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willey.erd@oundleschool.org.uk

Discussion on future DayZ SA maps

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Rocket has said that the next map he'd like to work on after Chernarus is a Western City kind of map. Going from this, we can assume that it will likely be a generally smaller map than Chernarus, but perhaps with more vertical room (i.e. skyscrapers) and subway tunnels, and districts rather than villages.

What do you guys think? Where should DayZ head next, and why?

I personally like the western city. So much so that I'm considering drawing a road map as an example (thinking about sizing and such).

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Well, pretty sure it's going to be the same Chernarus with UTES added, but different texturing.

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Well, pretty sure it's going to be the same Chernarus with UTES added, but different texturing.

Yes, I am talking about further down the line. Rocket said in an interview that the next map AFTER Chernarus+ will be a Western City. I am asking you to give ideas for cool DayZ Maps.

An example off the top of my head would be British countryside à la 28 Days Later.

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I really like Taviana. Not because of the vehicles, but the more modern cities and everything. If somebody would make adjustments to it so it looks more zombie apocalyptic, then I would be in love.

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I really like Taviana. Not because of the vehicles, but the more modern cities and everything. If somebody would make adjustments to it so it looks more zombie apocalyptic, then I would be in love.

Agreed. I love how the cities in Taviana actually feel like cities. That said, the map does have some problems (mainly with layout).

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I understand DayZ isn't using the ArmA: III engine entirely; That being said, the A:III Engine is more a upgraded A:II engine, meaning thing's wouldn't be hard to implement. As such, I'd love to see under-water element's in DayZ - ie: A submarine would be an added spawn Vehicle, allowing you to travel beneath the waves to the extended Utes island, without the risk of catching a sickness as you would in a PBX / Swimming. It'd open the door to, almost, an entire new Game style. Perhaps there's a sunken Transport Ship (..Such as the one of the side of Skalisty) which would have varied loot-spawns for Scuba Gear, or canned Military Ration's which have several food types inside & can be eaten several times before It's entirely empty.

Just a thought I've had. The chances of it happening are near nil, but dream's never hurt ;-)

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I understand DayZ isn't using the ArmA: III engine entirely; That being said, the A:III Engine is more a upgraded A:II engine, meaning thing's wouldn't be hard to implement. As such, I'd love to see under-water element's in DayZ - ie: A submarine would be an added spawn Vehicle, allowing you to travel beneath the waves to the extended Utes island, without the risk of catching a sickness as you would in a PBX / Swimming. It'd open the door to, almost, an entire new Game style. Perhaps there's a sunken Transport Ship (..Such as the one of the side of Skalisty) which would have varied loot-spawns for Scuba Gear, or canned Military Ration's which have several food types inside & can be eaten several times before It's entirely empty.

Just a thought I've had. The chances of it happening are near nil, but dream's never hurt ;-)

Interesting, but will it blend?

I don't think a submarine fits the bill, unless it was very old and sat in the port of Cherno (making it a death trap).

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Am I the only one who had actually enjoy a map designed exactly of the neighborhood or area that they live in? lol

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Am I the only one who had actually enjoy a map designed exactly of the neighborhood or area that they live in? lol

No, I've tried and believe me trying to make something true to life is a million times harder than making it up.

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No, I've tried and believe me trying to make something true to life is a million times harder than making it up.

That is true.

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They've already discussed adding abandoned (..or over-run) Military installations / Military Harbour's & Port's, what would lead you to think they wouldn't have Submarines? I think you're assuming I'm talking of full-size, Nuclear Powered ships designed to launch Missiles; What I had in mind was a small, two man under-water vessel with a small propeller at the rear (..They have this design in ArmA: III, just search for ''ArmA: III Demo'' ect).

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They've already discussed adding abandoned (..or over-run) Military installations / Military Harbour's & Port's, what would lead you to think they wouldn't have Submarines? I think you're assuming I'm talking of full-size, Nuclear Powered ships designed to launch Missiles; What I had in mind was a small, two man under-water vessel with a small propeller at the rear (..They have this design in ArmA: III, just search for ''ArmA: III Demo'' ect).

I'm not saying it's a bad idea, I'm just wondering whether it would kind of fit the theme. Being able to pop up in Cherno and disappear just as quickly could become the route of griefers and it would take a long time to get something from the RV4 engine into 3.5 (although with codesharing who knows). Also, the water in ArmA 2 likely wasn't designed for this to be possible.

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I think skyscrapers will be a tad hard, especially enterable ones.

I imagine the Western City would be more rural than completely Urban, though a Manhattan map would be wild if it could be done.

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