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Suggestion about Blood for Mod

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Hey guys, TIC here..

I wanted to suggest an idea that relates to blood and how it can effect us more for our health. (Specifically lower blood levels -low blood level ranges for you to decide- instead of 12,000 full blood.)

Lower blood levels include these symptoms:

(I include symptoms that are already implemented in case people forgotten about it in this topic)

  • Body core temperature decreases faster.
  • Less immune to infections.
  • Dizziness would occur.
  • Fainting. (Already implemented)
  • Increased thirst.
  • Blurry vision (Already implemented)

Having a high blood count should be an essential and play more of a role. Blood should not exceed the 12K limit.

Discuss :)

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  • Dizziness would occur.

How would we implement dizziness?

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How would we implement dizziness?

It's something that'd have to be visual, such as seeing double images in your vision which could result into more fainting

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Could we also have less blood? The amount of bullets you can take in this is pretty silly.

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Could we also have less blood? The amount of bullets you can take in this is pretty silly.

or increase damage of sidearms and assault rifles, snipers are powerful enough.

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I think I speak for everyone when I point out that I sure as shit couldn't take almost 14 9mm shots before I die. Handguns need a significant buff.

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For dizziness you could combine blurry vision with gun sway and maybe the occasional very short fade to black, having a severe impact on aiming,

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I think I speak for everyone when I point out that I sure as shit couldn't take almost 14 9mm shots before I die. Handguns need a significant buff.

Wimp :P

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