Slamz 6 Posted June 18, 2012 In the game, flashlights send out a narrow beam and that's all you see.In real life, light reflects so a narrow beam illuminates a whole lot more than just what's in the beam.Suggestion:Turn flashlights into 3 light sources --* Narrow beam (as now). Intensity "10" (full light, as now).* Wide-angle beam, perhaps 160 degrees. Intensity "4".* Circle of light centered on the holder, 360 degrees, 10 meters. Intensity "2".I think this would result in a much more realistic look to the flashlight and make it a lot more useful in general (especially indoors. I turn on a flashlight in my bedroom and the whole room lights up. I do this in the game and all I can see is a tiny narrow beam and the rest is still pitch black). Share this post Link to post Share on other sites
sergentcar 0 Posted June 18, 2012 a good idea for sure. although the narrow beam does make it much more frightening Share this post Link to post Share on other sites
zeeb 6 Posted June 18, 2012 Definitly signed, btw good work with doing almost all the work for them haha+1 Share this post Link to post Share on other sites
Sinaz20 0 Posted June 18, 2012 +1I posted a similar suggestion which was to give the flashlight a point light source on the magnitude of a dim yellowish chemlight in addition to the spotlight, to help simulate the general ambient lighting of diffused reflection from the flashlight.It would also help to alleviate the nauseating effect of your survivor running with the flashlight, whipping the beam all over the place. Share this post Link to post Share on other sites
vincent.cheesbrough@gmail.com 0 Posted June 18, 2012 +1Great idea, if you make the 'diffuse' light dim enough it would actually intensify things as you would catch glimpses of things that you can barely make out without shining the beam directly on them. Needless to say the glock, remington and the m4 should also get this treatment. Share this post Link to post Share on other sites