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TheSickness

Tracking

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I have an Idea which is probably not a new one but give a whirl around your memory maker.

Tracking

- When a player moves they drop a marker of some kind which is subtle but visible from a small area. Kind of like a chemlight.

- Any player can see the makers if they are in range.

- They only last a short time and are only dropped at a certain interval.

- The drop rate and time interval are dependent on at least three factors

1) The speed at which the player is moving

2) The number of servers the player has been on in the last 24 hours

3) The players level of humanity

- Players can hide markers and even place phoney marks

Critique Away!

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I have an Idea which is probably not a new one but give a whirl around your memory maker.

Tracking

- When a player moves they drop a marker of some kind which is subtle but visible from a small area. Kind of like a chemlight.

- Any player can see the makers if they are in range.

- They only last a short time and are only dropped at a certain interval.

- The drop rate and time interval are dependent on at least three factors

1) The speed at which the player is moving

2) The number of servers the player has been on in the last 24 hours

3) The players level of humanity

- Players can hide markers and even place phoney marks

Critique Away!

This is a great idea, my only suggestion would be to have the clue fit into the nature of the game and you would have to have a trained eye to see it, like broken branches on a tree, grass is flattened (which is already in the game) etc. etc.

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I don't know If it would be feasible to have 50 people running around leaving behind even half a kilometer long trails, it would be insanely stressful on the servers.

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Wouldn't this kind of deviate from the game's realism a bit?

How? Especially if the tracks were natural looking.

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Wouldn't this kind of deviate from the game's realism a bit?

How? Especially if the tracks were natural looking.

You mean like footprints in the mud?

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