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argenex

Zombies spawning in the middle of nowhere

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[sorry this on a private hive server, without any changes, vanilla dayz, no other mods]

We now are experiencing zombies spawning literally thousands of kilometers away from any spawn locations. Working directly with the admin of the server as well, as far as we can tell, now whenever you are in a clearing (non-forest zoned area) zombies along with animals will spawn.

We've started running around in the large open areas just near the edges of the debug plains and still have zombies spawning.

We've run through forests and entered tiny clearings within those forests, and as soon as you enter the clearing (lets say a 90-50m area of clearing) 2 zombies will spawn.

It's starting to look like the multiplier for number of players plus the addition is forcing zombies to spawn out in the middle of nowhere, nowhere near any spawn locations.

As this wasn't listed in the update it appears to be a fluke.

Edited by argenex

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I don't think it was a fluke, there just playing about with things. Yes zombies now spawn in clearings, I wish they would in forests to.

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I dont mind zombies out in wilderness or clearing, but consistantly the same amount spawning as if you are downtown Cherno? That's what we are seeing. After about 5 minutes there are around 20-30 milling about in the middle of nowhere. So the rate and chance looks to be the same as when you're near a building (in fact more than the small buildings which only plop out 1).

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I have not noticed the multiplier tbh, probably because I don't chance my luck standing out in an open field. Most that I've see. Spawn in is 2. I'm gonna give it a look when I get back online.

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They already dumbed down their sights and hearing so leave them be or go play wasteland, its equal to dayz but it has no zombies, it might suit you better.

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Yea Kumando, that's not the point, I dont mind if zombies spawn in the middle of no where.

1. I dont understand why it wasnt listed in the patch notes.

2. I dont understand why the same amount of zombies as downtown cherno are spawning in the middle of nowhere. <--- Key point here Kumando.

3. I dont understand why zombies can bolt through tank traps, sandbags, and wirefences.

So dont read it as a complaint, just wondering what the actual plan (if any) is.

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i actually think thats a good thing, whats bad about it?

some zombies would wander off into random directions at times, just watch out ^^

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1.7.6 Update Changelog:

* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.

http://dayzmod.com/f...40#entry1204572

Can someone plz explain this to me? My english isn't good enough to get the meaning of this. =)

Does it mean that zeds will be attracted by near but undetected players over time, or what?

great work btw, quivers!!! =)

http://dayzmod.com/f...40#entry1204583

In essence, you'll find zombies outside of towns now, too.

Who knows (besides devs perhaps)? Elvaron may be right on the money and this might be your culprit.

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i actually think thats a good thing, whats bad about it?

some zombies would wander off into random directions at times, just watch out ^^

I agree, I much prefer it this way too. No where is safe!

Please keep this feature in ;)

Edit : Although the only prob with this is the odd stutter u get when they spawn in :-/ or am I the only one seeing this ?

Edited by WilkoZ

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