Shrapnell 92 Posted March 14, 2013 Here is what I want to know:If I were to fire a gun in an area with some zombies, would the zeds be locked onto me, or the position where I fired? It would be realistic for them to rush to the origin of the sound, but if I were to get out of the area quick enough, would I be able to get out without zed on my back?In the Walking Dead comics, they usually fire a round then get the FUCK out of there, because if they stay for even a minute they'll have the dead on them.So.. answer? Share this post Link to post Share on other sites
spinager 152 Posted March 14, 2013 hmmm, I want to say the player. BUT! They make the illusion of location because of sight. I believe currently, if you break sight from the zombies they will stop. So if you're inside a building, fire a gun. Get out then, I think you lost sight from them which will stop them from following you. If in open field, youll get seen. One way to make sure to lose them is to, fire weapon indoors, wait until they gather at an entrance. Then sneak out a secondary exit. That way they will be occupied slowly walking while you run away. But I like your idea too. Would be better imo. Share this post Link to post Share on other sites
charley-taylor@hotmail.co.uk 39 Posted March 15, 2013 I would love dayz to be as much like the walking dead as others.But i think with the arma 2 engine they cant make dayz perfect, im pretty sure they attract to the player who fired, you could fire a gun and be able to get of there but the AI system isnt the best.I have some serious high hopes for the standalone. Share this post Link to post Share on other sites
TheDesigner 1197 Posted March 15, 2013 The player who shot, not the area. Share this post Link to post Share on other sites
smore98 225 Posted March 15, 2013 This isn't the best optimized game.Unfortunatly, zombies do not go to radius of where the sound originated from. The sensory outputs of zombies are follow to only detect players only, with either sight or hearing. If they hear the noise, they will go directly to the main origin of the noise, the player.Hopefully, the community developer can add a sensory code for the zombies, and perhaps they will be improved in standalone. Share this post Link to post Share on other sites
hatfieldcw 184 Posted March 15, 2013 I tried using an M203 to make a diversion, so I shot it into town from a couple hundred meters away, thinking the zombies would all go to where the grenade detonated, but they all headed across the field to me instead. I don't know whether the launcher's report attracted them or the detonation gave them my location, but they definitely weren't drawn to the point of impact. I've also tried using my Lee Enfield to attract zombies to a location by firing it and then skedaddling before they get into normal detection range, but they always make a beeline for me no matter what.Here's hoping the standalone can make this a little more interesting, because the zombie missile-lock is a little annoying. It precludes so many fun zombie management techniques. Share this post Link to post Share on other sites
toxicsludge 406 Posted March 16, 2013 Yes, It would be good to be able to fuck with their stupidity for our own sick amusement :) Share this post Link to post Share on other sites
Shrapnell 92 Posted March 16, 2013 Yes, It would be good to be able to fuck with their stupidity for our own sick amusement :)I just want to ring the dinnerbell in Cherno, then get the fuck out of there and watch from the hills with my binoculars. 1 Share this post Link to post Share on other sites
Sakka 28 Posted March 17, 2013 I believe it goes toward the player but if you are far enough away you can still relocate. Back when the Einfield was considered the "dinner bell" you fire a couple shots in the air on one side of town and then run through the woods to the other side and start the free looting. As long as all the zombies were spawned they would all move over to where the shots came from. Share this post Link to post Share on other sites