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Slamz

Making flashlights more realistic

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In the game, flashlights send out a narrow beam and that's all you see.

In real life, light reflects so a narrow beam illuminates a whole lot more than just what's in the beam.

Suggestion:

Turn flashlights into 3 light sources --

* Narrow beam (as now). Intensity "10" (full light, as now).

* Wide-angle beam, perhaps 160 degrees. Intensity "4".

* Circle of light centered on the holder, 360 degrees, 10 meters. Intensity "2".

I think this would result in a much more realistic look to the flashlight and make it a lot more useful in general (especially indoors. I turn on a flashlight in my bedroom and the whole room lights up. I do this in the game and all I can see is a tiny narrow beam and the rest is still pitch black).

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Definitly signed, btw good work with doing almost all the work for them haha

+1

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+1

I posted a similar suggestion which was to give the flashlight a point light source on the magnitude of a dim yellowish chemlight in addition to the spotlight, to help simulate the general ambient lighting of diffused reflection from the flashlight.

It would also help to alleviate the nauseating effect of your survivor running with the flashlight, whipping the beam all over the place.

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+1

Great idea, if you make the 'diffuse' light dim enough it would actually intensify things as you would catch glimpses of things that you can barely make out without shining the beam directly on them. Needless to say the glock, remington and the m4 should also get this treatment.

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