Vicco 123 Posted June 4, 2013 The current plan is to implement something, at some time after alpha, that indicates this kind of stuff. Perhaps changes in facial expression, or blood on clothing/hands after you handle recently dead bodies etc... We want to go for a much more subtle effect than the in-your-face humanity system. More to follow on this.Keep in mind that a major complaint about the game is rampant killing of unarmed and lightly armed new spawns by murderers. The bandit skin is a great way to identify murderers so they can be avoided or killed on sight. The tension will still be there, as anyone can turn bandit at any time. One of my favorite moments was watching Frankie or shosho - can't remember which - see a "Survivor" shoot another Survivor for no reason. He had the "Survivor" in his scope, waited a second or two until the game donned the "Survivor" with bandit headgear, said "There he is, filthy bandit now," and killed him. It was a thing of beauty. The game-imposed bandit skin is very nice indeed, and just needs some tweaking (perhaps an understatement) of the humanity system. Perfection isn't required, but a "who shot first" check before assigning a murder to a player defending himself would eliminate most the complaints about false assignment. Redemption for a bandit seems to be in place, but that's the other major consideration. Banditry is a vital part of the game, but if bandits aren't identifiable at range, the game turns into a kiddie killfest on public servers. I don't think the "blood" idea is a good one. Too hard to identify, especially since there are many gamers with color deficiencies, from minor to extreme. Mine is minor, but still gives me issues with the icons, which is why I also think the text "debug monitor" is an important tool for survival. It should be hideable for those who don't want it. My thoughts, but I don't think I'm alone here. Share this post Link to post Share on other sites