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r3m0teHORST

Searching facts for Arma 2 and 2.5 Engine Modding

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Actually i plan to create a huge old Hospital.

My vision is a old abandoned Military Hospital with many corridors, rooms and some broken walls.

It should be a place where a single Player is lost. Only teams should enter it and even then escalation is bound to happen.

Many Zombies are inside and there are many corridors and rooms with only one way in. Impossible to kill all the Zeds. The building will have catacombs and some holes in the floor.

There should be many places with a very low chance of loot. But the loot should be worth it.

I don't want to build this only for DayZ Mod but also for Standalone.

It would be cool if this mesh works in both. Maybe in SA with higher Details if possible.

If the Mesh turns out to be very good and the community likes it, i want to donate it to the Standalone Team.

They can decide to use it or not.

I heard the ARMA 2 Engine has Problems with big and complex Meshes.

If so, i will split the Building in 8 Pieces and reassemble it Ingame. At least i hope this would solve the Problem.

I was searching the internet about facts for the ARMA 2.5 Engine that will be used for DayZ because i want to have my focus on it.

ARMA 2.5 Engine seems to give more possibilities for Gamedesign, but i need some facts to be sure.

The most interesting things are:

  • How many max. Faces or Verticies should a Mesh have?
  • How many Textures UV Maps and Materials can be applied to one Object?
  • What Wallsize or Floorsize should the Building have to prevent Player or Zombie glitching through the Walls?
  • Are there any special things that i should have in mind when building the mesh?

I hope some DayZ nerds can help me. :)

Else i need to start building the Mesh and face the Problems afterwards.

This could mean a big amount of time invested in cleanup.

Thanks in advance for any help!

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Hello there

You're probably better off looking at the BI forums for this kind of info, or indeed the Arma wiki.

Rgds

LoK

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