. They simply zig zag everywhere which is freaking annoying.

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Thought there was a lot of solid points made about these zeds:

1. Zombies aren't fun to fight. They zig zag with the glitchiest pathing, and you're almost forced to let them close in on you (and risk getting hit), so you can get a decent shot off in their attack "animation". Add to this their wonky hitboxes (lunging indoors from yards away and hitting you, despite taking plenty of killshots) and they are a huge annoyance.

2. Point 1. was not a big deal up until now because zombies were avoidable and dealing with them was your "punishment" for making a mistake or being careless. Zeds do not aggro on mistakes now, they just aggro. Through buildings, behind walls, across the map... it is inevitable that you will be fighting them; might as well sprint through town and glitch them out through/on structures, while doing a mad grab of any loot you can find.

3. Building on the previous two points, these "new" zombies have removed any semblance of fun from the game (especially for those that don't have a decent or any weapon). Avoiding zombies is *tedious* (permanent prone everywhere) and fighting them is boring/hopeless. Being able to effectively sneak in DayZ is crucial, both for an enjoyable PvP and PvE experience.

That's my feedback. Suggestions for a fix would be: revert zombies to their less psychic versions and hopefully, in the future, make them feel rewarding to fight.

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Yea I agree with OP.

Zombies are a bit unfair in their current state. I don't understand how when I'm walking crouched with no sound and no visibility, a zombie will aggro immediately from 20m away.

First of all, you want me to not see the zed - ok I'll play like that. I'll play in pitch black, but make it fair, zeds shouldnt be able to detect me and continue to chase me down in the pitch black when I still cant even see them.

For all fairness it should be if you bump into a zed in the pitch black, then theyll aggro. But if not, give us some limited visibility. Human eyes adjust to night quite well. I've gone caving where there is zero light at all underground and that is the pitch black I'm experiencing with DayZ. With stars/moon and even clouds we should still have some visibility.

But if you want pitch black, then please fix the zombie aggro. Because it is ridiculous right now.

PS. I'm fairly certain two spawned right in front of me this afternoon as well. I'll make a bug report for that.

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The zombies are fine' date=' adapt and learn.

We have enough shitty easy video games, can you guys just let us have one semi difficult one? Please? Just this one? You can have all the others.

[/quote']

Okay, well people have adapted - they now run into town with a pack of zombies trailing them, enter a building and then exploit the LOS to drop agro.

Not only is this worse design from a realism standpoint, it's less fun. Anyone who is here and investing in this game are serious gamers who like a challenge, so stop congratulating yourself. Difficult and tedious are not the same thing.

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The zombies are fine' date=' adapt and learn.

We have enough shitty easy video games, can you guys just let us have one semi difficult one? Please? Just this one? You can have all the others.

[/quote']

Completely agree with this.

If you wanna go into a town, just prone. I've been doing for the entire time my char has been alive.

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"Stop with your elitist bullshit. The current Zeds are not fine and aren't even realistic from a logical standpoint."

"Surviving isn't hard; it's the fact that you can't even stealth now without having to do it in an extremely tedious and unrealistic way"

I'm not sure where people get their perception of "realisitic" stealth from, and would really appreciate it if someone could elaborate on "realisitic" stealth where you are invisible while crouched in a manicured lawn, street, sidewalk, or parking lot at 50m.

I also don't understand why people continue to refer to the infected as zombies, not simply in naming but in perception of what they are. Rocket has detailed in interviews that his vision for this game is a "realisitic" take on a "zombie" apocalypse devoid of all things supernatural. The infected are living breathing people and as such have senses at near or possibly above the human level.

Can you see someone at the fifity yard line while in an endzone?

Can you see someone working in their lawn a block down?

Saying that the current stealth play in dayz is not realisitic is simply untrue.

I can completly understand that some people don't appreciate a more "realistic" stealth system though, or think that it is now tedious to stealth. I think this is largley due to the amount of change that has occured something people took for granted now has to be worked for.

It is an accomplishment to be able to sneak through an area and not agro anything the same way it is an accomplishment to get a first shot kill at 800m plus. If stealthing was easy it wouldn't be much of an apocalypse, people would have just layed down in their front lawn to drop LOS from the infected.

As for LOS complaints this is the first itteration of the code, it will get better. I have experimented with this mechanic and as it is I don't believe it to be overpowered it gives you the oppertunity to distract infected via thrown objects, shoot and move, set traps, and escape with out any ammo. Also when you go out the back door there is always the chance of more infected being there or that you will aggro infected massed at the front door who have not gone into the building.

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They really do need some work. I had some after me, but I made it to the edge of a dock and distracted them away with a bottle. After waiting for them all to walk pretty far away, I prone'd away from the dock... and they all just came running straight back to me from half a mile away.

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