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applejaxc

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20 members have voted

  1. 1. Random zombie hordes?

  2. 2. Easter Eggs?

    • Yes, great giggles and rewards for good players!
    • Yes
    • No
    • No, it's not in the spirit of the game


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So what if every time a server starts, there was an absolutely miniscule chance that one of *these* happens:

  • Zombie horde. A large % of the server's total zombie spawns are within (x,y) of each other. More likely to happen in major cities/military bases
  • Crops! % chance that farming areas have a potato plant/carrot plant/whatever plant growing in the backyard. Scroll-wheel allows you to harvest plant (food degrades, players cannot farm)
  • Salianized/extra-bad water. Tiny %chance that swamps/rivers/ponds/whatever body of water gives you an extra deadly disease, even when "Sanitized" via boiling? (think of diseases caused by heat-resistant bacterias and viruses)
  • Gun-Nut safe house. A certain house in one of the cities has firearms spawn in the basement/attic/in hidden places, in larger quality and quantity than normal?
  • The mysterious shack! %chance that a bloody, boarded up shack spawns in the woods/on a mountain/somewhere, with more than 1 possible location but never more than 1 shack at a time, that has poisoned beans or un-fresh water? Unsuspecting players will trust the shack as being good loot... and then the curse of *insert creepy witch name* strikes!
  • Total take over. Extra %of normal zombies spawn at server start (so instead of 4K, you have 4.5K)
  • Booby-trapped vehicles and buildings. Don't make the traps too hidden or lootable if disabled. Effects shouldn't be catastrophic (a siren goes off, attracting zombies; a spring-loaded pistol round is fired; a spring-loaded smoke grenade is set off, filling the room with purple smoke; a spring-loaded flare goes off)
  • Dev notes (trash piles rarely spawn a note with a funny message, signed by Hall and Co?)
  • Obscure/normal references to old/pop culture (easter eggs). Maybe you find a note painted on a wall that says, "Do the truffle shuffle!" or a note taped to a tree with a likeness of Slenderman? Maybe a box with a giant, golden cross on it has a grenade in it? (Holy hand grenade). A dead rabbit sits in front of a cave, covered in blood, surrounded in dead bodies? (Another Python reference...) OR a note that says, "Zombies? INCONCEIVABLE!" (Princess Bride)
  • Military radio transmission players after Xinterval of time saying something like, "WATCH OUT ELEKTRO WE'RE -cccczzzzzzzzzzzzzzzzzzzzzzzhhhhhhhhhhhhhhhhh-" to alert players that a helicopter crashed somewhere near Elektro/other location?
  • The Diary of Anne Zombie Frank. You can find it upstairs in one of the barns. It's a creepy story about hiding from the zombies and hoping not to be discovered... ...also there's a dead body.

  • Like 5

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I was expecting extremely, anally vulgar, offensive, and Applejaxc-hateful replies, not support. XD

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I've always wished for random zombie hoards.

  • Like 1

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I, personally, hate the idea of zombie hordes. Why would more or less braindead people group up and randomly walk around? :S

It makes much more sense to me that they would just be lurking around the towns etc. like they do now.

I wouldn't mind some 'easter eggs' maybe in the form of bits and pieces of the writing that Rocket's brother did on the 'zombie' virus, nothing silly or gamey though.

Edited by mZLY
  • Like 1

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I, personally, hate the idea of zombie hordes. Why would more or less braindead people group up and randomly walk around? :S

Population centers would attract zombies.

After most of the humans die, the zombies wouldn't have any stimuli to bring them too far apart.

Whatever stimuli does catch their attention would make them move together.

Thus, zombie hordes.

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But they just kind of wander around independantly and seemingly aimlessly, they don't follow each other, and they don't appear to give a damn about much besides attacking non-infected humans.

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But they just kind of wander around *independently and seemingly aimlessly, they don't follow each other, and they don't appear to give a damn about much besides attacking non-infected humans.

Oh, is that so? Then why do zombies aggroing cause other zombies to agro?

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The screaming, maybe? Lol. :)

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he got you there mZLY bravo Applejaxc

The day I beat a moderator!

So how long until my account is deleted/all my posts graveyarded? XD

  • Like 2

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The day I beat a moderator!

So how long until my account is deleted/all my posts graveyarded? XD

The day i recieve beans from Dean hall.

never.

  • Like 1

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Wat? I still stand by the fact that the other zed's screams draw their attention to the player's presence.

The way I see it they wander around in a trance like state, pretty much oblivous to everything, until alerted.

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Wat? I still stand by the fact that the other zed's screams draw their attention to the player's presence.

The way I see it they wander around in a trance like state, pretty much oblivous to everything, until alerted.

well if a zombie screems then why will they go they want humans gunshots mean human explosions means humans zombie screams mean zombies.

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Because the loud noise brings them out of the dopey-trance state that they meander around in.

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Wat? I still stand by the fact that the other zed's screams draw their attention to the player's presence.

The way I see it they wander around in a trance like state, pretty much oblivous to everything, until alerted.

Wat? I still stand by the fact that the other zed's screams draw their attention to the player's presence.

The way I see it they wander around in a trance like state, pretty much oblivous to everything, until alerted.

So they wander around in a trance, very clumsy? So they make footsteps, trip, walk in glass/crunchy gravel? So they make plenty of human-like noise? So they follow each other around.... bam.

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Generally speaking footsteps won't aggro them unless you're running on concrete.

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Generally speaking footsteps won't aggro them unless you're running on concrete.

How often are zombies in grass/on dirt? NOT when they're around population centers... which is exactly where the horde would be.

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Running.

RUNNING!

Not stumbling around at half a player's walking pace. xD

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Running.

RUNNING!

Not stumbling around at half a player's walking pace. xD

I... I what?

And I prefer slow zombies to player-speed zombies.

I want .325% docile speed, .5% curiosity speed, .75~85% chasing player speed

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I mean most of the time you won't pull aggro unless you sprint on concrete so I don't see why zombies shuffling around would aggro each other, lol.

And I'm not sure what you mean by those percentages, I'm guessing you don't actually mean 0.325% speed? Because that would be kinda slow. o.O

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I mean most of the time you won't pull aggro unless you sprint on concrete so I don't see why zombies shuffling around would aggro each other, lol.

And I'm not sure what you mean by those percentages, I'm guessing you don't actually mean 0.325% speed? Because that would be kinda slow. o.O

only .325% when there's no player detection. They reach about triple that speed on full agro.

Anyway: If you hit "X" while sprinting, you are detected as if you were crouching/standing still. Zombies can't see you.

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You mean 0.325% running speed as their idle speed? If you crouch run on concrete or gravel they'll hear your footsteps, it's not the same as standing still. You've lost me completely. :S

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You mean 0.325% running speed as their idle speed? If you crouch run on concrete or gravel they'll hear your footsteps, it's not the same as standing still. You've lost me completely. :S

It's two separate trains of thought.

1: Whenever a zombie does not detect a player (not even the slightest), they should move really lethargically.

===

2: Unrelated thought: It's a bug in DayZ; the "Crouch sprint" (W + W + X) makes you invisible to zombies as long as you're moving.

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