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Sepehr-R (Serpent)

New integrations: Tolerance and Will to sruvive

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I feel like in order for Day Z to really be a game about Survival, there needs to be a tolerance and will to live system in the game. For example, a character will become more tolerant to cold, pain hunger, etc. if he or she is exposed to it for some days and has survived. Also, a will to live system would be nice, for example, a character with very little will to live, (due to not finding gear or constantly getting close to death or starving, or even seeing a friend die) will get hungry, tired, etc. faster but a character who has a very high will to live (lets say from killing lots of zombies, eating a good meal or finding high tier gear) will receive a bonus to his or her stats.

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Bonuses to stats? I really don't know how DayZ is going to go in this regard. Rocket spoke of getting better at fixing cars and giving medicine if you do it enough times. So you are suggesting that you will get less hungry and more resistant to cold the longer you play? I am sure you would eventually if you survived long enough.

I don't know how you would implement a will to live system and i honestly don't like the idea. The will to live should come from the player not a number.

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Bonuses to stats? I really don't know how DayZ is going to go in this regard. Rocket spoke of getting better at fixing cars and giving medicine if you do it enough times. So you are suggesting that you will get less hungry and more resistant to cold the longer you play? I am sure you would eventually if you survived long enough.

I don't know how you would implement a will to live system and i honestly don't like the idea. The will to live should come from the player not a number.

Bonuses to stats? I really don't know how DayZ is going to go in this regard. Rocket spoke of getting better at fixing cars and giving medicine if you do it enough times. So you are suggesting that you will get less hungry and more resistant to cold the longer you play? I am sure you would eventually if you survived long enough.

I don't know how you would implement a will to live system and i honestly don't like the idea. The will to live should come from the player not a number.

Ehh after like 30 days I watched this study and if you dont get alot of nutrients you literally diminish to 1/2 of what you were and im not talking about starving, im talking about your body changing to compensate

In realism if you lived long enough you would be alot more fragile and small but you would need alot less food because thats how the body works.

My grandfather has a bit of a guy on him and theres something with his genetics where his body is so bad at breaking down food that he could literally eat a can of food a day and not loose weight/become malnourished.

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No. I don't want to be set in a position where my character is sad just because I haven't found anything. Bad idea.

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No. I don't want to be set in a position where my character is sad just because I haven't found anything. Bad idea.

Hero- Hey man whats wrong you haven't killed anyone all day?

Bandit- I know I'm just sad it feels like I can't do anything I use to do anymore, its always raining inside my mind....

Hero- Whoa fella hold on, Have you not found anything yet today? I've got the fix take some of my leroy mags and a can of powells chowda.

*pop pop pop pop pop*

Bandit- “Every man has his secret sorrows which the world knows not; and often times we call a man cold when he is only sad.” ........Quote by Henry Longfellow B**ch thanks for the gear.

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