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kalashinkov

[SA]Who you were before shit hit the fan .

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There could be something like a text when you are spawning or maybe a journal with a paragraph or two from your previous life in journal in your inventory....

This could be also added to the journal idea which was circulating some time ago...

Everybody should write an automatic journal and when you die, other players could pick it up and read your DayZ story....

Maybe something like this:

I was an accountant and was doing numbers in Excel when I heard a sound of scream.

Looked out of window and there was some bloke biting a hand on the football field.

Thought he was just mad and will receive a red card, but then others started biting, screams and cries quickly followed.

Panic....

I ran!

And now here I am all alone, trying to survive..

Before I ran I also picked up my pack, flashlight and soda quickly, all the things I had in the office.

Hope of seeing my daughter and my wife again keeps me going...

Something like this would be the first chapter and it would be pre-written all other major entires would be written automatically as you play.

Edited by Va3V1ctis

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the amount of times this type of shit has been suggested............................................

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I think the best way to make your character unique is to add an invisible, extremely subtle leveling system. No bars, no graphs, no big "10 XP" letters popping up, just extremely subtle little advances in skill you make.

For example! A newspawn is not skilled. He finds a makarov and a hunting knife and a box of matches. He goes out and finds a sheep. He takes aim: Never fired a gun before, so his aim isn't the best. Recoil is also harder to manage. He kills the sheep though. Since he's never gutted an animal before, he gets 1-2 mutton chops.

I have been alive for 12 days! I have put well over 200 rounds through my gun and I know it in and out. My aim is steady, I can manage my recoil, and I can reload relatively quickly. I shoot a sheep and as I've been hunting for a week and a half, I know just how to get the most meat from my cut, so I get 3-4 chops off of the sheep.

I run into this newbie, and we're both friendly. He and I travel together, and as I know better I do most of the shooting and gutting. He watches. While he isn't getting first hands on experience, he watches how a pro works and takes some of that information. In a certain radius, someone else doing something gives you 1/4 of the experience you would get for doing it yourself.

I die. Boo hoo, I'm newbie and inexperienced again. This way I wont just throw myself off a cliff and find/loot my body to cure a sickness or get blood back if I'm by the coast.

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J0hnm nailed it in respect to skill - respawn and how it should work in a game like dayz. ;)

I have the feeling that kalashnikov is not talking about this though. It is the background story of your character, not the class or any skills. Where r they from, where r they going? I don't think this can be easy to explain. Even with a story, how can u explain appearing on the sea side, without any equipment, 5 years in the apocalypse? My super-duper solution to all this is that... wait for it... u were infected! But, your body faught off the infection over a period of time and u became consious of yourself again. Like this, u get to rediscover your character. Depending on your actions, memories of who u were could emerge as flashbacks. (Unlocked by repetition in a system similar to the one J0hnm describes.)

As for kalashnikof's suggestion to look for a random other character, it's a good one and no, it is deffinitly not a quest. U get no reward for doing it, u might end up killing each other, (like some famillies do even today without the apocalypse,) or u might just ignore the damn thing. It will be there just in case u want to "flesh out" your character, like I like to do...

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