CreepySalad 108 Posted February 26, 2013 So I was reading a thread about a store system, and OP said "with storage and such, you can get your stuff back. plus, it's easy to gear up." It got me thinking...I think that we make things stop spawning eventually.Let me go into detail.So let's say a server starts. At the start, the spawns are normal. As they are now, sorta.So let us say 60 people join the server, and begin looting. The most popular looting place bring Cherno.As time goes on...Cherno spawns less and less loot until...It stops. It stops spawning loot. Cherno is now bare.Maybe it could spawn something rarely, every once in a while. But not nearly as much as any levels as before.People start leaving Cherno, as there's nothing there, and start heading to Elektro. Less zombies will spawn in Cherno (no people,) and start spawning in Elektro more.So more people loot Elektro, and stuff starts spawning less, blah blah. Then we do this until loot begins getting stagnant.This will make survival WAY harder. Maybe it'll promote an economy on servers, and cause bandits to kill for a reason.It would also cause people to band together. People have to start holding on to loot. 19 slots of stuffs isn't going to last you long.It could cause a long term goal (get all the loot from camps), and it'd be a nice touch of realism that adds to the gameplay in a positive way. 2 Share this post Link to post Share on other sites
gamerman001 182 Posted February 26, 2013 MICHAEL BAAAAYYYYYYY!!!!!! PSCHHHHHH!!! BEWMM!!!!! EXPLOSIONS!!!!!!MICHAEL BAAAYYYYYYYYYYY!!! Share this post Link to post Share on other sites
thesodesa 99 Posted February 26, 2013 I like the idea, except the zombie spawning mechanic is probably going to be different in the SA so people can't tell in which cities people are scavenging at the moment. What the devs were thinking of doing is spawning all of the zombies that are ever going to spawn at server restart. In my opinion it miht even be worth trying making the loot spawn in the same manner, but this would probably require the following:Quote from me:Rocket has mentioned adding things like farming to the game.So, considering that food production by players is already a possibility why not expand the idea a bit and have these 'huge structures', like plantations, bullet/ gun factories, steel mills, iron/ lead mines, oil rigs etc. as actual functioning facilities, that groups of players could manage and use to collect raw materials and manufacture guns and food?This would add things to do besides PvPing, and bandits would actually have functioning player populated facilities, communities and towns to raid.End quoteI know the main focus of the game is on survival, but why give us the option to build anything ( e.g. player bases) and scavenge in towns if you want to make it all about survival in the wild after the apocalypse. Wouldn't the best way to survive be to eventually try to start building the infrastructure required for renewable food production? Share this post Link to post Share on other sites
TheBambiAvenger 146 Posted February 26, 2013 I can see where you're coming from, but unfortunately this idea just wouldn't work. On servers that have a several-day or even a weekly restart cycle and a semi-high player count there might literally be no loot in some of the cities. So at one point, if you logged into a server at the wrong time, it would be near impossible to gear up (once the airfield is cleared out, there might be little to no military loot left). While it would be realistic, there comes a point were realism gets in the way of fun gameplay. Personally, I would much prefer the latter, but some hardcore gamers want nothing but realism, so for them it would be perfect. Share this post Link to post Share on other sites
shadowleaper 22 Posted February 26, 2013 I can see where you're coming from, but unfortunately this idea just wouldn't work. On servers that have a several-day or even a weekly restart cycle and a semi-high player count there might literally be no loot in some of the cities. So at one point, if you logged into a server at the wrong time, it would be near impossible to gear up (once the airfield is cleared out, there might be little to no military loot left). While it would be realistic, there comes a point were realism gets in the way of fun gameplay. Personally, I would much prefer the latter, but some hardcore gamers want nothing but realism, so for them it would be perfect.Totally agree. There is a line to be respected for all players. I think there are better ways to incentivise banding together and killing other players. Making spawning rarer would really frustrate me as a player. I like to find what I'm looking for and spending 4 hours to find a box of matches is not what a game should be about. I think healing, feeding and protecting players from zombies should up a player's hero status and give them in game benefits that are lost after they kill another player. It would need balancing to become worth it. Share this post Link to post Share on other sites