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rn_max

Crafting, Object and Action Combinations

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How many times have you looked at objects in game and thought "what if I could combine X with Y to make Z?". This isn't a suggestion, however, as it has been giving plenty of airing in that respect and there is no doubt that crafting is in DayZ already and will only become more prevalent.

What I'm considering is the combinations of existing loot items and/or actions in game have caught your imagination, or have made you think "if only ..." Here's a few to start off with, that I've encountered from various sources along the way.

Fuel + Whiskey Bottle + Toilet Paper or Bandages = Molotov

Fuel + Wood Pile + Bandages = Torch

Water supply + Empty Tin Can or Empty Soda Can or Whiskey Bottle = Drink

(menu action that quenches thirst and can't be placed in the inventory, like cook meat or fill water)

Bandages + Wood Pile = Splint

(alternative to morphine for broken bones, but leaves player shaking that requires pain killers)

Over to you ...

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first of all: the medical system will (hopefully) change to something more life-like. Rocket already said something in that direction, so let's hope that painkillers for shaking are a thing of the past. We don't need to promote substance-abuse :-)

But yes. I'd like to see hundreds of crafting-recipes. Especially with the most basic items. Wood, metal, rope, etc. should be used for a lot of things.

Empty tin-cans are very useful. give some fuel and fuel-soaked toiletpaper in and you have a small camping-light. Add wire to have a lantern. Add a stick to carry it around on it for light.

Fill the can with blackpowder and add a fuse for a makeshift grenade. Blackpowder mixed with other chemicals you might find for a smoke-grenade.

i really hope that improvised devices will be more common than high-grade military loot. In the mod, it is basically a requirement to have good loot on unlogical lootspots (like smoke-grenades in residential houses), because there is a lack of civilian loot-items in arma 2 due to it being a military simulation. Either you give the player military grade gear, or you don't give him gear. But in Standalone that is no longer the case. Having improvised, crafted things to play around with, will definitely increase so many aspects of the game. Not only hindering people who just want to play for a quick kill in being so quick. It also greatly benefits the need to brag. I can already see how many positive player-interactions would come out of the need to tell other players about having found a new recipe or bragging about having built a super-rare item, being so nice to show others how to do so for themselves.

Not to mention the trade for items that would start. If there are 100 different items to craft with, it is almost impossible to have them all in larger quantities. Add the combinations of intermediate items you could need (wood - plank - wall- crate - barrel - ... ) people would specialize on certain recipes, creating specialists for medical, constructional or weaponry.

Rocket said that he will implement it in a way, that it requires the player to experiment. I had a lot of fun playing alchemist-type games on my phone while on the underground to and from work. (only missed my station twice ^^). Having that element of trial and error when crafting will certainly make a whole new experience.

I only hope that I don't die to often due to being so immersed in looting, crafting or choosing what to wear.

"ok.. now add salt to solution... YOU ARE DEAD ... wtf?!"

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