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Xianyu

SA: reduced movement speed

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So, the ARMA engine currently has your character move at about 22KM/h when running, or sprinting, or something.

Simply put, you can run from the coast, to the northern parts of the map in an hour.

What I'm suggesting, is dialing back the speed that a character can move at, to something approaching 'normal' speeds.

The reasons for this are many: First off, it slows everything down.

No longer will it be a case of 'grab beans, grab water, run to X'. Let's face it. Once you get a tin of beans and a water canteen, you're all set for wherever you need to go. Maybe grab some stuff on the way, IF you run into trouble.

But if the movement speed is lowered, and the health/thirst levels are unaffected by this, then you will literally have to stop and loot somewhere looking for food/water while moving on, or die of starvation/dehydration on the way.

Chernarus will feel larger.

Zombies will be able to be dialed back in their speeds from 'spastic kid with ADHD high on LSD' to something approaching normal speeds, and probably make them easier to shoot at, which they will need once they start running indoors. Right now, they just run too fast for the average gamer to consistently be able to shoot at them one vs one. And before you say 'hurr, it's supposed to be hard', zombies are supposed to be a threat in force. 1 vs 1, a human with a gun should be able to comfortably drop a zombie with a headshot, without having to wait for them to melee you.

Trips will have to be planned; no more 'let's go to the north west airfield!' It's more like 'let's go here, and here, and if we get enough supplies, go up to the north west airfield'.

Stealthier approaches will be encouraged. If you're going to be sprinting at 'normal' speeds instead of this 'African distance runner on steroids', then not being seen in the first place would be a better deterrent to being shot than trying to outrun bullets and your attacker.

And the final one: Vehicles will be MUCH more valuable. To the point where having a working vehicles able to get you places without having to worry about dehydration and time, will be an actual tool for looting and groups, rather than just a simple 'luxury'.

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agree!

Walking-speed, alone, if you're good on foot, is 6-8km/h. in a group usually 4-6km/h when they are trained.

A professional marathon-runner can make the 40km in 2 hours. providing up to 20km/h for professionals

on 100m, 36km/h is the maximum speed.

I'd say in standalone it would be fair to assume, that a regular human would start at about 50%, progressing upwards through the leveling-system.

starting at 4, up to 8 km/h for walking

starting at 10km/h up to 20km/h for jogging. (maybe endurance from 5km max to 40km max)

starting at 15km/h up to 30 for short-term sprinting. (I'd love to have that. fast for up to 100m, but you cannot run or jog for a while after that.)

Someone also suggested, several speeds you can toggle between. So you might run at 8km/h and go faster, but get exhausted earlier.

Like you would in real life choose your speed according to how long you expect to run. No one would start a 2km run with sprint-speed.

edit: looking at the figures again, starting at 50% is probably even too high. maybe walking 4, jogging 8, running 12 to start.

Edited by liquidmind

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I dont think it will be fair for fresh spawns to have different levels. Otherwise trained bandits with gear have an impossible to overcome advantage on fresh players.

Just keep running speed the same for all players only implement what Xianyu suggested. That we shouldn't run at nearly impossible speeds

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I dont think it will be fair for fresh spawns to have different levels. Otherwise trained bandits with gear have an impossible to overcome advantage on fresh players.

Just keep running speed the same for all players only implement what Xianyu suggested. That we shouldn't run at nearly impossible speeds

It depends on the learing-curve.

If collecting your gear along the coastline, can get you up to 80% of what's possible, it only prevents new-spawns from running north without gear.

After they got their basic gear they can continue on foot to increase their speed-level or go by car. those who always go by vehicle, will not get faster movement-speeds. those who always go on foot, will be able to outrun those who don't.

You also have to take the equipment into account. A fully geared player is more likely to carry more stuff around. having 2 rifles and a handgun alone should slow you down enough, so you aren't a threat to freshspawns. So lazy players who want to have 3 guns and go around by car, will be very slow. loner-snipers who go with minimal gear are the fastest and freshspawns are together with most medium players somewhere in the middle.

But Training + Weight seems to be a fair balance to me.

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