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Turtleownage

Landmines, placeable barbedwire, fortification

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I think there should be ways to protect yourself in the wilderness other then just sneaking, once someone finds enough stuff (Only in military areas, ect.) they can create/place landmines, barbed wire, that kind of stuff so zombies and other players cant get in easily. Now to make it so people just dont camp, I think the barbed wire should take damage, like every zombie that runs into it gets killed but it does like 5% damage to it and once it reaches 0% health it breaks down, and the landmines only kill one person/zombie and since its an explosion it should alert many zombies (Not necessarily to the players position but where the explosion went off at). I think this would give the players a light sense of security but also wouldnt last forever (Maybe 5 min or so total) and if a land mine went off near barbed wire and a player zombies would flock to the explosion, see the player, run into the barbed wire and it would be broken down in like a minute or less causing the player to think fast how to react. Im open for thumbs up or criticism =)

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No to landmines.

Oh, I stepped and died. Cool.

Traps that wound/cause noise, yes.

Instant death? This is not a game where dying isn't such a hassle.

NO.

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No to landmines.

Oh' date=' I stepped and died. Cool.

Traps that wound/cause noise, yes.

Instant death? This is not a game where dying isn't such a hassle.

NO.

[/quote']

Maybe not instant kill but you would have to bandage yourself and such, and I was thinking after I posted this a bear trap would be better. And only placeable in the wilderness and not on roads/in towns.

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Landmines? No.

Crude traps made using the limited resources of a survivor to slow zombies and other players down? Yes please.

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