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1. Will there be any new animations and/or effects that simulate your characters status? i.e limping when severely wounded, coughing when you're sick, different set of animations for broken bones?

2. Will we eventually have options to change character features, such as hair and beards? I believe hair and beards to be a significant way of identifying someone other then by clothes.

3. How many clothing varieties should we expect? Will it be very basic civilian clothes (i.e jeans and a flannel shirt) or will we get a variety, such as shorts, tank tops, dresses, skirts, cardigans, tattered suits, etc.

4. Should we ever expect to see new gameplay mechanics such as vertical traversing? Will we be able to climb up ledges, shimmying along pipes, etc.?

Edited by I.Ash

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The above . Trees, grass and terrain in general, is it being looked at for improvement in lod, density and atmosphere ?

My question is along a similar vein - basically how have the stealth elements been improved in the SA (regarding both Zeds and players).

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Have added all the above, over 2000 questions have been asked so far.

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over 2000 questions have been asked so far.

:blink:

Jesus..

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In terms of CPU demand alone, how much easier as an estimated % would the standalone be to run compared to the current mod?

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Will the vehicle physics be more realistic. at the moment it feels like i'm driving a shoebox at 80mph round every corner, Also are they going to be beefed up a little, never in my life have i ever seen a small bush write off a pickup truck.

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Do you not have Puegot's over there Derps ? As soon as they smell anything other than sealed road over here they fall apart and instantly blow up at the sight of a bush let alone a tree.

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