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Saethkept

The No PvP Server Concept?

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I run a DayZ server. However, out of the need to get back to that old DayZ "you against the world" feeling, I've been logging in to other public and private servers. A few moments ago I joined a PvE or no PvP server and spawned in way out in the boonies - as far as that map is concerned. Thought I would give this no player killing thing a shot, even though I find it removes most all tension from the game. After just ten minutes experience, I must say I still do not comprehend the concept nor do I support it.

I logged in and clock ticking, began to loot a small coastal town. I found an M9 and an M-16 in a firehouse and some food and drink and trinkets in a store. That booty secured, I headed north toward a waypoint 4km away. On the edge of a field I climbed a tree stand to look for ammo. Two Hueys buzzed by overhead, banked and come back my way. Suddenly, the world was alive with the snapping and popping of semi accurate incoming fire. So I thought to myself, 'PvE server my ***'.

I switched to the M-16 and emptied a magazine into the cockpit of one of the oncoming birds. That one swerved off and ended up crashing into a nearby mountainside. The other looped back around. I climbed down and started running between trees toward the cover of the firehouse. Well the incoming rounds broke my legs and while I was bandaging my wounds, some kind of explosive device shot toward me from the bird blew me up. I've been playing for quite a while now and for the life of me, after logging many hours in the Huey, I have no clue what they killed me with.

Anyway, that was my experience on a PvE server - first and last.

How do you all feel about this no PvP concept?

Edited by Saethkept
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I don't like it and I don't understand it.

It fills me with scorn.

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The Huey in arma that ive used (not in Dayz) has rockets. I agree though PVE just sounds boring whats the point of attempting to find high end weapons if you will only use them on Zeds, if I only worried about zombies I wouldn't even carry a primary, I would carry a secondary and a hatchet.

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It genuinely confuses me and I see literally no point in the game if PvP is to be removed.

Even if you personally don't look to engage in PvP, just the fact you know there are others that do makes the game that much scarier and means you actually need to take note of your surroundings and take your time.

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It genuinely confuses me and I see literally no point in the game if PvP is to be removed.

Even if you personally don't look to engage in PvP, just the fact you know there are others that do makes the game that much scarier and means you actually need to take note of your surroundings and take your time.

Pretty much this. Knowing that you will NOT be killed by a player, pretty much takes away from the mod.

Maybe no PVP unless youre passed a certain line on the map, deep inland and away from the coast cities. But no PVP in the server is lame-OH!

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I have never tried it, I don't kill players but I still feel it would take alot of the tension and fun of unpredictability. Once the game becomes completely predictable then there isn't much point to keep playing.

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I played NO PVP when I started simply because I never knew that PVP was so central to the game. It still isn't, not in everyone's mind. In your minds (those who seem confused about, and hostile towards the idea) the game is without meaning minus PVP. That's your perspective. I first learned about the game via Zemalf's youtube channel and what I expected was survival and exploration, not PVP.

I played on one of those servers because I was murdered when I was still spawning in one night. I saw in side "A guy just spawned here and I shot him in the leg and he won't leave." When I did spawn I was bleeding and had a broken leg. It was night, I couldn't see anything, didn't even know how to turn on a flashlight, and so started crawling around with my axe, yes hoping that I could get to the shooter before I was killed. I didn't. Anyway, it was very frustrating to be playing a game to explore and survive against a horde of zombies only to be murdered by everyone all the time. That's how it felt. I now play mostly PVP, so I know the ropes. But then, it was just "what the FUCK?!" It was culture shock.

So now I will, once in a while, visit a non pvp server in order to help newbies who may have been like me. I find shooting a bandit in the face, and running many kilometers across the wilderness down to cherno to help out a new player equally gratifying. I did that thing last week amidst mostly playing PVP on wasteland servers.

Bottom line: you don't get to dictate how other people enjoy the game. Ignore it. It's not for you, fine. What I do see on the servers that I visit is that there is usually a small group of admins and/or regulars who help new players. That's what they do. I find lots of in game behavior reprehensible (bambie luring, spawn camping), but fuck it, that's the way those people want to play. Their choice.

Edit: And yes, without PVP the tension is entirely gone. But it's not just about that for everyone, all the time.

Edited by Fukkit

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I believe most people here are simply saying that its not for them. no one is criticizing people for playing on none pvp servers. As of right now the zombies are not a thread therefor pvp is necessary to make the game challenging thus for many people a server which does not allow it is pointless. Dayz has a very steep learning curve so I can see the benefit they have for new players, because all of the controls can be difficult to grasp but you can mess around in arma for that.

Edited by Whatsausername

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nice narrative <3

but on the topic, dayz with no pvp is just not dayz anymore.

there is simply no motivation to play it seriously, no adrenaline rush when u get shot at...

plus, the zombies are rather bad right now

Edited by h3retic

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I believe most people here are simply saying that its not for them. no one is criticizing people for playing on none pvp servers. As of right now the zombies are not a thread therefor pvp is necessary to make the game challenging thus for many people a server which does not allow it is pointless. Dayz has a very steep learning curve so I can see the benefit they have for new players, because all of the controls can be difficult to grasp but you can mess around in arma for that.

I will quite happily criticize people for playing on them, especially new players.

I think that teaching new players on a non-PvP server is one of the worst things you can do, the fear of PvP is one of the main motivators early game and learning in an environment where PvP is non-existent will most definitely put you at a disadvantage as soon as you join a server where players are actively trying to kill you.

I understand getting shot by others is a major pain in the ass, especially for new players, but guess what?

IT'S MEANT TO BE A MAJOR PAIN IN THE ASS.

Learning to track/evade players is easily one of the most important skills you will learn in DayZ, it's better to learn them early on rather than 'learning' in a server that doesn't foster a true representation of DayZ.

DayZ is really not the game to play if you don't want PvP involved, it's one of the main aspects of the game and by removing the great influence that PvP holds over the game is certainly not contributing anything to the development of the game - these are the players that will buy standlone and whine when there are no super easy mode servers.

Everyone always comes with the 'MEMEMEMEME You can't dictate how everyone else has fun MEMEME' and that's right, I don't - the mod does - but they are changing the game away from the original concept of the mod and making some completely bastardised version of the concept.

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no one is criticizing people for playing on none pvp servers.

I am :ph34r:

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snapback.pngWhatsausername, on 17 May 2013 - 08:30 PM, said:

no one is criticizing people for playing on none pvp servers.

I am :ph34r:

giggity gewed!

Edited by h3retic

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I have never tried it, I don't kill players but I still feel it would take alot of the tension and fun of unpredictability. Once the game becomes completely predictable then there isn't much point to keep playing.

I don't player kill either unless doing so is necessary. As well it was not my intention to criticize those who like to PvE only or run servers that do. More of a heat of the moment thing, over being attacked within minutes of joining a no PvP server. To each their own, I simply do not understand how a server admin would enforce such a rule in the first place. You'd almost have to have a protective dome over the entire map.

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Everyone always comes with the 'MEMEMEMEME You can't dictate how everyone else has fun MEMEME' and that's right, I don't - the mod does - but they are changing the game away from the original concept of the mod and making some completely bastardised version of the concept.

How ironic. It is about YOU. You are the one worrying and complaining about how other people play the game. Sounds suspiciously like ego.

Essentially, teaching players on non pvp servers is bad because ... ? Because PVP is the point of the game? It's the point of the game FOR YOU. You can't be thick enough to ignore the fact that learning the environment, the cities, the towns, the lay of the land, the weapons, learning zombie behavior, how to avoid and lose aggro, etc., holds value when playing on a PVP server. Happily criticize all you want, but start by making a valid point.

The mod is called DayZ. Not DayPVP.

Script kiddies are actually damaging to the game. They drive people away. Non-pvpers are just on the fringes, doing their own thing. How many non-pvp servers start you with a coyote backpack, a DMR, and have hundreds of vehicles?

One final thing: History is littered with ideas, concepts, and products whose use dramatically differed from the creator's original intent. DayZ is out there now. Not even Rocket can define how people play.

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When I first started playing DayZ I knew, from long talks with my friends and forum posts, that the main point to the game was PvE but that there were cases of PvP scattered around cities and military locations. Feeling good about my chances of survival I joined a relatively low populated server so I could learn the map and controls. About 15 minutes in I found myself in the cherno supermarket, no primary, no secondary, no food, and no water. Once in the supermarket I knelt down to pick up some supplies (none of which were a weapon) when another player ran in from the back pointed his M16 at me, I quickly held down caps lock and said "Don't shoot I have no weapons and I didn't take all the supplies", to which I was given a quick death. Now, what is the point of that? Nothing. No PvP servers give new players a safe zone to learn the basics (and for me I was happy to play a safe zone due to my lacking skills with keyboard and mouse controls). I agree that PvP is normal part of an Apocalypse Simulator, but No PvP also serves a vital purpose.

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How ironic. It is about YOU. You are the one worrying and complaining about how other people play the game. Sounds suspiciously like ego.

Essentially, teaching players on non pvp servers is bad because ... ? Because PVP is the point of the game? It's the point of the game FOR YOU. You can't be thick enough to ignore the fact that learning the environment, the cities, the towns, the lay of the land, the weapons, learning zombie behavior, how to avoid and lose aggro, etc., holds value when playing on a PVP server. Happily criticize all you want, but start by making a valid point.

The mod is called DayZ. Not DayPVP.

Script kiddies are actually damaging to the game. They drive people away. Non-pvpers are just on the fringes, doing their own thing. How many non-pvp servers start you with a coyote backpack, a DMR, and have hundreds of vehicles?

One final thing: History is littered with ideas, concepts, and products whose use dramatically differed from the creator's original intent. DayZ is out there now. Not even Rocket can define how people play.

I'm not a big PvPer, I prefer the PvE aspect but I can readily admit that the game is not DayZ without the PvP - PvP is the driving force behind the whole game, it's undeniable.

When I started playing, I got killed more often than not, some days I still do, but that all teaches you something.

On a PvE server you won't find out what places are dangerous, what places have a lot of high traffic, you won't find out where you should avoid alternate routes to take.

PvP is not the point of the game, I didn't say that.. YOU did.. just ignoring PvP isn't the answer though, it's just going to put you at even more of a disadvantage when you start the game on a real server, yes you might know 'Oh there is loot at the camp in Stary' but you aren't going to understand or know that it's one of the most high traffic areas in the game and very dangerous.

DayZ isn't about having an easy time, it's not about having a safe place to play, it's meant to be harsh, it's meant to be unforgiving, babying people just detracts from the original concept of the game and gives people a false sense of security for when the play the real game.

It is already defined how people play when the mod was released, it's both PvP and PvE, that's not even up for debate, if you do one and refuse to do the other you will have a bad time.

Edit:SP

Edited by Rossums

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I'm not a big PvPer, I prefer the PvE aspect but I can readily admit that the game is not DayZ without the PvP - PvP is the driving force behind the whole game, it's undeniable.

What the game is to you is not what it is to everyone. There are dozens of non pvp servers peopled by a collection of experienced players and newbs who not only disagree with you, they invalidate your point (your hair is a bird).

The game is not the same game to ME without PVP either.

When I started playing, I got killed more often than not, some days I still do, but that all teaches you something.

On a PvE server you won't find out what places are dangerous, what places have a lot of high traffic, you won't find out where you should avoid alternate routes to take.

PvP is not the point of the game, I didn't say that.. YOU did.. just ignoring PvP isn't the answer though

I'm not sure you're reading what I am writing. Firstly: You implied that the game is about PVP at its core. You just did again in this very post. Go and read what you wrote once again. Secondly, this is not about me. I don't sit in non pvp servers. I play PVP. I started on PVP servers. You can learn while playing on PVP servers, but it takes a lot longer. Your point that playing on a non pvp server takes away from the learning experience is utterly absurd. You can track players on a non pvp server as well. I also watched videos while I was learning the game. Found PsiSyndicate. It took about ... ONE before it was completely obvious that Cherno, Elektro, Stary and NWAF were PVP hotspots. To learn sniper hill. To see where snipers liked to camp at NEAF. And running across an open field in broad daylight, well, being sniped once is enough to learn that that is a bad idea. Same thing for Namalsk, Taviana, Panthera, etc. etc. I don't want things to be easy. I play 2017 and Wasteland. I hate being given stuff, I want it all to be earned. This isn't about ME.

This game without PVP is still a game that some people enjoy. I don't really enjoy it anymore unless I get to help a new player or players learn the ropes. There are tons of things to learn that have nothing to do with PVP.

I get annoyed by the admin vehicle hoarding that takes place on those servers, I often laugh when I see regulars on those servers die from zombies (new players, okay, but an experienced player? A zombie? rlly?), but so what? I responded here because I find the notion of other people defining how the game should be played ridiculous.

And to the OP, not it is not enforceable. There is a lot about the notion that I also find annoying, but it is a fact that many people prefer PVE without PVP. I am not one of them, but there it is. You also have to realize that for every snot-nosed sociopath that joins the game, there are other children who don't react so well to being murdered all the time. I am a father. That bothers me.

It often seems that these kinds of arguments arise from people who think that playing a game in some way communicates something about them in the world (and it does, actually, but generally not in the way they hope or think).

Edited by Fukkit

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