skudd3r 44 Posted May 28, 2013 So an idea spurred when I was giving a suggestion for crafting. Food has the potential to be an accident waiting to happen or even a weapon. I'll explain...We all know there is CANNED food in the game, this gives us very little blood back. Cooking raw meat is the best way to get blood back (other then a blood bag). What if SA added a twist to food?Non canned food could spoil, leading to sicknessNon canned food can attract hostile animals (coyotes, wolves, bears, etc)Raw meat/cooked meat attracts zombies within a proximity (raw meat has father range of attraction)Having these items in a backpack/tent/vehicle would cause attraction to those objects.You could purposely place raw meat on the ground or in objects to attract attention there (for good or bad purposes)I was thinking how evil it would be if you found someone's camp, and placed raw meat in/around it to draw attention of zombies to that area. Scenario: you find a group of players and place down some meat to bring zombies upon them as a distraction while you stealthily take items, or ambush them. Share this post Link to post Share on other sites
Heathcz 84 Posted May 28, 2013 how can even someone smell meat on such a distance wtf? like, maybe the animals, but zombies? 1 Share this post Link to post Share on other sites
skudd3r 44 Posted May 28, 2013 Zombies crave flesh, there dumbed down brains give them heighten senses to smell and sound typically in movies/shows. Share this post Link to post Share on other sites
Heathcz 84 Posted May 28, 2013 (edited) I really dont see any logic in that, like, its cool its in movies n such, but that doesnt make it true, thats like saying there are hundreds of civilizations out there, cause it was so in startrek: it might be truth, but it doesnt make it being truthI personally dont see a reason to make zombies to be able to smell meat, when its just a infected human. Edited May 28, 2013 by Heathcz 1 Share this post Link to post Share on other sites
skudd3r 44 Posted May 28, 2013 (edited) In reverse logic, you are trying to make zombies real? Zombies are not real so your counter logic makes just as much sense as mine :PAnyways, the biology of zombies states:Sight: due to degradation of their corneas, zombies suffer from severe myopia. In addition, they are colorblind.Hearing: zombies go deaf within a few weeks of transformation. Efforts to rehabilitate them through ASL training have thus far proved unsuccessful.Smell: zombies have even more receptor cells than vampires. If the wind is right, zombies can smell humans from as far as several miles away. Edited May 28, 2013 by SKuDD3r Share this post Link to post Share on other sites
Korsbaek 1778 Posted May 28, 2013 And how many receptor cells does a vampire have? -.- 1 Share this post Link to post Share on other sites
oxln 14 Posted May 29, 2013 And how many receptor cells does a vampire have? -.-LOL, beans for you! :D Share this post Link to post Share on other sites
mat9813004 8 Posted May 29, 2013 Wild animals attracted to food yes. The Z's? Perhaps food and light, place a stereo with music playing to attract Z's. The logic of Walking Dead was that the Z's prime sense is smell as their sight and hearing was bad. They did science to it. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 29, 2013 Wild animals attracted to food yes. The Z's? Perhaps food and light, place a stereo with music playing to attract Z's. The logic of Walking Dead was that the Z's prime sense is smell as their sight and hearing was bad. They did science to it.No, it's quite emphasized that hearing is their biggest sense in the show, not smell. For instance, the helicopter in Atlanta led a gigantic horde of zombies out of the city and out into the rural countryside, and a gunshot attracted them there. Likewise, Merle's stereo brought all of the zombies to the barn, not the smell of his alcohol.And to the main thread;Four of the five reasons are basically the same idea stated in a different sentence. The fact that zombies would be 'attracted' to smell does not really make much evolutionary sense, considering the fact that the 'zombies' in DayZ are actually infected human beings. (It's a virus, it evolved.) Based on how zombies work now and the different game mechanics, it's obvious that the developers wanted sound, not sight or any other 'sense' to be your worst enemy.In reverse logic, you are trying to make zombies real? Zombies are not real so your counter logic makes just as much sense as mine :PAnyways, the biology of zombies states:Sight: due to degradation of their corneas, zombies suffer from severe myopia. In addition, they are colorblind.Hearing: zombies go deaf within a few weeks of transformation. Efforts to rehabilitate them through ASL training have thus far proved unsuccessful.Smell: zombies have even more receptor cells than vampires. If the wind is right, zombies can smell humans from as far as several miles away.Where exactly did you pull this piece of information, your ass? Sounds likely. This obviously did not come from DayZ (I've never heard of vampires in DayZ). It's apparent that the DayZ zombies are not deaf, and lack of rehabilitation does not mean that hearing is defunct, it could also just mean something like; they can't be rehabilitated that way?In short sense; no, attraction by smell of meat would only be tedious and annoying. It's way too easy to be confused by many different environmental smells, and meat is not a strong one, considering all of the dead bodies around, the zombies would probably only be around them 24/7. Share this post Link to post Share on other sites
Schmeddy 9 Posted May 29, 2013 (edited) Why are half of you trying to prove and debunk "facts" about zombies? The fact that we play a zombie apocalypse game proves that we are ok to stray from reality. Personally I think it would be awesome to manage the meat you bring into a town for fear of zed attraction. Also to use it as a distraction is a really cool idea; it would act like smoke grenades now. Edited May 29, 2013 by Schmeddy Share this post Link to post Share on other sites
Mos1ey 6301 Posted May 29, 2013 (edited) In reverse logic, you are trying to make zombies real? Zombies are not real so your counter logic makes just as much sense as mine :PAnyways, the biology of zombies states:Sight: due to degradation of their corneas, zombies suffer from severe myopia. In addition, they are colorblind.Hearing: zombies go deaf within a few weeks of transformation. Efforts to rehabilitate them through ASL training have thus far proved unsuccessful.Smell: zombies have even more receptor cells than vampires. If the wind is right, zombies can smell humans from as far as several miles away.Again, you're trying to make them Romero 'undead' zombies, in DayZ they're just humans infected with a virus. They have the same sense of smell as your average human. Edited May 29, 2013 by mZLY Share this post Link to post Share on other sites
skudd3r 44 Posted May 29, 2013 (edited) Its merely an idea to spurr ideas, I'm not sure why people instanly go on the hate path of righteousness with their replies, the internet is a sad panda. Zombies in DayZ go by sounds and sight, because they were part of Arma2 mechanics and it was easy. Any zombie genre ever, zombies vision is usually terrible. On the topic of average human senses, humans...It is important to add that “Our sense of smell is 10,000 times more sensitive than any other of our senses and recognition of smell is immediate. This is the only place where our central nervous system is directly exposed to the environment. Source: - reSources, Spring 2004, Volume 11, Number 2 (citing sources now so people don't claim they come out of nowhere)There has been studies on human sense of smell to debunk the claim that humans cannot track. In this study they blind folded and used noise cancelling headphones on the subjects. They were placed in a field and had to track a chocolate perfume. The subjects where easily able to follow the trail at a distance of up to 30 yards and turn 90 degrees when the scent changed directions. I personally would like to think if humans were turned into a zombie state, which infers we lose major intelligence, our primitive senses would become heightened. Just as the sense of smell is direct in detecting fragments of the objects, it is also direct in the way the signal is transmitted to the brain. In most senses, such as vision, this task is accomplished in several steps: a receptor cell detects light and passes the signal to a nerve cell, which passes it on to another nerve cell in the central nervous system, which then relays it to the visual center of the brain.Just because today you don't use your sense of smell to find food, doesn't mean humans at some point never did.Again, you're trying to make them Romero 'undead' zombies, in DayZ they're just humans infected with a virus. They have the same sense of smell as your average human.Not really sure why you say that? The essence of Romero zombies is "reanimated corpse will attack any and all living humans in its immediate vicinity". This sounds to me like DayZ. You are suggesting that DayZ is the 28 Days Later Zombie, which means zombie has a life expectancy, so if you survived long enough, there would be no more zombies. This would also mean, that for no apparent reason, a human could become infected and turn into a zombie (its a virus after all). Imagine running along in the forest with your friends in DayZ, all of a sudden for no reason one of you dies and becomes a zombie spawn, can't say it wouldn't be interesting. Not really sure why you are trying to classify them period, make zombies how you want them to be. Sure its a virus, but maybe because of their drop in intelligence, their senses are heightened, which by far would be the most primitive (sense of smell). Edited May 29, 2013 by SKuDD3r Share this post Link to post Share on other sites