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meanboss

[SA] 'Tetris' Item Storage -&- inventory in clothing visuals

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Item Management System

The item management can be iffy, remembering a rifle takes 10 slots, pistols take 5, etc. This would be much better displayed as a 'tetris' inventory system rather than a "X"/"Y" system (X = currently used || Y = available slots).

This also has the advantage of using the item-grade mechanics (i.e. Military NVG can be smaller than civilian NVG) and it can also help balance gun space (SMG = 8, Pistol = 6, rifle = 10, AS50/M107 = 14 for example ~ because the idea that [2*revolvers =1*AS50]=crazy ~ and also item mags can be different sizes [AS50mag=1911mag=crazy])

Displaying Inventory in Clothing Visually:

This could be very taxing on comps unless optimized correctly- also it should have a graphics option to not do it.

Basically rocket mentioned having each piece of clothing have a mini-inventory (maybe just adding slots to a combined inv. [seems more likely] or a dropdown system for each part of clothing) and id like to advance on this by suggesting a dynamic clothing system where if you have mags stored on your vest, they appear in the mag pouches. Same with grenades and other tool items- like a water bottle hanging off your belt (not animated just stuck on there as part of the clothing when stored).

Maybe just 3 or 4 visual locations linked to inv spaces (1,2,3,4) and items in those slots get displayed.

Pockets in pants/shirts can expand/contract/'bulge' when items are stored in them, and also backpacks could be slimmer if they contain fewer items.

Thoughts? Please Comment :D

Edited by meanboss

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They already have the inventory system done and just don't want to show it off yet I believe. You should have put in a suggestion like this a few months ago. ;)

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