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Big Door Features; Locking, boarding, other features for Standalone

A door to a new idea; concept feature.  

14 members have voted

  1. 1. How do you feel about being able to lock/unlock doors?

    • I think it's great; it provides additional protection without tools from people dwelling in homes to survive.
      9
    • I believe it can be improved.. Why not shoot the damn knob?
      4
    • It's a pointless idea. Boarding up doors and such are good enough.
      2
  2. 2. Would you think this is a great feature?

    • Yes
      12
    • No
      1
  3. 3. Would you like to receive nails back after pulling them out of planks?

    • Yes but at a chance they can be bent and break after trying to re-use them.
      11
    • No, they should be immediately discarded once taken off.
      2


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Hey guys, TIC here and I just wanted to make a suggestion for the Standalone.

I wanted to suggest that we can have an ability to board up doors, windows to prevent intrusion and increase safety when the time comes..

This idea would be great since from what I heard, we are able to go through 'All' the buildings that are available in Chernarus.

Here's how it'd work.
 

New Features regarding doors;

  • Doors can be broken down via gunfire, hatchets, explosives, zombies hitting it for a duration of time(particularly a very large group)
  • Doors can also have a lock mechanism which could allow players to lockpick through if they choose for a stealthy route to go through some buildings that are already locked.. No one in an apocalypse would leave their doors unlocked.
  • Some doors can allow players to peek through the peephole before they leave a building to ensure safety instead of blindly running outside.
  • Doors can also be repaired if they are completely destroyed. (Requires woodpiles to craft a large wooden board to allow players to repair, makeshift doors would be different than the original; weaker, open more slowly)

Item Requirements(Directly from Razor's post):

Input (): Wooden Planks(quantity from 1-9 which can decrease chances of doors breaking while takes longer to remove them) + Nails + Must be near a door
Output () Boarded Door
Tools () Toolbox
FailChance 0.2 (Drop a nail accidentally)
Enchantments = Nothing
ActionType = Blueprint


Benefits;

  • Increases chances of survival by preventing zombies from entering buildings since they have the capability to run indoors.
  • Could store loot indoors to give you a higher chance of players not being able to get through unless they have tools to damage or destroy doors.
  • With boarding up windows, it can prevent the outside world from seeing you clearly.
  • Could help give players an idea on the end game content of Construction for Standalone release.

Drawbacks


  • While crafting wooden planks to doors might sound good, it could give away your position by loud thumping of a hammer hitting against a nail and wood planks. Could draw threats in from the outside.
  • Taking off these planks manually would take a longer time than putting them on, which makes them harder if that's your only way out ;)
  • Continuous damage after makeshift repairs could permanently destroy the door. Explosives would destroy them easily.
 

Topic Glossary by TIC321(Will be edited for enhanced navigation)

Edited by TIC321
  • Like 2

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As with all your suggestions, very well thought out post. love this. I've always been one of the people who believes we don't need base building, we just need to be able to make use of existing structures.

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I like this suggestion. Used in conjunction with tank traps, wire fencing kits and other such items that could be added to the game, base-building would be a-okay.

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yes this is very logical considering the game. I'm sure most of this is intended if not will be introduced into the game over time.. no doubt !

all those little things.. like batteries for light sources etc..will make an awesome world

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What do you guys think about placing traps throughout the house as well if the door fails to protect? ;)

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What do you guys think about placing traps throughout the house as well if the door fails to protect? ;)

WARNING: GRAPHIC VIDEO

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WARNING: GRAPHIC VIDEO

I got to say; those are some very creative traps. I believe we should be able to disarm it if we are able to see it. I'd like to be able to throw a tin can at a bear trap and it'd break right away. That way, the snapping sound could draw attention as well and you'd be safe from afar from throwing a can ;)

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It's been confirmed that we are able to move objects around in buildings which can possibly form as a barricade. As of now; vehicles will be a priority over this idea.

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Cant wait to see this ingame ! WHERE ARE YOU STAANAAALONE... it should be both really ..able to lock doors and board up windows, also doors and pull big bookcases in front of doors/ windows also to hide from folks

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