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Crafting Suggestions (no discussion)

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Input: ping pong ball(s), tinfoil

Output makeshift smoke grenade

Tools: knife or hands

FailChance 0.02/0.05

Enchantments =

ActionType = thrown?

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Input: Pan, Eggs (must be integrated new into loot-tables in supermarket or private houses)
Output: Pancake
Tools: wood, matches, pan
FailChance: 50 / 50 :D  - (depends on how good you are in cooking)

(gives health resurection +20%)

 

+

 

Input: Pan, Eggs, Ham
Output: Ham & Eggs
Tools: wood, matches, pan
FailChance: 80 / 20 :D  - (depends also on how good you are in cooking)

(gives health resurection +50%)

Edited by TiMEDANCE

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Input (Oil Filter, Scrap Metal or Nails or some other similar "small piece of metal" loot I haven't seen yet)

Output (Improvised suppressor)

Tools(Duct Tape or Glue,  optional Toolbox)

FailChance = low

Enchantments = Add suppressor to weapon

ActionType = Blueprint?  Weapon mod?

 

The idea is that a scrap oil filter, harvested from a wrecked vehicle or other piles of scrap, could be attached to a firearm to add a sound suppressor.  Regular ammo can be used, but will retain sonic crack (if the engine allows) if the projectile is not naturally subsonic (ie, .45ACP). 

 

The suppressor is not exactly military spec and will have a limited lifespan, so would have a counter on it much like a loaded magazine.  There is a chance that the suppressor will "break" on any given shot, with the method of attachment having an impact on sturdiness.  Duct tape would not be as sturdy as something clamped on, which would require a toolbox to do.

 

There's a bunch of potential variations with different "magazine capacities", but a single recipe with a single lifespan would likely be a lot easier to implement.

 

For reference, see http://www.2acheck.com/oil-filter-suppressor/

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Container Shelter

 

Input: old container in woods, wooden boards, nails, light source

Output: semi-permanent shelter / container shelter

Tools: saw or cutting torch, hammer

Fail Chance: 0.1

Enchantments: none

Action: unknown

Edited by ApplicationError

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Hot Air Balloon

 

A more dangerous and slow means of transportation.

 

Input: wooden boards, nails, balloon canopy, helium tank, rope, duct tape

Output: hot air balloon

Tools: hammer, saw

Fail Chance: 0.1

Enchantments: none

Action: unknown

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Raft

 

A raft to escape from the Zeds and explore the vast oceans. Maybe allow a tent to be setup on a raft as shelter.

 

Input: wood, rope, nails, cloth (or rags), barrel(s)

Output: raft with sail

Tools: hammer, hatchet

Fail Chance: 0.1

Enchantments: none

Action: unknown

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Smoke "Bomb"

 

Could be used to signal other players or attract zombies.

 

Input: empty can, saltpeter (potassium nitrate), sugar, aluminum foil

Output: smoke "bomb"

Tools: none

Fail Chance: 0.1

Enchantments: none

Action: unknown

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Buried Loot

 

Ability to craft a secret / buried loot spot

 

Input: bag or container, a non-concrete surface

Output: buried loot

Tools: shovel, duct tape (to wrap the loot)

Fail Chance: 0

Enchantments: none

Action: unknown

 

Just got to remember where you buried stuff :)

Edited by ApplicationError
  • Like 1

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Ladder

 

Used get on top of buildings, can be destroyed once up there.

 

Input: wooden boards, nails or duct tape

Output: ladder

Tools: hammer, saw or hatchet

Fail Chance: 0.2

Enchantments: none

Action: unknown

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Build a wall section

 

.                .       <-- Posts

-----------------   <-- Wooden boards

DDDDDDDDDD   <-- Dirt

-----------------   <-- Wooden Boards

 .               .       <-- Posts

 

 

Input: wooden boards, 4 x posts, dirt

Output: dirt wall section

Tools: Shovel, Saw

Fail Chance: 0.5

Enchantments: none

Action: unknown

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Noise Trap

 

Trap other players and attract zombies

 

Input: bear trap, dirt, fireworks

Output: Noise Trap

Tools: Hammer, Shovel

Fail Chance: 0.5

Enchantments: none

Action: unknown

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Input: Empty whiskey bottle, Rag, 5l Fuel can

Output: Molotov 

Tools: none

Fail chance: 10%, explodes if failed.

Enchantments: Throwable Grenade that does a small amount of damage but keeps the area on"fire" for around to secounds

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Input: Supply crate, confrey (Or whatever the fuck they're called) leaves, or camo net.

Output: Hidden crate (Placeable object)

Tools: None

Fail chance: 0

Enchantment: Box with a camoflauged cover over it. 20 Objects, 3 weapons, 1 backpack storage.

 

Plus maybe an un-camofluaged one?

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Dirt Wall ( Arma 2 trench)

Tools: ETOOL

Enchantment: Short dirt wall, bairly high enough to hide behind. Use for Make-shift defences. Only buildable on grass/dirt. Deletes itslf after 2 days.

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Input: Empty Tin Can, String (4x), Baseball Bat, Duct Tape, Nails


Output: Improvised Fishing Rod


Tools: Toolbox


Fail chance: //0


Enchantments: Able to be equipped and cast on the shore or boat, this would require fishing bait.


 


Homemade-Fishing-Rod.jpg


Edited by TIC321
  • Like 1

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Input: Tin Can, Hunting Knife
Output: Arrowheads (If dipped in a corpse, could be used to infect others)
Tools: Hunting Knife
FailChance 0.00 to 1.0 //0 is always sucess.: .40
Enchantments = Ability to add onto wooden shafts
ActionType = Ammunition for Crossbow

 

draft_lens18445941module152926171photo_1

Edited by TIC321
  • Like 3

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I like how the crafting is, I love getting a shirt and making it into rags! I would love to be able to put nails or something onto my baseball bat or stuff like that.

To be honest just follow kind of the way Project Zomboid and 7 days to die have done crafting!
 

Loving the game!

Edited by kozzy

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Input: Barbe Wire, Defebrilator, baseball bat

Output: Taser stick

Tools: Hammer, Duct tape, nails

Fail Chance: 75%

Enchantments: Gets target inconsious for 15 seconds

Action type: Stab people and electrocute them!

 

Just some non-lethat way to steal/handcuff people.

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Input: Double Barrel shotgun (or any shotgun able to be modified this way)
Output: Sawn-off shotgun
Tools: Hacksaw
Fail Chance: 0%
Enchantments:  faster reload, more spread, less accurate slugs, EASY Storage in backpack> 6 slots?
Action type: Must be performed at a work bench.
 
Simple, yet elegant for city sweeping and storage.
 

 

Edited by DaveZ

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Input: Duct tape, Baseball Cap -or- Any other type of hat

Output: Waterproof baseball cap

Tools: none

Fail Chance: 0%

Enchantments: hat is immune to rain, improves temperature, makes the hat grey

Action type: Clothing Crafting

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Input: Small protector Case, Frag grenade, duct tape, rope-or-string. (Walkie talkie: optional) 

Output: Briefcase bomb

Tools: Hunting knife -or- screwdriver

Fail Chance: 40% chance to pull the pin?

Enchantments: 

Action type: IED> Put all the ingredients into the box, right click, select> Craft bomb 

 

the logic is... you have a box with a grenade firmly fastened inside. tie a bit of string to the pin, feed it through a hole in the box (made by screwdriver, has to be discrete), firmly fasten the string with a simple knot, cover with duct tape. Open the box (run up to it, press G or select GEAR), the string pulls the pin, que the ping SFX and 5 seconds later BOOM

the beauty is, you can inspect items before you pick them up (if i remember rightly). so, you'll see if it's a trap if you're cautious enough and still have 5 seconds to run if you're not. It will still attract lots of attention....

Put a walkie talkie in the box and you have a short range lure.  

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Input: Any Shoe 

Output: String

Tools: fingers

Fail Chance: 0%

Enchantments: Happiness increase because string is fun and useful 

Action type: Crafting

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Input: Stone, Rope, Backpack.

Output: Tree Storage device.

Tools: Stone

Fail Chance: **% of losing the stone. 10% chance of being struck will that stone :D

Enchantments: (can still get wet form rain)

Action type: STORAGE> Stand under taller tree. throw up rope+rock to make pulley, tie backpack to rope, hoist the backpack, voilà! scroll on the rope, select, Untie then your backpack appears nearby. 

 

You'll see a stream of rope going down the tree and a back pack up the tree. 

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Input: Rope, Beanie hat
Output: Carry Pouch
Tools: Anything sharp/ Any Knife/ screwdriver
Fail Chance: %15
Enchantments: A backpack-like item to store smaller items. giving 4-6 extra slots
Action type: Back pack

Back packs can hinder camouflage at times, for example, the Czech Vest Pouch in the Dayz mod was small, unlike the Coyote Backpack. I prefer the trade-off, I can handle having just several slots as long as I'm slightly harder to spot. 

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Input: Medical kit, Rope
Output: Medical Pouch
Tools: Anything sharp/ Any Knife/ screwdriver
Fail Chance: 0%
Enchantments: Carry the medical bag, without having to store it, Also > Fast access to meds 
Action type: Backpack
Edited by DaveZ

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