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sausagekingofchicago

More dynamic loot spawn locations

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Loot.

To boost both immersion and help make the world feel fresh and unknown, I suggest a dynamic loot system for homes and buildings similar to the current downed choppers with subtle visual indicators to help separate these locations from standard lootable buildings.

Barring some rapid attack of whatever infection caused the outbreak, some people may have had time to prepare and certain houses would be better stocked than others. People furthest from the initial outbreak/arrival of the infection in Chernarus may have had more time to prepare as well.

Identifying the level of preparedness could be done with subtle visual ques such as boarded up windows of various quality. A house that appears to be boarded up from the inside at the last minute probably wouldn't be the best place to find medical supplies and large stashes of food. Houses that appear to have been boarded up by some doomsday nut with quality wood on hand would likely have a large cache of supplies waiting inside.

Adding to that, some houses that appear to be the preppers dream may still have zombies inside and some of the windows on the other side of the house may have been breached so it's not always a given these houses will have quality items of any sort. This may encourage players to take a cautious approach and search around the house rather than rushing in to quick loot.

The level of preparedness of the homes could change on each server restart similar to how the downed choppers currently work. This would may help in keeping the gameworld unpredictable and fresh while rewarding exploration and random blind luck.

I honestly just wanted to post some silly pictures of windows.

The "I don't know what I'm doing, this isn't going to keep shit out"

G4PfuY9.jpg

The "good thing I had some pallets, shutters, and a disco light"

N0PVWBoh.jpg

The "this will do for the night"

5ae569E.jpg

The "go away, we don't want any"

lMWM6nV.jpg

The "I was born ready"

aLSwoqC.jpg

The "i got this covered"

kKy5tv0.jpg

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