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Xianyu

Show ping kick limit in server info

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Either for the mod or the standalone.

Reasoning being, some servers have ping limits of 100MS. That's ridiculous.

I can get a ping of 60~ to google, to a server that sits in Brisbane, I believe. Because I live in the middle of nowhere.

My ping times to servers in America can be anywhere from 300-400 baseline. Durinb lag spikes, that can hit 600 or 800. Recently, for some reason, it's maxed out to beyond 1400 and 1800 before equalizing.

But that is immaterial. This aint about me and my super shitty ISP/geographic region.

I'm suggesting that ping limits be shown in the server browser because: I try to play with my friend from the UK, and it's impossible. We get on a server, and one of us gets kicked for ping. I find an aussie server with a 300 MS ping kick, and it'll sometimes kick ME when I get a lag spike. My UK friend gets kicked repeatedly.

Find a good UK server? It kicks me for ping.

Find one halfway between? Kicks us both because the ping limit is set to 150.

In the end, we had to resort to playing on a russian server with a ping limit of 800, stated in the server title itself.

It'd be nice if we could see a ping limit on servers, so we know straight up if we can play there, instead of running into the middle of a city and getting kicked instantly for high ping.

Especially on servers with 100MS ping limits and whatnot.

And preemptively, for those people who will undoubtedly say 'get better internet'? I say either come over and install fiber wire for my entire country or kindly shut the fuck up. I have 8MB/s internet. But my ping sucks balls.

A signal is gonna take 300MS to get from one part of the world to the other. It's physics.

Edited by Xianyu
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i don't see why there are even ping limits.

But for people who are picky with pings your gameplay in arma only gets affected when it goes 250 and above.

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I lol'd at the following: ' my ping sucks balls'. oh and you asking people to kindly shut the fuck up.. At least you have manners.

Other then that your suggestion could only be helpful to everyone.

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I lol'd at the following: ' my ping sucks balls'. oh and you asking people to kindly shut the fuck up.. At least you have manners.

Other then that your suggestion could only be helpful to everyone.

Really, it does. When I'm playing DayZ, or Mechwarrior online, or ANY game that shows pings, I'm hands-down the worst ping there. Every time.

I used to play CoD, Before it went to shit. I have like... two thousand games on the original black ops, and I got host exactly twice in that game. And even then, only for half a game before the matchmaking system realised 'holy shit this guy's internet SUCKS' and it swapped host.

I think it's because I live in the middle of outback Australia.

i don't see why there are even ping limits.

But for people who are picky with pings your gameplay in arma only gets affected when it goes 250 and above.

I think that ping above 1000 is way too high. But even then... it barely makes a f-ing difference. The combat system in Arma 2 is so CUMBERSOME.

Like the time I got a guy as he was logging into the barracks, trying to ghost in behind me and my friend. I shot him in the face with an M14.

And then shot him again. And again. And again. I put 13 rounds into him before the server realised that he suffered fatal damage and he died. I see that kind of thing a LOT in let's plays, too. Firefights don't END right. The target doesn't go down until well after the killing shot lands.

So pings of up to 500, I think, are completely reasonable. But the inability to SEE the pings is a real problem if you're trying to play with someone from another country.

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i don't see why there are even ping limits.

But for people who are picky with pings your gameplay in arma only gets affected when it goes 250 and above.

Even with pings lower than that a single high pinger can desync the whole game for everyone and because the net code from ArmA is so shitty it makes sense to limit it to a lower number. Of course this isn't good for players with higher pings or live far away. But keeping a server open for the "local" internet users ( by local i mean those with up to 150ms with already is high in Europe because most people have good internet and the distances aren't so far as in fe. America or in Oceanic regions ) and kicking out high pingers you ensure a fuild gameplay for everyone. In most other games players are beeing slowed down to the level of the slowest internet user so in the end everyone is affected, too but not to that extent as in ArmA.

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my pin is 40-60 on home servers and and 90 in rest of eu and around 120 in us pin spikes are insane 900 for me.

1+ support

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