Ziliphade 20 Posted March 16, 2013 As far as I know the zombies in DayZ are programmed to have some type of smell that makes them shamble in your general direction even if not alerted, and from in-game experience this seems to be the case, so I propose an idea: make their scent go farther, but work slowly.For instance, if you stay in one area for more than 20 minutes, then you will have a decent handful of them slowly inbound in your general area, stay there for 40, and you have a horde.I think this would stop the rediculous coastal sniper camping that is going on right now because it would be more safe for a bandit to pick someone off, grab the loot, then leave, instead of going back to sit in their hole because them staying so long has attracted half the city.I don't really know how program heavy this would be but it would be a massive improvement for heroes and bambis.(Side idea: Maybe having a ghillie suit equipped would make them work a lot slower since you are covered in forest elements.) 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 16, 2013 How does one thats dead smell? Vampires! 4 Share this post Link to post Share on other sites
jona (DayZ) 61 Posted March 16, 2013 (edited) Well smell should be a big thing in dayz but infected are really just rabbid humans. So why would they have better smell than they already did when they wasnt infected? But maybe a players dog can sniff out a person whos camping on top of a hill and attack him also Bears and wolfs could do aswell but instead kill him and eat him. But infected shouldnt have that strong of a sense of smell they should mainly use there eyes and ears like we do to detected players since they was human before and didnt evolve super sense of smell. Edited March 17, 2013 by jona Share this post Link to post Share on other sites
Ziliphade 20 Posted March 17, 2013 Well smell should be a big thing in dayz but infected are really just rabbid humans. So why would they have better smell than they already did when they wasnt infected? But maybe a players dog can sniff out a person whos camping on top of a hill and attack him also Bears and wolfs could do aswell but instead kill him and eat him. But infected shouldnt have that strong of a sense of smell they should mainly use there eyes and ears like we do to detected players since they was human before and didnt evolve super sense of smell.Did you not read literally the first line of text in my post? Share this post Link to post Share on other sites
jona (DayZ) 61 Posted March 17, 2013 (edited) Did you not read literally the first line of text in my post?Firstly as i am aware in the mod infected dont shamble in your direction due to smell but more coincidence. Yes i read your post i get your point that infected should slowly folo the scent of still players/campers and all gather round the player but not get alerted. But if the infected were humans before how the hell would they pick up a sent in the air of a player and shamble round him. Unless they evolved a better sense of smell when they came infected wich you could say. But as a human i doubt most people can pick up the scent in the air and somehow locate the whereabouts a person unless there covered in shit. So that my argument to your post but if you want to add some zombie lore and say infected devloped better sense of smell go for it my agrument is answered then. Otherwise its a decent idea for a deterrent to campers in high populated areas of the map. Edited March 17, 2013 by jona Share this post Link to post Share on other sites
Ziliphade 20 Posted March 17, 2013 Firstly as i am aware in the mod infected dont shamble in your direction due to smell but more coincidence. Yes i read your post i get your point that infected should slowly folo the scent of still players/campers and all gather round the player but not get alerted. But if the infected were humans before how the hell would they pick up a sent in the air of a player and shamble round him. Unless they evolved a better sense of smell when they came infected wich you could say. But as a human i doubt most people can pick up the scent in the air and somehow locate the whereabouts a person unless there covered in shit. So that my argument to your post but if you want to add some zombie lore and say infected devloped better sense of smell go for it my agrument is answered then. Otherwise its a decent idea for a deterrent to campers in high populated areas of the map.They are infected, they have changed, that is literally all i need to say, and that is the fact, because if I was thinking of this the way you were than I would say that the zombies being able to run an endless and tireless marathon to catch you is bullshit, or how they don't need to sleep, EVER. Share this post Link to post Share on other sites
leviski 2152 Posted March 17, 2013 Man this topic just makes me think of fallout and the FEV virus, its the only logical way something could mutate so quickly as to have super speed and smelling after getting some freak infection. Share this post Link to post Share on other sites
thesodesa 99 Posted March 17, 2013 (edited) Man this topic just makes me think of fallout and the FEV virus, its the only logical way something could mutate so quickly as to have super speed and smelling after getting some freak infection.There's just the problem of mutations being almost always harmful. This means that rapid mutations would be most certainly lethal to an organism that is more complex than a virus. Edited March 17, 2013 by TheSodesa Share this post Link to post Share on other sites
jona (DayZ) 61 Posted March 17, 2013 (edited) They are infected, they have changed, that is literally all i need to say, and that is the fact, because if I was thinking of this the way you were than I would say that the zombies being able to run an endless and tireless marathon to catch you is bullshit, or how they don't need to sleep, EVER.Firstly the marathon running is bull shit but its for gameplay so the game isnt too easy for the player when he runs off with infinite sprint. And the reason why we have infinite sprint is to travel through the huge 225 km2 map when people might only play a few hours a day on dayz. And why all zombies dont sleep because of gameplay its a horror mod and you need a threat or impression of a threat at all times. So i wouldnt question those features because i understand why there in the game and is relatable to 28 days later the film the type of zombie/infected behaviour i belive rocket wanted, fast sleepless infected. Reason i questioned your suggestion was because scent isnt in the mod now and i dont belive ive ever seen zombies/infected haveing a strong sense of smell close to dogs in any film or game. Also them being humans before and then haveing those attributes when infected seem odd. The only reason you posted this topic was because you thought scent was in the game and asking it to be stronger for zombies to detected people over great distances who are still/camping and shamble round them. Why i replied to your topic it didnt make sense for infected to have super strong sense of smell when you gave no explanation to why they have this super strong sense of smell in the OP. Edited March 17, 2013 by jona Share this post Link to post Share on other sites