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meanboss

Merging Global and Private Player Info Based On Server Config

  

4 members have voted

  1. 1. Good Idea?

    • Yes, Perfect, Just like that!
      3
    • Yes, but Global/Local options only
      0
    • Yes, with a few minor changes
      1
    • No, but a similar concept
      0
    • No, just... No!
      0


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Some people like being able to swap between servers (i.e. rescue squads, normal players swaping out based on server time, etc.) and some players absolutely hate global accounts because people often "ghost" in a firefight (switch server, change location, switch back). I think I came up with a solution to this.

Rather than just having Global Servers and Hive servers, what about a minecraft-esque player-server that can allow for the selection of what is "local" and what is "global"

Example:

A server set to be fully global allows you to swap between multiple servers and your account is exactly the same on all of them- your location, inventory, blood, food, etc. is all called from the global DayZ account databases.

Another server, ran by a different owner, believes players should be able to change their inventories from the global DB, however he dislikes the idea of ghosting in combat. The owner simpley changes a few values, and his server now makes "Possition" and "CharStats" (blood/food/etc) a local value (stored in the local DB or account files)- but the inventory of an account is still called from the global DB.

Simple .cfg file can be made:


//Player Account Options
//If an option is set to "Local" it will be saved in the local files- if "Global", the information will be called from the DayZ account database


Possition=Local //The Geographical Location of The Player
Inventory=Global //Player Inventory including backpack and equiped items (such as clothing and weapons)
CharStats=Local //These include Blood, Food, and temperature
AccStats=Global //These include Humanity, Kills,Deaths, Distance Traveled, etc....

In this example, the account stats and invetntory are global, but the possition and character stats are local.

If a player picks up a gun, it will be transfered to other global opion server, however if a player changes location in the server and changes to a global server, the global server will put him at his last-known location thats in the global DB. When he logs into the Local option server, he will be put at the last known location thats in the Local DB. This can be a very flexable system that can incurage different types of servers to appear (ones fully local, fully global, and mixed)

(overtime this could possibly be linked to private DBs or private networks of servers by entering an address rather than "global/local" [this can prevent people making a global server, editing gear, and then going to another global server]) Example of this:


//Player Account Options

Possition=Local
Inventory=(FriendlyServerIP):(ServerPort)+(DBuser):(DBpass)
CharStats=(FriendlyServerIP):(ServerPort)+(DBuser):(DBpass)
AccStats=Global //"global" links to playerdb.dayzmod.com (or whatever)

ID LOVE FEEDBACK (sorry if this has been mentioned before? I searched but didnt find anything)

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Neat idea but this would basically let new spawns pick their spawn points (say, the nw airfield) so they can gear up and then hop right back into public and appear on the coast with an AS50 and a ghillie. The potential for abuse is pretty big with this system.

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Neat idea but this would basically let new spawns pick their spawn points (say, the nw airfield) so they can gear up and then hop right back into public and appear on the coast with an AS50 and a ghillie. The potential for abuse is pretty big with this system.

Yes but that abuse will still be there with the private and global servers- this just adds more flexibility for server owners

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If it for sure removes gear when switching from private to pub as lots of servers allow loadouts on spawn you can simply jump in the most OP private then go back to public with a loadout even the dayz gods would shake their heads at.

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