willey.erd@oundleschool.org.uk 506 Posted February 13, 2013 Rocket has said that the next map he'd like to work on after Chernarus is a Western City kind of map. Going from this, we can assume that it will likely be a generally smaller map than Chernarus, but perhaps with more vertical room (i.e. skyscrapers) and subway tunnels, and districts rather than villages. What do you guys think? Where should DayZ head next, and why?I personally like the western city. So much so that I'm considering drawing a road map as an example (thinking about sizing and such). Share this post Link to post Share on other sites
#Sleepy 572 Posted February 13, 2013 Well, pretty sure it's going to be the same Chernarus with UTES added, but different texturing. 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 13, 2013 Well, pretty sure it's going to be the same Chernarus with UTES added, but different texturing.Yes, I am talking about further down the line. Rocket said in an interview that the next map AFTER Chernarus+ will be a Western City. I am asking you to give ideas for cool DayZ Maps.An example off the top of my head would be British countryside à la 28 Days Later. Share this post Link to post Share on other sites
intensity 157 Posted February 13, 2013 I really like Taviana. Not because of the vehicles, but the more modern cities and everything. If somebody would make adjustments to it so it looks more zombie apocalyptic, then I would be in love. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 13, 2013 I really like Taviana. Not because of the vehicles, but the more modern cities and everything. If somebody would make adjustments to it so it looks more zombie apocalyptic, then I would be in love.Agreed. I love how the cities in Taviana actually feel like cities. That said, the map does have some problems (mainly with layout). 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 13, 2013 Just looked and Atlanta is around 342.9km^2 in total. That seems doable! Share this post Link to post Share on other sites
Zionist Wabbit 154 Posted February 13, 2013 I understand DayZ isn't using the ArmA: III engine entirely; That being said, the A:III Engine is more a upgraded A:II engine, meaning thing's wouldn't be hard to implement. As such, I'd love to see under-water element's in DayZ - ie: A submarine would be an added spawn Vehicle, allowing you to travel beneath the waves to the extended Utes island, without the risk of catching a sickness as you would in a PBX / Swimming. It'd open the door to, almost, an entire new Game style. Perhaps there's a sunken Transport Ship (..Such as the one of the side of Skalisty) which would have varied loot-spawns for Scuba Gear, or canned Military Ration's which have several food types inside & can be eaten several times before It's entirely empty.Just a thought I've had. The chances of it happening are near nil, but dream's never hurt ;-) 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 13, 2013 I understand DayZ isn't using the ArmA: III engine entirely; That being said, the A:III Engine is more a upgraded A:II engine, meaning thing's wouldn't be hard to implement. As such, I'd love to see under-water element's in DayZ - ie: A submarine would be an added spawn Vehicle, allowing you to travel beneath the waves to the extended Utes island, without the risk of catching a sickness as you would in a PBX / Swimming. It'd open the door to, almost, an entire new Game style. Perhaps there's a sunken Transport Ship (..Such as the one of the side of Skalisty) which would have varied loot-spawns for Scuba Gear, or canned Military Ration's which have several food types inside & can be eaten several times before It's entirely empty.Just a thought I've had. The chances of it happening are near nil, but dream's never hurt ;-)Interesting, but will it blend?I don't think a submarine fits the bill, unless it was very old and sat in the port of Cherno (making it a death trap). Share this post Link to post Share on other sites
intensity 157 Posted February 13, 2013 Am I the only one who had actually enjoy a map designed exactly of the neighborhood or area that they live in? lol Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 13, 2013 Am I the only one who had actually enjoy a map designed exactly of the neighborhood or area that they live in? lolNo, I've tried and believe me trying to make something true to life is a million times harder than making it up. Share this post Link to post Share on other sites
intensity 157 Posted February 13, 2013 No, I've tried and believe me trying to make something true to life is a million times harder than making it up.That is true. Share this post Link to post Share on other sites
Zionist Wabbit 154 Posted February 13, 2013 They've already discussed adding abandoned (..or over-run) Military installations / Military Harbour's & Port's, what would lead you to think they wouldn't have Submarines? I think you're assuming I'm talking of full-size, Nuclear Powered ships designed to launch Missiles; What I had in mind was a small, two man under-water vessel with a small propeller at the rear (..They have this design in ArmA: III, just search for ''ArmA: III Demo'' ect). 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted February 14, 2013 They've already discussed adding abandoned (..or over-run) Military installations / Military Harbour's & Port's, what would lead you to think they wouldn't have Submarines? I think you're assuming I'm talking of full-size, Nuclear Powered ships designed to launch Missiles; What I had in mind was a small, two man under-water vessel with a small propeller at the rear (..They have this design in ArmA: III, just search for ''ArmA: III Demo'' ect).I'm not saying it's a bad idea, I'm just wondering whether it would kind of fit the theme. Being able to pop up in Cherno and disappear just as quickly could become the route of griefers and it would take a long time to get something from the RV4 engine into 3.5 (although with codesharing who knows). Also, the water in ArmA 2 likely wasn't designed for this to be possible. Share this post Link to post Share on other sites
DemonGroover 8836 Posted February 14, 2013 I think skyscrapers will be a tad hard, especially enterable ones.I imagine the Western City would be more rural than completely Urban, though a Manhattan map would be wild if it could be done. Share this post Link to post Share on other sites