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Ziliphade

How to make death actually matter more

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The discussion has run its course.

The general consensus appears to be that lockout-timers and artificial means to prevent looting your corpse are unpopular suggestions.

You can't dictate "solutions" to a problem if you haven't yet witnessed it in its natural habitat (DayZ SA).

Anyhoo, dry your tears, you're supposed to be a badass, remember?

FYI - statistically, the most played game on PCs is Solitaire.

So the majority of the PC playerbase isn't exactly edgy-hardcore.

When you play a game on a console you do exactly that, you play the game, you often play a simple game because the console does not have the power or enough buttons to operate a more complicated game like Stalker or other such games like it, with a PC, you mod it, or make something completely new out of an existing product such as DayZ itself.

I am not basing this on an opinion, systematically the PC is what a console game is CREATED on, and the console plays it in its most sized-down form, it is fact.

This discussion has not runs its course just because you and Bean fill the need to create a shit-bowl of derailed topics.

QED, Leave. The. Thread. If. You. Don't. Like. Progress.

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You have a very unusual definition of "progress".

Here we have 4 pages of people trying to improve upon what can only be described as an "unpopular" suggestion, and getting nowhere.

The only conclusions reached are that your idea is bad, and SA will not be exactly the same as the mod.

You derailed your own thread when you decided make ignorant remarks.

I hear you complain that every discussion you take part in turns to shit.

You appear to be the only one who can't see the common denominator in that equation.

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Why not have dead bodies attract zombies? After a while, the smell would start to attract them to the blood.

And if you've got twenty zombies all chowing down on your previous life, you aint looting it.

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How about this, then...

When you buy DayZ Standalone, it comes with a chest rig. You put the chest rig on and you sync it to your specific GUID. Once the database is alerted that your character has died, a million volts is passed through the rig (overclocked computers can up it to 1.5 million volts) and then the player dies.

Will create a lot of incentive to not die.

wut do u all fink?

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Why not have dead bodies attract zombies? After a while, the smell would start to attract them to the blood.

And if you've got twenty zombies all chowing down on your previous life, you aint looting it.

You get the gold medal of decency for getting this back on track

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How about this, then...

When you buy DayZ Standalone, it comes with a chest rig. You put the chest rig on and you sync it to your specific GUID. Once the database is alerted that your character has died, a million volts is passed through the rig (overclocked computers can up it to 1.5 million volts) and then the player dies.

Will create a lot of incentive to not die.

wut do u all fink?

So hunger games on a computer :P

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You have a very unusual definition of "progress".

Here we have 4 pages of people trying to improve upon what can only be described as an "unpopular" suggestion, and getting nowhere.

The only conclusions reached are that your idea is bad, and SA will not be exactly the same as the mod.

You derailed your own thread when you decided make ignorant remarks.

I hear you complain that every discussion you take part in turns to shit.

You appear to be the only one who can't see the common denominator in that equation.

If you think this is an unpopular type of suggestion then you are in the group of people that are too afraid to have it happen, by "it" I mean dying actually meaning something other than a 30 minute jog in the woods, go back to playing and being afraid of it.

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But what happens to us Lone wolves? I rarely play as part of a group, but as it seems there are too many advantages to being part of the herd.

Yes, grouping does and should have it's benefits, but that should be down to having more eyes and firepower.

At the mo, having buddies just guard ones corpse makes death an inconvenience rather than something to fear. The worst that happens is one has a long trek to rendezvous.

Death should be something to avoid at all costs.

L

If only there was a way to make a dead player forget everything they knew in their previous incarnation ... including friends. I just think ....

O wait, i hear the nurse coming with my meds ......

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I personally believe that the positives of a respawn timer vastly outweigh the negatives.

Pros

Adds to immersion

Adds weight to ones life

Helps deter coast suiciding

Limits time people have to get to their dead corpses to try and rearm their old kit.

Cons

You just died so now you have to get off your ass for 10 maybe 15 minutes until you can respawn. OH NO what can I find to do for 10 minutes? I don't care to be honest

A little off topic but I play League of Legends from time to time still and that game has a huge following that isn't going anywhere. Not only can you be put into a timed time out if you queue dodge to avoid a ranked but if you do it again the timer increases to a longer amount of time. Sure some people get bummed that they have to wait 15-20 minutes but overall it helps the community stay within a couple of rules and guidelines.

That is something I want dayz to implement in SA. Not really rules but we need more guidelines to what is acceptable to do in game and what is not. If Rocket and Co are fine with all the the meta gaming that revolves around life and death in game then leave it but I for one think a lot of it needs to be tweaked.

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The suggestion is actually getting better as people add to it. I wouldn't mind the ideal of a hardcore server with a two hour lockout. I would probably even play it on!

Just keep it out of normal servers.

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I really do play video games for a long time now and this time out is sth I do not understand. I don't see how you get better immersed into the game by not being in it.

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If you think this is an unpopular type of suggestion then you are in the group of people that are too afraid to have it happen, by "it" I mean dying actually meaning something other than a 30 minute jog in the woods, go back to playing and being afraid of it.
Very clever, kid.

Is that how you win arguments in the playground?

I call it "unpopular" because about half of the responses are taking the piss out of you and the majority of non-pisstakes are bluntly telling you it's a stupid idea.

While you were running and hiding, trying to think up your response, you could have at least put a little consideration towards the actual discussion. Idiot.

I've been trying to make a decent proposal for death's concequences.

You're only picking the laziest option and repeating it over and over.

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No, FUCK NO! One of the worst ideas I have ever heard. Could make playing the game with your friends miserably difficult. There are only so many servers to try beforeyou run out and you cant play the game with your buds anymore.

Second Idea. Meh. It would make sense but your friend could just pick it up. Or give them their guns pick up yours then switch again. No way around this problem I think.

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If you want to prevent players from regearing instantly, give them something else to do on spawn.

Hunger/Thirst requirements at the start of your life would mean there are more important things to worry about than running across half of Chernarus to get your gear.

Spending a while building up strength before moving on is in-keeping with the basic ideas behind the game.

Simple fact time.

Locking players out of the game is a lazy solution.

Pay2Win games like lockouts because they're a way to make money. Does being locked, for hours at a time, out of a game that has been paid for really sound like a good idea?

It would be a bad design choice for a retail game. It won't solve the problem, it will create a new one - Bad reputations for BI, DayZ and Rocket.

DayZ is a survival scenario. It's designed to try and kill you.

Designing it to kill you then not let you back in the game won't benefit gameplay.

What would benefit gameplay is increasing the disparity between fresh spawns and those with even the most basic gear.

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Very clever, kid.

Is that how you win arguments in the playground?

I call it "unpopular" because about half of the responses are taking the piss out of you and the majority of non-pisstakes are bluntly telling you it's a stupid idea.

While you were running and hiding, trying to think up your response, you could have at least put a little consideration towards the actual discussion. Idiot.

I've been trying to make a decent proposal for death's concequences.

You're only picking the laziest option and repeating it over and over.

Bonk!

Hit the nail on the head.

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You want to add more impact to death?

Take random screenshots of a character every five minutes.

When you die, the 'you are dead' screen is replaced by these screenshots, deliberately sepia/black-&-white'd, and this plays in the background.

Boom.

Dying sucks.

Edited by Xianyu
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make ur dead body lootable just for 10 mins then gone ? make a stats table on forum ? anyway the point of play pc games where u can die its cuz death doesnt matter on pc so players can enjoy do crazy stuff or not real life stuff

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....worst idea ever....

I am realloy interested in your detailed and carefully deduced examination of my subject matter, 2 pieces of candy and a gold star for you.

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make ur dead body lootable just for 10 mins then gone ? make a stats table on forum ? anyway the point of play pc games where u can die its cuz death doesnt matter on pc so players can enjoy do crazy stuff or not real life stuff

It is a realism based survival simulator. QEF

You want to add more impact to death?

Take random screenshots of a character every five minutes.

When you die, the 'you are dead' screen is replaced by these screenshots, deliberately sepia/black-&-white'd, and this plays in the background.

Boom.

Dying sucks.

Actually that would make death rock, you get a memory video without having to worry about having a recorder up all the time and ass raping your FPS

No, FUCK NO! One of the worst ideas I have ever heard. Could make playing the game with your friends miserably difficult. There are only so many servers to try beforeyou run out and you cant play the game with your buds anymore.

Second Idea. Meh. It would make sense but your friend could just pick it up. Or give them their guns pick up yours then switch again. No way around this problem I think.

Is it really that hard to play another game or get off your ass for a half and hour? Sheesh.

Very clever, kid.

Is that how you win arguments in the playground?

I call it "unpopular" because about half of the responses are taking the piss out of you and the majority of non-pisstakes are bluntly telling you it's a stupid idea.

While you were running and hiding, trying to think up your response, you could have at least put a little consideration towards the actual discussion. Idiot.

I've been trying to make a decent proposal for death's concequences.

You're only picking the laziest option and repeating it over and over.

k

Sounds like jail on life mod

Steak, halp, derail the thread with something people can at least laugh at instead of get butthurt over.

I really do play video games for a long time now and this time out is sth I do not understand. I don't see how you get better immersed into the game by not being in it.

So doing something systematic like jogging back to the exact position of a corpse because of some sort of past life telepathy is more immersing? Edited by Inception.

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I completly disklike the ideas.

I'll try my best to explain(My english is very limited): Dayz is a game, the things that you suggest would not be fun, would be a total pain in the apple. I still prefer to play Fast-paced shooter like CoD because it's just more fun, instead of walking across 50500505050 km of map I shoot 5050050505 bullets at people. A game should stay a game, if it's boring, unamusing and if it's like real-life: what's the point of playing it? Maybe you should try hunting AFK. Imho, they're better way of implementing FUN elements while keeping the 'realism' part of the game whitout being over the board like your suggestions.

I hope I didn't make too many mistake, God I wish english would be my first language. Have a nice day :).

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Steak's got too much sense to jump on your sinking ship.

Lumberjacks can smell danger. It's common knowledge.

Folk don't want to sit down with the intention of playing DayZ only to be told - "You're not getting to play, go do something else."

Yes it would make death costly, but it would be more costly for the reputation of the game and the studio.

Since you apparently have no rebuttal for the actual gripes with your suggestions and flaws pointed out in your reasoning, I'm just going to assume you used up your last ounce of brainpower frantically forming your comebacks.

k

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A timer would piss people off too much. Maybe if zombies ate the corpses so that if the corpse was eaten enough it would become unlootable. It would basically destroy the chance of getting to your body. Unless of course you have team mates who can kill off the zombies and loot the gear.

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