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Jeremiah Cross

Why make instanced or underground bases?

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I dont much like the idea of craft-able underground bases.. HOWEVER ..i think the idea of randomly spawning underground bunkers etc is alot more of an acceptable idea.. and Im sure thats the way the devs will go.. random underground bunker(s)..

Crafting underground base(s) sounds like so much bullshit work would be involved getting it developed to place in the game and creating it once you are in game !

Being able to even lock houses would be awesome if you found a random key in a town with the house number on it or even in a draw in a house.. ONCE AGAIN random and rare keys of course ^_^

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Bases or not, i for one, will be finding a nice comfortable spot for my single tent. The life of the lone wolf.

Saying that it would be nice to raid etablished bases ninja style, you just dont get those 4 cars a ural and a heli camps anymore :(.

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Bases or not, i for one, will be finding a nice comfortable spot for my single tent. The life of the lone wolf.

Saying that it would be nice to raid etablished bases ninja style, you just dont get those 4 cars a ural and a heli camps anymore :(.

If in the SA you are not going to be able to shove entire tires into your backpack because of weight and more limited inventory space, then even without the types of bases I'm suggesting you would find it really difficult to get even a single car, let alone a heli going without help from a group of people.

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If in the SA you are not going to be able to shove entire tires into your backpack because of weight and more limited inventory space, then even without the types of bases I'm suggesting you would find it really difficult to get even a single car, let alone a heli going without help from a group of people.

Then that would make them all the sweeter.

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