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tripmo

My experience in DayZ and the progress of it

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(WARNING: This is a big wall of text sorry for that, this is my experience and thoughts how I would love to say Dayz in the future, if you don't agree with this that is your opinion, please try to keep this clean from trolling <- this will not happen :) )

Hello All,

I never bothered to make an account for the forums, but I finally did.

When I heard so much good news about DayZ I bought ArmaII CO just for Dayz.

First experience:

I entered a server. I loved the scary feeling I got at dark together with the zombies. I didn't know where to do what, but that is what every bambi experienced. I never played ArmaII before so this whole game was new to me. I remember how I got my first rifle, start firing at zombies, boy I regret that zombies coming from eveywhere I died few minutes later.

After playing a couple of weeks:

I know which buildings you can enter and which building you cannot, I know the biggest fear for a survivor are not the zombies but the other players. I know where to find all the items, like hatchet, gps, nvg, good weapons, matches etc. The things need to survive you could say :). The shoot on sight of other players I kinda understand as well, the people are to lazy to go look for their own loot, and they love the kill counts I guess.

End game:

DayZ is a not finished game, I am currently not playing Dayz and waiting for the SA. The end game of Dayz as it is now, is PVP, that is it. Killing other players / teams, steal their loot, vehicles, raid camps, and build your own camps.

- I once mentioned to friends of mine. I was kinda getting boring in Dayz. You go look for loot to survive, get a good weapon (maybe kill a bandit to steal a nice AS50 or whatever), then go raid camps or attack bandits that are trolling the new players. That is it. I said to my friend, I was looking into Dayz Servers where donators get a custom load out of choice (depending what amount you pay of course). They asked why this kill the whole Dayz thought. I kinda agree but I kinda got bored of looking for 2 hours for good loot, then go in PVP mode with other players. Then after some nice battles I end up dead, and have to start over look for the items I prefer to have again.

It's like getting resetted all the time, which kinda annoyied me, I know how to look for items, where to look. Then there is PVP in the end that is it.

So my friends (Those I met in Dayz) said did you try out the normal ArmaII, I think you should look into that. Wasteland mod sounds perfect for you. So as they suggested I did.

Now I am playing Wasteland Mod for Arma2 for little bit more then 1 month, and I sadly never looked back to Dayz.

I keep checking Dayz blog about updated of the SA but that is about it. The zombies are boring (easy to go around then, even with 1.7.5.1), end of the game is PVP based only. Community ingame is very hard, First rule trust no one. Which I still gotta get used to in the Wasteland mod. Yesterday in wasteland I loaded up my humvee with a lot of weapons to sell, so I could get myself a rangefinder, sniper, rocketlauncher from the weapon store. There were teammates camping the gunstore (to kill enemies that came close), I asked my teammates if they could leave for 3min so I could unload my humvee with the weapons, and sell them. They left standing 100m away from me, while I was unloading my humvee selling the weapons. Someone in side chat (team chat) said: tripmo you could just drive to the gunstore unload your humvee, teammates will not steal your humvee with the weapons and then sell them. Or kill you steal your stuff and sell your items.

I said sorry this must be something I got from Dayz. Then he laughed yeah must be.

Why I wrote the part about this wasteland mod, is to show you an example.

What I kinda find disappointing in Dayz is, the first rule is: Trust no one.

I can understand people wanna be the baddies in game (bandits), dont hesitate to kill you to get your stuff, and then you gotta start over. In wasteland or ArmaII overall, people that are in your team help you out. Work as a team. Dayz if you have no friends ingame or friends playing this game, this game will get bored very fast. Making friends ingame in Dayz is kinda hard as well sometimes.

What Dean Hall should implent is something what Wasterland mod has.

In Wasteland mod you have 3 teams, Blufor, Opfor, Indepentent (Indepentent are like Bandits here in Dayz)

If you are in Blufor or Opfor you are not allowed to kill any teammates, it is against the rules, Indepentents is free for all, so no rules you can team up with your friends make a group (groups can also be made in Blufor and Opfor but still the rules go you are not allowed to kill teammates, indepentent that rule doesn't exist).

If you teamkill twice you will be moved to Indepentent for the rest of the time you play on the server, until the server resets)

You can recognize your teammates because they have a square above their player (Blufor has a blue square, Opfor has a red square, Indepentent has nothing). So when you are in Blufor those with a blue square are your teammates, the players with no squares are enemies (opfor and indepentent), visa versa

I think Dayz should use some sort of system like this, but now you have the survivor team, and bandits team.

This means Survivor team will have markers above their head and you are not allowed to teamkill, if someone teamkills twice they will be moved to the bandit team, and you will remain bandit the rest of the time on that server. Because Dayz servers keep records of your stats loadout, actions this means the player that teamkilled can never go survivor anymore on that certain server. Hard rule I know, but hey if you kill someone in real life you gotta life with the cons as well (jail time, maybe even death sentence).

I think this rule above would please a lot of players, bandits still can have their baddie additude, group with friends and kill everyone that comes in their way, loot survivors etc, and the honest people (survivors can see who are trustful, helpful and maybe become friends ingame).

The humanity function ingame is flawed, yes if you heal many people you become a hero (hero skin), but I met so many hero skin players, that shoot on sight which is sad.

I hope Dayz SA will become awesome, and I hope the community will change with it, I don't like the trust no one rule in Dayz, seems like people in ArmaII (+ additional mods) are much nicer then the overall players in Dayz.

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as moving as this was lol, no forced teams of any sort should not be implemented, if you want a team in dayz you have to struggle to make friends in game which is very very hard. I joined a server and managed to save a handful of people and now i get help from then at any time i need it. the game is about not trusting people. if you want a different experience try helping people instead of murdering them.

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I only think the recognize which player is a friendly or a trustful player is flawed. For the record I don't go around murdering people for nothing. I only shoot people that shoot me first or have a bandit skin, but you cannot recognize if a new player is trustful or not. The option about forced teams helps the new players to create friends I think.

I have friends ingame I played Dayz with, and that worked well, but I remember when I was new to the game, and I had no friends it was very hard to know who can be trusted or not. My friends still play dayz, but I went over to Wasteland because the end game of Dayz is PVP mostly, and I think the PVP system in Wasteland overrules the Dayz at the moment. (Base building, missions, etc)

I started with no friends in Wasteland got many now, but the forced teams make it easier for the new players to make friends, etc. I think Dayz could get that sorted out little better, that is all.

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Teams should never be forced. I think that once base building is implemented, these factions will spring up naturally. There's also going to be more content and more of an incentive to work together.

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In dayz there is PvE and PvP. Bu nobody forces you to play PvP: you can survive anyway by avoiding densely populated areas and do not engage unless in self-defense. And you can go pretty far with that, meaning you can play for days and days and it is enjoyable,

Moreover, if you play on private servers the players are always the same. After a while, you begin to know them, chat, maybe help them, gain trust and even form temporary teams.

it takes more time compared to the Wasteland concept (where you are forced to join a team), but it is more satisfying. The nature of dayz is based on a step-by-step progress

_Anubis_

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