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Mullraugh

Character Animations

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This suggestion is toward the staff and the guys making the standalone, all others may state their opinions or suggestions. Everyone can have an Opinion; I'll respect yours, and I hope you'll respect mine.

Character Animations

No "attention grabbing" sentences, i'll cut to the chase.

-Better Character Animations: this means bandaging, bloodbagging, morhining, epi-penning, gutting, repairing, reloading (pistols especially), throwing smoke/frag grenades, running, walking, crawling, crouching, laying, sitting, saluting, surrendering, opening inventory, picking up items, entering vehicles, using vehicles, dying, hitting the deck, chopping trees, rolling, diving, swimming, lowering weapon, raising weapon, shooting, bleeding, broken legging, turning head, looking around, idling (stand, crouch, laying), talking, blinking, dropping items, leaning against walls, leaning left/right, aiming, and sleeping. (could have missed some).

It has been said in a past devblog that you will be working on these in the future, and the above list isn't really a suggestion, so here's the SUGGESTION part.

When you first set up the controls for ArmAII, the 'Surrender' animation is left blank. I removed the keybinds on the numpad and set it for 9. In the DayZ standalone there should be 20+ toggle-animations that you can choose from in the control menu. you can set up 10 of your favourite animations and keybind them on the 0-9 keys of the numpad. Animations can be a wide variety from Military hand signals to dancing. Here's a list of a few that could be added to the game.

Waving

Dancing

Hands up

Pushups

Pointing

Checking weapon

Suicide

Russian Roulette (Requires Revolver and 1 bullet) - Seriously. Please add this.

Giving an item instead of dropping

Throwing something in the air and catching it

Waving to follow

Waving to stop

Waving with both hands

Leaning against a wall

Leaning against a wall -combat

Aiming a pistol to the left or right of you without turning

Shooting weapon once in the air

Waving gun threatingly while pointing it at something

Kicking

Smoking

Spitting

Walking around like a drunk/dizzy

Climbing

Cracking knuckles

Threatening fist punch

High five

if any of you guys have more animations you'd like to see, say so!

Of course, some of these animations could be scrollwheel options (like breaching a door or climbing a wall), and most of them, if not all, will need sound effects. All the animations that have guns in them should allow you to shoot and carry out the animation at the same time.

Another thing that needs to be added is getting in and out of vehicles. The devteam has made it very clear that the DayZ standalone will be as realistic as possible (Eg. no HUD), so making the vehicle enter/exit/using animations are a must. If you've played Farcry 3, then you have an idea what the animations should look like. It should be a smooth enter/exit, not you clmbing on top of the car and teleporting in it. Exiting should be the same. If the vehicle is moving, and you eject, instead of teleporting out standing up and attempting to pull out your primary, you should instead do a roll or something before getting up.

Other animations that should be smoother would be pulling out a map, looking at a watch, or peeking at your compass. Instead of a floating GPS on your screen, your character should pull his arm up and look at it. The map would be awesome if you actually held it with 2 hands and had some space to see the background behind it.

These have been my suggestions, I hope you take them into consideration. I have high hopes for DayZ to be the most realistic, worlds first Zombie Apocalyse Simulator.

Thanks for reading!

~Mullraugh

Edited by Mullraugh

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Actually the scroll wheel is being used for the hotbar, and all of the animations are, yes, being redone.

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Never knew that! learn something every day, right?

how would you open doors and stuff I wonder

Edited by Mullraugh

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We need the poop animation. Pooping will be in the game.

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Then, as u come closer to poop, will u also make a grunting sound for smelling it?

Seriously a question: If u wear an enclosed helmet (like a motorist's one or a medieval one, hint hint) will the sounds be muffled due to extra padding?

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They should have the hearing loss yes, but also a limited FOV so you can't just put on a knight helmet with a slit for seeing and see everything around you.

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