gibonez 3633 Posted February 24, 2013 ACE 2 mod style ballistics and terminal ballistics should be patched into to Dayz.Copying the ballistics directly from ACE 2 mod would result in the following day 1.1. More consistent damage model that actually makes sense.2. Longer more intense firefights at medium and long range.3. Realistic sniping and the ability to dope your rifle to within 5 meters of a range using the correct mil adjustment.4. Wind!!!! wind will play a factor when shooting and thus you must compensate for it.5. Ability to accurately engage targets are realistic distances.6. Bi-pod deployment to steady your bipod enabled weapon. Weapons without bipods can still be rested on flat objects or vehicles. 2 Share this post Link to post Share on other sites
Bludy 324 Posted February 24, 2013 this would be really nice..the only doubt i have...if SA will have a minimal GUI(don't know how to call the stuff on screen) how will we put wind in our adjustments for firing? Share this post Link to post Share on other sites
UmBe 125 Posted February 24, 2013 use search ;-)But I want all of those thing included, especially the wind. This would effectively eliminate the noob sniper problem, because with wind it is way harder to hit something beyond 300 meters. 1 Share this post Link to post Share on other sites
UmBe 125 Posted February 24, 2013 this would be really nice..the only doubt i have...if SA will have a minimal GUI(don't know how to call the stuff on screen) how will we put wind in our adjustments for firing?In ACE they added a "check wind" feature. And it shows you a arrow in the top left corner pointing in the direction of the wind. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted February 24, 2013 this would be really nice..the only doubt i have...if SA will have a minimal GUI(don't know how to call the stuff on screen) how will we put wind in our adjustments for firing? Watch that. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 24, 2013 Agreed 100%, the ACE mod makes all things gun-related more realistic and also more fun. 1 Share this post Link to post Share on other sites
flypp 21 Posted February 24, 2013 Agreed, but high military weapons should be removed (cz550 as top high) and none military gadgets (wind checkers, tripods, nv googles and all those stuff). Share this post Link to post Share on other sites
gibonez 3633 Posted February 24, 2013 Agreed, but high military weapons should be removed (cz550 as top high) and none military gadgets (wind checkers, tripods, nv googles and all those stuff).Wind checker is a civilian gadget.Hunters use it for making shots and you can buy it for around 300 dollars.High grade military weapons are pretty balanced in ACE.The ballistics do a good job of balancing them.For example the m107 while really really powerful is pretty inaccurate at long range just like real life. The Ballistics fix just about all my complaints about the mil weapons. Share this post Link to post Share on other sites