dr mailman 0 Posted September 20, 2013 Input: ping pong ball(s), tinfoilOutput makeshift smoke grenadeTools: knife or handsFailChance 0.02/0.05Enchantments = ActionType = thrown? Share this post Link to post Share on other sites
timedance 120 Posted September 20, 2013 (edited) Input: Pan, Eggs (must be integrated new into loot-tables in supermarket or private houses)Output: PancakeTools: wood, matches, panFailChance: 50 / 50 :D - (depends on how good you are in cooking)(gives health resurection +20%) + Input: Pan, Eggs, HamOutput: Ham & EggsTools: wood, matches, panFailChance: 80 / 20 :D - (depends also on how good you are in cooking)(gives health resurection +50%) Edited September 25, 2013 by TiMEDANCE Share this post Link to post Share on other sites
Brew78 27 Posted September 25, 2013 Input (Oil Filter, Scrap Metal or Nails or some other similar "small piece of metal" loot I haven't seen yet)Output (Improvised suppressor)Tools(Duct Tape or Glue, optional Toolbox)FailChance = lowEnchantments = Add suppressor to weaponActionType = Blueprint? Weapon mod? The idea is that a scrap oil filter, harvested from a wrecked vehicle or other piles of scrap, could be attached to a firearm to add a sound suppressor. Regular ammo can be used, but will retain sonic crack (if the engine allows) if the projectile is not naturally subsonic (ie, .45ACP). The suppressor is not exactly military spec and will have a limited lifespan, so would have a counter on it much like a loaded magazine. There is a chance that the suppressor will "break" on any given shot, with the method of attachment having an impact on sturdiness. Duct tape would not be as sturdy as something clamped on, which would require a toolbox to do. There's a bunch of potential variations with different "magazine capacities", but a single recipe with a single lifespan would likely be a lot easier to implement. For reference, see http://www.2acheck.com/oil-filter-suppressor/ Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 5, 2013 (edited) Container Shelter Input: old container in woods, wooden boards, nails, light sourceOutput: semi-permanent shelter / container shelterTools: saw or cutting torch, hammerFail Chance: 0.1Enchantments: noneAction: unknown Edited October 5, 2013 by ApplicationError Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 5, 2013 Hot Air Balloon A more dangerous and slow means of transportation. Input: wooden boards, nails, balloon canopy, helium tank, rope, duct tapeOutput: hot air balloonTools: hammer, sawFail Chance: 0.1Enchantments: noneAction: unknown Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 5, 2013 Raft A raft to escape from the Zeds and explore the vast oceans. Maybe allow a tent to be setup on a raft as shelter. Input: wood, rope, nails, cloth (or rags), barrel(s)Output: raft with sailTools: hammer, hatchetFail Chance: 0.1Enchantments: noneAction: unknown Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 5, 2013 Smoke "Bomb" Could be used to signal other players or attract zombies. Input: empty can, saltpeter (potassium nitrate), sugar, aluminum foilOutput: smoke "bomb"Tools: noneFail Chance: 0.1Enchantments: noneAction: unknown Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 5, 2013 (edited) Buried Loot Ability to craft a secret / buried loot spot Input: bag or container, a non-concrete surfaceOutput: buried lootTools: shovel, duct tape (to wrap the loot)Fail Chance: 0Enchantments: noneAction: unknown Just got to remember where you buried stuff :) Edited October 5, 2013 by ApplicationError 1 Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 6, 2013 Ladder Used get on top of buildings, can be destroyed once up there. Input: wooden boards, nails or duct tapeOutput: ladderTools: hammer, saw or hatchetFail Chance: 0.2Enchantments: noneAction: unknown Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 23, 2013 Build a wall section . . <-- Posts----------------- <-- Wooden boardsDDDDDDDDDD <-- Dirt----------------- <-- Wooden Boards . . <-- Posts Input: wooden boards, 4 x posts, dirtOutput: dirt wall sectionTools: Shovel, SawFail Chance: 0.5Enchantments: noneAction: unknown Share this post Link to post Share on other sites
me@kevinkraft.net 10 Posted October 23, 2013 Noise Trap Trap other players and attract zombies Input: bear trap, dirt, fireworksOutput: Noise TrapTools: Hammer, ShovelFail Chance: 0.5Enchantments: noneAction: unknown Share this post Link to post Share on other sites
thedogfoodyayho 295 Posted December 16, 2013 Input: Empty whiskey bottle, Rag, 5l Fuel canOutput: Molotov Tools: noneFail chance: 10%, explodes if failed.Enchantments: Throwable Grenade that does a small amount of damage but keeps the area on"fire" for around to secounds Share this post Link to post Share on other sites
thedogfoodyayho 295 Posted December 16, 2013 Input: Supply crate, confrey (Or whatever the fuck they're called) leaves, or camo net.Output: Hidden crate (Placeable object)Tools: NoneFail chance: 0Enchantment: Box with a camoflauged cover over it. 20 Objects, 3 weapons, 1 backpack storage. Plus maybe an un-camofluaged one? Share this post Link to post Share on other sites
thedogfoodyayho 295 Posted December 16, 2013 Dirt Wall ( Arma 2 trench)Tools: ETOOLEnchantment: Short dirt wall, bairly high enough to hide behind. Use for Make-shift defences. Only buildable on grass/dirt. Deletes itslf after 2 days. 1 Share this post Link to post Share on other sites
TIC 1050 Posted December 16, 2013 (edited) Input: Empty Tin Can, String (4x), Baseball Bat, Duct Tape, NailsOutput: Improvised Fishing RodTools: ToolboxFail chance: //0Enchantments: Able to be equipped and cast on the shore or boat, this would require fishing bait. Edited December 16, 2013 by TIC321 1 Share this post Link to post Share on other sites
TIC 1050 Posted December 16, 2013 (edited) Input: Tin Can, Hunting KnifeOutput: Arrowheads (If dipped in a corpse, could be used to infect others)Tools: Hunting KnifeFailChance 0.00 to 1.0 //0 is always sucess.: .40Enchantments = Ability to add onto wooden shaftsActionType = Ammunition for Crossbow Edited December 16, 2013 by TIC321 3 Share this post Link to post Share on other sites
kozzy420 39 Posted December 18, 2013 (edited) I like how the crafting is, I love getting a shirt and making it into rags! I would love to be able to put nails or something onto my baseball bat or stuff like that.To be honest just follow kind of the way Project Zomboid and 7 days to die have done crafting! Loving the game! Edited December 18, 2013 by kozzy Share this post Link to post Share on other sites
Plan_B 82 Posted December 20, 2013 Input: Barbe Wire, Defebrilator, baseball batOutput: Taser stickTools: Hammer, Duct tape, nailsFail Chance: 75%Enchantments: Gets target inconsious for 15 secondsAction type: Stab people and electrocute them! Just some non-lethat way to steal/handcuff people. Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 (edited) Input: Double Barrel shotgun (or any shotgun able to be modified this way)Output: Sawn-off shotgunTools: HacksawFail Chance: 0%Enchantments: faster reload, more spread, less accurate slugs, EASY Storage in backpack> 6 slots?Action type: Must be performed at a work bench. Simple, yet elegant for city sweeping and storage. Edited December 22, 2013 by DaveZ Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 Input: Duct tape, Baseball Cap -or- Any other type of hatOutput: Waterproof baseball capTools: noneFail Chance: 0%Enchantments: hat is immune to rain, improves temperature, makes the hat greyAction type: Clothing Crafting Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 Input: Small protector Case, Frag grenade, duct tape, rope-or-string. (Walkie talkie: optional) Output: Briefcase bombTools: Hunting knife -or- screwdriverFail Chance: 40% chance to pull the pin?Enchantments: Action type: IED> Put all the ingredients into the box, right click, select> Craft bomb the logic is... you have a box with a grenade firmly fastened inside. tie a bit of string to the pin, feed it through a hole in the box (made by screwdriver, has to be discrete), firmly fasten the string with a simple knot, cover with duct tape. Open the box (run up to it, press G or select GEAR), the string pulls the pin, que the ping SFX and 5 seconds later BOOMthe beauty is, you can inspect items before you pick them up (if i remember rightly). so, you'll see if it's a trap if you're cautious enough and still have 5 seconds to run if you're not. It will still attract lots of attention....Put a walkie talkie in the box and you have a short range lure. Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 Input: Any Shoe Output: StringTools: fingersFail Chance: 0%Enchantments: Happiness increase because string is fun and useful Action type: Crafting Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 Input: Stone, Rope, Backpack.Output: Tree Storage device.Tools: StoneFail Chance: **% of losing the stone. 10% chance of being struck will that stone :DEnchantments: (can still get wet form rain)Action type: STORAGE> Stand under taller tree. throw up rope+rock to make pulley, tie backpack to rope, hoist the backpack, voilà! scroll on the rope, select, Untie then your backpack appears nearby. You'll see a stream of rope going down the tree and a back pack up the tree. Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 Input: Rope, Beanie hatOutput: Carry PouchTools: Anything sharp/ Any Knife/ screwdriverFail Chance: %15Enchantments: A backpack-like item to store smaller items. giving 4-6 extra slotsAction type: Back packBack packs can hinder camouflage at times, for example, the Czech Vest Pouch in the Dayz mod was small, unlike the Coyote Backpack. I prefer the trade-off, I can handle having just several slots as long as I'm slightly harder to spot. Share this post Link to post Share on other sites
green_machine 179 Posted December 22, 2013 (edited) Input: Medical kit, RopeOutput: Medical PouchTools: Anything sharp/ Any Knife/ screwdriverFail Chance: 0%Enchantments: Carry the medical bag, without having to store it, Also > Fast access to meds Action type: Backpack Edited December 22, 2013 by DaveZ Share this post Link to post Share on other sites