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leviski

FOV zoom causes projectiles to fire... up?

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Yea the title didnt really sound good but, when I do the zoom with my gun, and shoot the bullet hit above where im aiming, and i dont mean right above I mean I have to aim at a players feet to hit him in the head, is there any way to fix this because the gun and sights are too small on a normal basis without holding in the right click to zoom. Is there any setting i can change or is DayZ just like this?

-This whole problem causes me to miss 90% of the time at longer ranges because everything is so small.

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I'm assuming you're using a rifle with SD ammo for this. On that assumption, I'll try to explain what's happening.

Rifles that can't be zeroed are sighted in at 300m (or thereabouts) by default. The way the bullet trajectory works, the bullet starts at the muzzle of your gun (a few cm below your sights) and travels in a parabolic arc that intersects your perfectly straight line of sight in two places. These intersections, where there is no deviation between the sight line and the path of the shot, are called "points blank", an often misused term. Your first point blank is a few meters away from the muzzle, as the bullet ascends, and the second point blank is at 300m, as the bullet falls back down. For most of the flight from you to your sight-in range, the bullet will be higher than your line of sight to the target. With supersonic rounds that have a very flat trajectory, this discrepancy will be negligible, but with subsonic SD rounds, it can be quite dramatic. At 150m--a common engagement range--the bullet will be way above your CCO dot, causing you to miss high. At 300m, it'll be right on the money.

So if you're between 100m and 200m from your target, aim lower with SD than you might with regular ammo. This is working as intended.

Edited by Beez
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Ill heavily try what was said above, but I have this problem with crossbows, winchesters, enfeilds and anything with the Red dot scope on it. I end up having to aim at the legs/feet to hit in the torso/head

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Also I eperience this the worst when yes, I fired SD rounds out of my M4 CCO

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I'm assuming you're using a rifle with SD ammo for this. On that assumption, I'll try to explain what's happening.

Rifles that can't be zeroed are sighted in at 300m (or thereabouts) by default. The way the bullet trajectory works, the bullet starts at the muzzle of your gun (a few cm below your sights) and travels in a parabolic arc that intersects your perfectly straight line of sight in two places. These intersections, where there is no deviation between the sight line and the path of the shot, are called "points blank", an often misused term. Your first point blank is a few meters away from the muzzle, as the bullet ascends, and the second point blank is at 300m, as the bullet falls back down. For most of the flight from you to your sight-in range, the bullet will be higher than your line of sight to the target. With supersonic rounds that have a very flat trajectory, this discrepancy will be negligible, but with subsonic SD rounds, it can be quite dramatic. At 150m--a common engagement range--the bullet will be way above your CCO dot, causing you to miss high. At 300m, it'll be right on the money.

So if you're between 100m and 200m from your target, aim lower with SD than you might with regular ammo. This is working as intended.

This has helped me alot hopefully down the road ill hit things better

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