green_machine 179 Posted December 22, 2013 Sorry, I thought this was Standalone DAYZ section Share this post Link to post Share on other sites
Argentum 1 Posted January 2, 2014 Input (1x crossbow + 1x Aimpoint/1x ACOG)Output (1x Crossbow w Aimpoint/ACOG)Tools (no tools)FailChance 0ActionType = primary weapon Share this post Link to post Share on other sites
Zedicologist 162 Posted January 4, 2014 Cant wait to see all the cool things your going to be able to make in this game. Cant fucking wait 1 Share this post Link to post Share on other sites
commanderbash 102 Posted January 6, 2014 Input (rope)Output (rope pieces x4)Tools (sharp object)FailChance 0.00ActionType = recipe Input (rope pieces x2 /duct tape)Output ( bag tie downs)Tools ()FailChance 0.00 ActionType = recipe Input ( bag tie downs/backpack)Output ( packpack w/bag tie downs(bag attachment slot) )Tools ()FailChance 0.00Enchantments = creates an external attachment point on backpack for a box(medkit/defib/ammocan/protector case) similar to pistol holder concept but with boxes on your backpack. larger backpacks allowing the mod to be done more then once ActionType = recipe it's self balancing as the extra slots come at the cost of bright colors sticking off your packpack. Share this post Link to post Share on other sites
commanderbash 102 Posted January 6, 2014 Input (powered milk, water bottle(full))Output (milk)Tools ()FailChance 0.00Enchantments = combined effect of both with the faster consumption of the water bottleActionType = recipe 1 Share this post Link to post Share on other sites
commanderbash 102 Posted January 6, 2014 (edited) everything i've seen so far in game need to be made by combining two items at a time, so to that end i think this 5 step process is plausible for a sound alarm Input (matches x100)Output (match headsx100)Tools (sharp object)FailChance 0.00Enchantments = ActionType =recipe(component) Input (match headsx100)Output (contact sensitive powder)Tools (blunt object (rock))FailChance 0.00Enchantments =ActionType = recipe(component) Input (contact sensitive powder x4, 20 ruined bullets)Output (contact sensitive ammo box)Tools (ammo box)FailChance 0.00Enchantments = make a lot of noise(popping) upon interaction if left on ground, no damage, noise trap, more ammo of any quality can be added to ammo box to increase durationActionType = recipe Input (rope,sticks)Output (trip line)Tools ()FailChance 0.00Enchantments =ActionType = recipe(component) input(tripline, contact sensitive ammo box)Output (contact sensitive ammo box w/ tripline)Tools ()FailChance 0.00Enchantments = same as ammo box but can activate also with 6' tripwire, excellent for laying across entrancesActionType = recipe i like this because it gives use to a lot of unused items including ruined ammo Edited January 6, 2014 by commanderbash Share this post Link to post Share on other sites
Judas666 14 Posted January 11, 2014 Input - empty glass bottleOutput - glass trapsTools - handsFailChance 0.0Enchantments = simple trap, makings sounds when someone steps on them, alerting the guy who placed itActionType=recipe 1 Share this post Link to post Share on other sites
commanderbash 102 Posted January 17, 2014 Input (medkit,duct tape)Output (small baggie)Tools (sharp edged item)FailChance 0.00Enchantments = 1 x1 slot bag with 6 slots inventory space, can only place small 1x1 items in it (painkillers, antibiotics, buis sight, batteries, can opener, keys, etc)ActionType = recipe Share this post Link to post Share on other sites
DaDark13 1 Posted February 6, 2014 Input (Camo suit x 3, Raincoat, Rope, Metal bars)Output (Tent)Tools (Knife, Needle, Thread)Chance: 0Enchantments = NoneActionType = NoneNice, but I would prefer also something like a (number)lock or safe on it, so that you can store stuff in it, without some random guy looting all your stuff. I would also be happy if the tent would still be there, if you return to the same server, even if you died. Share this post Link to post Share on other sites
SmokeManChad 1 Posted February 10, 2014 nput Broken Chair(leg)Output Makeshift-SplintTools Bandages/wrapsChance 100%Enchantments = Fix broken limbActionType = First aid? Note in order to make this truly awesome..Your character should be able to actually walk inside a house/building, and break the wooden chairs that lay around inside? and/or wooden tables? Would be cool like... *smash* !!..cheers chair! Now I can walk again after clipping through a balcony and crawling for 2-3 hours trying to find a F-ing stick in a house :P Keep up the great work guys! .....yea....peace and love! 1 Share this post Link to post Share on other sites
SmokeManChad 1 Posted February 10, 2014 Raft A raft to escape from the Zeds and explore the vast oceans. Maybe allow a tent to be setup on a raft as shelter. Input: wood, rope, nails, cloth (or rags), barrel(s)Output: raft with sailTools: hammer, hatchetFail Chance: 0.1Enchantments: noneAction: unknownThis is cool :) go along the coast zombie free! and potential target..i like Share this post Link to post Share on other sites
HarrisKevyn 14 Posted March 5, 2014 Imput: (Leather/Rags/Cowhide, Rope)Output: (Improvised Fannypack)Tools: (Sewing kit, Hunting Knife)Failchance: 0.08Enchantments: Additional 2x3 Storage SpaceActiontype: Storage 1 Share this post Link to post Share on other sites
HarrisKevyn 14 Posted March 5, 2014 Imput: (Nailsx40, Plywood, Car Axel, Scrap metal, Wheelsx2)Output: (Hand-Driven cart)Tools: (Hammer, Saw, Blowtorch)Failchance: 0.25Enchantments: Additional 15x20 Storage SpaceActiontype: VehicleImput: (Hand-Driven Cart, Bicycle, Scrap Metal)Output: (Bike-Powered Cart)Tools: (Screwdriver, Blowtorch)Failchance: 0.05Enchantments: Increased Speed to CartActiontype: VehicleImput: (Bicycle, Chainsaw, Scrap Metal)Output: (Motorized Bicycle)Tools: (Screwdriver, Blowtorch)Failchance: 0.6Enchantments: Increased speed to bicycleActiontype: Vehicle Share this post Link to post Share on other sites
TIC 1050 Posted June 10, 2014 (edited) Input () Wooden Arrow + Use nearby infected water well, zombie corpseOutput () Wooden Arrow (Infected) Tools: Not requiredFailChance 0.00 to 1.0 //0 is always sucess.: 0 (retrieving the arrow will revert it to normal, poison being 1 use)Enchantments = Additional ammunition for crossbowActionType = Recipe? Edited June 10, 2014 by TIC321 1 Share this post Link to post Share on other sites
Baker. 1484 Posted August 14, 2015 (edited) Craft a shanty. Input; 200 wood planks, 30 logs, 40 nails, 20 animal sinue( i know this deosnt exist), (could be built in stages).Output: Shanty, upgradable storage levels.Enterable with lockable door.Tools: hatchet, crowbar, etool. sledgeFailChance: 0Enchantments = noneActionType = DIY Hunting Shed EDIT: Made my own model Edited August 18, 2015 by B@ker 1 Share this post Link to post Share on other sites
iskym8 1 Posted November 26, 2015 Input (metal pipes+string)Output (drying rack)Tools (hands)FailChance 0.00Enchantments =ActionType = recipeA rack built to aid in preserving meat. Share this post Link to post Share on other sites
iskym8 1 Posted November 26, 2015 Input (cooked meat + drying rack or cooked meat + salt)Output (stack of 5 Jerky (based on animal type i.e. Chicken Jerky\Beef Jerky)Tools (hands)FailChance 0.05Enchantments = adds 200 blood and small amount of hunger (less than cooked food but more than canned?)ActionType = interact with drying rack or recipe with saltMaking jerky in stacks similar to road flares or magazines to reduce the space food uses for storage.Trade off of ability to carry more food but only restores small amount of hunger and blood 1 Share this post Link to post Share on other sites
Nathan La Jaunie 0 Posted June 21, 2020 I would like build irrigation systems So yeah I'd like to be able to use welding equipment have you use for those pipes that we use to beat zombies with Share this post Link to post Share on other sites
Al' Taf 0 Posted February 20, 2021 pencil and paper exit note. Share this post Link to post Share on other sites