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bad_mojo (DayZ)

Lonewolf game mode

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[this is a suggestion for the standalone]

[This is a suggestion for an ADDITIONAL game mode, there's no need to assume this would completely replace what we currently have.]

Back in July of last year I had an idea for a game mode that would force players to go it alone.

(http://dayzmod.com/f...ty/#entry266175)

Basically, you wouldn't be able to see the name of the server or the player list. Meaning players will not know what server they're on or if anyone is even in the game with them, or who those people are.

A system like this would require a good amount of servers running the exact same settings, so they're indistinguishable to the player. When a player wanted to play they would select 'Join game' from the menu and the game would then ping the servers and put the player into one with a decent ping and an open spot.

After quitting the server, you would have a server list with the last servers you played in. This way you can return to the vehicle or tent you placed down on that server. Or return to the people you're playing with, in the case of a disconnection.

The 'lonewolf' server list would also have a couple backup servers with good pings so you're not limited to always the same server. But, you are limited to playing on those few randomly selected servers. You can't go back to 'Join server' and get new servers, once you've got a list, your stuck with them for that life.

Another important aspect to this game mode would be adding friends. When you meet another player in the world, an option to "Add as friend" would appear, when you have people on your friends list, you will see their server listed in your server list, even if you've never played on it. This way, relationships formed within the "Lonewolf game mode" could be maintained. No outside connections would have to be made.(Xfire, steam, skype, ts, etc)

BUT (and it's a big but) when you die, you lose both your friends list and your server list. You're forced to let the game pick the servers for you again. This would further emphasize the idea of surviving at all costs, dying might mean you never see that person again. Also, clearing the lists will make it a chore for the groups who will inevitably try to circumvent the point of this game mode. If groups have to spend time hopping from server to server trying to meet back up and add each other as friends so they can join each others servers, every time they die. They might just give up and go play on the normal DayZ servers like they're supposed to.

--

It's not a perfect system. But I believe it could work if enough server owners and players wanted it. The biggest problem I can see would be getting people to pay for a server they might not actually ever play on. It would work best with developer hosted servers and a dedicated admin team that shared duties across all the linked servers.

Stuff like this is done with MMO games and even games like Halo have match making that is only for lone players. The only difference is that DayZ is a persistent game with no rounds, but if enough servers were in the pool, I don't think it would be a problem.

Edited by bad_mojo
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I like this idea, but I won't give beans.

Why?

TommyJankinsJunior has started playing game DayZ.

Click to join game.

Steam would make this too easy, rendering it pointless. It is a fanfuckingtastic idea, but sadly... Steam.

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I like this idea, but I won't give beans.

Why?

TommyJankinsJunior has started playing game DayZ.

Click to join game.

Steam would make this too easy, rendering it pointless. It is a fanfuckingtastic idea, but sadly... Steam.

Yeah, true. There's also the fact that someone could just type 'netstat' in a dos prompt and get the IP address of the server.

Hopefully, if something like this was incorporated into the standalone there would be a way to restrict joining of those servers to only the in-game browser. I'm not a programmer, but I'm sure there's ways around the problem.

When I play Halo in the lone wolf match making, it blocks the "Join session in progress" from my gamercard.

Edited by bad_mojo

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Yeah, true. There's also the fact that someone could just type 'netstat' in a dos prompt and get the IP address of the server.

Hopefully, if something like this was incorporated into the standalone there would be a way to restrict joining of those servers to only the in-game browser. I'm not a programmer, but I'm sure there's ways around the problem.

You might as well have a singleplayer mode with AI. I know it's not the same, but it's still fun/difficult if you're on a high difficulty setting.

What I really want to see out of Official Servers...

1. Normal mode servers

2. Normal mode servers, urban-based map (less loot per building, but it's mostly giant city)

3. "Hardcore" servers, normal map. Gear CAN NOT be transferred from normal to hard core, or vice-versa. You're expected to die extremely often; zombies are 15% "Smarter" and have 15% greater hearing/sight range. Gear has 5%-15% greater spawn rate. Ammo is more common. No cars or helicopters. You get hungry/thirsty faster. Disease is 15% more likely to occur. Et cetera.

3. "Hardcore" servers, urban-based map

Then after every 1-6 months of play (because I'm assuming there will be shitty private-hive server support) a new "Community favorite" map (one that is immensely popular and lots of private servers use) gets used on a normal/hardcore series, after a month of optimization/loot spawn corrections/balancing/et cetera.

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What's the point in playing lone wolf when you can add / want friends??? :huh:

Just don't team up and don't talk to anyone, a playstyle doesn't need a game mode.

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What's the point in playing lone wolf when you can add / want friends??? :huh:

Just don't team up and don't talk to anyone, a playstyle doesn't need a game mode.

That playstyle you suggest doesn't require a new game mode. This is for the people who like to meet and group up with random people they run into while playing. With the normal dayz that become harder because there is a large portion that are already grouped up from pre-existing relationships formed outside DayZ.

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I don't think DayZ would ever have a concept of having game modes.

Why? It's just that I see this as more of a survival aspect than something that we would expect from typical multiplayer games. I think the way we should counter off game modes is having little mini-games such as playing a deck of cards with your buddies or even something like fishing/hunting together while at the same time, worrying about zombies/murderers alike as a possible threat :)

Edited by TIC321

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I don't think DayZ would ever have a concept of having game modes.

Why? It's just that I see this as more of a survival aspect than something that we would expect from typical multiplayer games. I think the way we should counter off game modes is having little mini-games such as playing a deck of cards with your buddies or even something like fishing/hunting together while at the same time, worrying about zombies/murderers alike as a possible threat :)

This would be more of a difficulty setting than a game mode. The game would be the same, just without letting the player pick the server he joins.

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That playstyle you suggest doesn't require a new game mode. This is for the people who like to meet and group up with random people they run into while playing. With the normal dayz that become harder because there is a large portion that are already grouped up from pre-existing relationships formed outside DayZ.

Sure it has become a clan fragfest where clans that don't have a chance in a real clan vs. clan fight can have success over individuals or "unorganized" groups to boost their ego.

Our small group started with a mix from different ex clan members and individuals but swiftly became a bigger group by gathering individual players during gameplay.

Edited by Enforcer

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