mitor 176 Posted April 5, 2013 (edited) This is a suggestion to make the humanity system and the hero skin more rewarding, more realistic and a bit more interesting and less exploitable. Currently there are easy ways to exploit the humanity system and to get the hero skin if you know how. What I propose is a system based on the following:You could gain an important humanity boost(Let's say, as an example, 500 points) every 24 hours of gameplay without killing any survivor and if you don't die, in which case you would restart the timer. This could also made geometrical or linear, for example:··12 hours without killing a survivor, you get 250 humanity points, if you last 24 hours, you get 500, if you last 36 hours, you get another 1000. Up to a maximum, of course after that you gain humanity over time but less. Timer would be restarted when killed.You would not gain any humanity above 0 unless you remain time without killing people. This is just an example, rates could be modified. Also, you would not gain any humanity points from giving away medical supplies to people within the 6 next hours after killing a survivor.I have played a lot, and I lone wolf most of the time. You always find people, and the game is no game if you only wander in the forests, so no one does that. If you know someone that is living in the forests all the time, without killing nor zeds neither people(i.e. not playing, yeah yeah he can hunt animals but, Using which weapon if he doesn't visit any city?), I would like to know him. The system I propose is just better than the one we have now, or at least I think so. It really responds to what a good and friendly player is.Thank you. Edited April 5, 2013 by Mitor Share this post Link to post Share on other sites
Heathcz 84 Posted April 5, 2013 I dont think your system would be perfect either, but it needs to get changed to be better Share this post Link to post Share on other sites
dallas 5195 Posted April 5, 2013 Humanity already works that way.You start out at 2500.A murder costs roughly 3000. You regenerate 15 points a minute.You regain survivor skin at 2000.You gain hero skin at 5000.If you're not seeking out people, your humanity level should always be at 2500 points. If you happen to kill someone in self defense, it's pretty easy to regain your survivor skin. All it requires is 2-3 hours of avoiding harming other players. If you received a bandit skin in self defense and insists on hanging around populated areas, you're at higher risk, but if you take a short trip into the wilderness, you'll lose the bandit scarf in no time.These a good reason why humanity doesn't generate beyond 2500, you don't become a hero, simply from not killing people. To become a hero, you must act like a hero. You have to risk your own self to help other people.While the humanity system is often accused of being simple and unrealistic, I consider it to add a pretty complex psychological aspect to the game. I think of the humanity system as a cross server reputation mechanic, where we're all tied to the small geographical area of Chernarus, but because we're all free to change servers at any time, sinners and saints receive a visual indicator based on their actions.True a mechanic is a mechanic, but everyone knows, you can't predict a player's behavior simply based on one single factor. I've seen friendly bandits and I've seen hostile heroes. You also always have the ability to cover up your bandit skin with camo clothing or a ghillie suit. Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted April 5, 2013 If you want to make the humanity system more realistic, remove it. 3 Share this post Link to post Share on other sites
shadowjack 254 Posted April 5, 2013 If you want to make the humanity system more realistic, remove it.I agree ... unless or until you find a way to measure intent. Share this post Link to post Share on other sites