TJMaxed 8 Posted March 17, 2013 I had my 2 cents to put into the topic where Matt Lightfoot interviews Frankie (FRANKIEonPCin1080p) , but that post became locked because of spamming. So posting here is my next best option. In regards to Matt's response to the base building ideas, I think they should stay somewhat near the same to what they currently are. A couple new additions that would be cool are using closets/drawers to store items in. But we shouldn't give players the opportunity to create full houses that are taking up server space. Just barbed wire, tents, the usual defensive equipment and maybe the ability to drag pallets/stones/scrap metal into the appropriate blockade positions (i.e. the prison in The Walking Dead). Just keep it simple. Like walling up your favorite enter able house against Zeds. Not making miles of underground tunneling filled with (majestic) beans. Share this post Link to post Share on other sites
thesodesa 99 Posted March 17, 2013 http://dayzmod.com/forum/index.php?/topic/125758-why-make-instanced-or-underground-bases/http://dayzmod.com/forum/index.php?/topic/125990-an-easy-way-to-build-bases/http://dayzmod.com/forum/index.php?/topic/127431-standalone-suggestion-bases/There, 3 threads discussing this in detail. The first one is my favorite. It ended up evolving into something completely different from the OP of that thread, and has links to other relevant threads. Share this post Link to post Share on other sites
jona (DayZ) 61 Posted March 17, 2013 (edited) Well if your building stuff above ground then it should be very easy for any player to remove it and should be pernament untill any player wishes to remove that object. Like for example when people blocked exists to buildings with barbwire in the mod and was a pain to remove it and you needed a toolbox it should be made much easier to remove so you dont need to hop server to enter or exist that building if you dont have a tool box or if the barbwire is glitched and unreachable. Servers should have control to remove above ground objects if problems may occur with stuff being spammed and hackers in SA etc. Edited March 17, 2013 by jona Share this post Link to post Share on other sites
TJMaxed 8 Posted March 17, 2013 Very good ideas, I agree with the first thread as well, he has a lot of good ideas that I would enjoy in-game. Share this post Link to post Share on other sites
jona (DayZ) 61 Posted March 17, 2013 (edited) Base building scenario of what would come if implemented into Dayz with other tools/featuresWith instanceing in base building Im thinking of if a clan could make a thriving economy on there server involving stuff like bases aircraft, one huge ship that spawns on the map and trains. Ok so firstly this big clan sorts out the power supply and fuel required for the ship,trains and underground tradeing centre. Secuirty on the trains,ship and tradeing centre are player controlled and with Dogs. People can use a in game computer to write stuff like maybe a log of what items people entered the base with and that person collects there stuff when they leave and a tradeing database, also cctv to observe what goes on in the base and to check if people steal stuff or if they get attacked. Ok now this clan can trade with people and fix people up who are hungry,thirsty and hurt, and they trade animals,vehicles/aircraft and loot. To transport this stuff they load the stuff to train and vehicles/aircraft that are somehow connected to the tradeing centre. Now this clan delivers the goods around cherno at different docks and if SA add islands there could be docks were this huge ship can carry these goods and travel accross to these islands and also helicopters wich can airlift stuff and planes could have landing spots on these islands.Ok so thats small suggestion of a player controlled economy for severs if base building and other tools are added into Dayz the possibility are endless! Edited March 17, 2013 by jona Share this post Link to post Share on other sites
Hoj0 (DayZ) 31 Posted March 17, 2013 Base building is for wasteland... maybe tents, lean-to's, camo-netting for vehicles, but not bases... I personally think thats taking it a little over the top. Share this post Link to post Share on other sites
thesodesa 99 Posted March 17, 2013 (edited) Base building is for wasteland... maybe tents, lean-to's, camo-netting for vehicles, but not bases... I personally think thats taking it a little over the top.Nobody is going to build anything, just fix and modify existing structures that have a function.http://dayzmod.com/f...20#entry1227473http://dayzmod.com/f...40#entry1242058Adding placeable junk in the game would kill our computers and the server that the game is running on. Edited March 17, 2013 by TheSodesa Share this post Link to post Share on other sites
TJMaxed 8 Posted March 18, 2013 exactly, that's what I was trying to get at. Share this post Link to post Share on other sites