The stromling 0 Posted March 16, 2013 (edited) EDIT: I wonder why no one likes my ideas? they sound good to me.There should be traits which help you survive, but different traits help you differently.there would be 5 levels in each trait, every time you upgrade a trait, you have to do more in that trait, it will also be very hard to get trait points! once you have level 5 you cannot lose the skin unless you toggle it to a different skin!?? means that i don't know what to put here!Traitsyou start with 1 trait point.Intelligence.Level 1 - ability to lock pick!Level 2 - when studying a body, it tells you the exact gun usedLevel 3 - when studying a body, it tells you the direction the bullet came from (only works if they got kill by the actual bullet!)Level 4 - Salvage bullets from dead people. (maybe)Level 5 - Special "Smart Teen Boy" and "Smart Teen Girl" skins.way to get trait points - study bodies, modify guns, lock pick (when unlocked) and crafting.way to lose trait points - die or get knocked out (you keep levels 1, 2 and 5)Fighting strength.Level 1 - Hand-to-hand combat strength increased by 10%Level 2 - X2 speed breaking down locked doors.Level 3 - fall damage decreased by 25%Level 4 - Hand-to-hand combat strength increased by 35%Level 5 - Special "Body Builder" skins.way to get trait points - hand-to-hand combat and smashing down doors.way to lose trait points - Kill with guns and dying.Athletic strength.Level 1 - Running increased by 10%Level 2 - Running increased by 20% (10% difference from level 1)Level 3 - Special "jogger" skins.Level 4 - Running increased by 40% (20% difference from level 2)Level 5 - Special "Runner" skins.way to get trait points - running and walking around for long periods of time.way to lose trait points - Break your legs (l level dropped each time) and dying.Stealthiness.Level 1 - Make 5% less noise.Level 2 - 15% more hidden in grass.Level 3 - No sound when sneaking.Level 4 - Can craft a camo helmet (requires a hat/helmet and loads of grass/moss)Level 5 - Special "Stealthy Agent" Skins.way to get trait points - sneaking, rolling and using silenced guns.way to lose trait points - shoot loud guns (e.g. a lee enfield) and dying.Weaponry skills. (might need a better title)Level 1 - 5% more accuracyLevel 2 - reload speed increased by 25%Level 3 - Special "policeman" and "policewoman" skins.Level 4 - Can craft a double-scope (increases scope by 50%)Level 5 - Special "sniper" skins.way to get trait points - killing zombies and people.way to lose trait points - try to shoot without ammo (very slow) and dying.Tools.locks.used to lock cars/houses, anyone who has a key, a skeleton key or can lock-pick can get into the car/house.Lock-picks.Can be used to unlock locked houses and cars, requires intelligence level 1 to use. Can also be used as a weapon.Stuff to add! Pictures of skins. Other ideas.if you can think of anything i should change, add or remove, tell me!¬ TheStromling Edited March 16, 2013 by The stromling Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted March 16, 2013 Here we go again... Share this post Link to post Share on other sites
CroFireMan 9 Posted March 16, 2013 Rocket said that there will be no RPG elements in DayZ SA because they limit your character. Share this post Link to post Share on other sites
Stoned Orangutan 31 Posted March 16, 2013 Hahahahah.... no Share this post Link to post Share on other sites
The stromling 0 Posted March 16, 2013 Rocket said that there will be no RPG elements in DayZ SA because they limit your character.how is it RPG? Share this post Link to post Share on other sites
Stoned Orangutan 31 Posted March 16, 2013 (edited) how is it RPG?Just no traits at all Lol. This isn't sims or fallout 3. If you want traits go play those games Edited March 16, 2013 by Stoned Orangutan Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 16, 2013 The idea of leveling /classes has been put on the table quite a few times in suggestions. I dont think it would be a good path to go down as I play to avoid such things as this. 3 Share this post Link to post Share on other sites
Stoned Orangutan 31 Posted March 16, 2013 The idea of leveling /classes has been put on the table quite a few times in suggestions. I dont think it would be a good path to go down as I play to avoid such things as this.This. Share this post Link to post Share on other sites
Death_Dealer 3155 Posted March 16, 2013 So you're basically saying that the survivors appear in this apocalyptic world with little to no knowledge about anything, then suddenly start learning new skills? Share this post Link to post Share on other sites
Inception. 9443 Posted March 16, 2013 This has, as Steak stated, been discussed many times previously, and for that I am locking this topic.Why do we need traits? Skills? Nothing like that should be implemented. The skill of a player should lay with the person himself/herself. Practice is a key factor. We don't need skills and such. Share this post Link to post Share on other sites